MTG / Secret Lair
2351 - 2375 of 4136 results
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Magical Hack (2141 - Foil)
Secret Lair
(R)
Collector #: 2141
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Instant
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| Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.) | |
- NM
- EX
- VG
- G
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Deathrender (1573 - Foil)
Secret Lair
(R)
Collector #: 1573
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Artifact - Equipment
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Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip |
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- NM
- EX
- VG
- G
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Scaled Nurturer (7101 - Foil)
Secret Lair
(R)
Collector #: 7101
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0/2 Creature - Dragon Druid
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- NM
- EX
- VG
- G
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Secrets of the Dead (7099 - Non-Foil)
Secret Lair
(R)
Collector #: 7099
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Enchantment
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| Whenever you cast a spell from your graveyard, draw a card. | |
- NM
- EX
- VG
- G
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Culling the Weak (1818 - Foil)
Secret Lair
(R)
Collector #: 1818
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Add |
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- NM
- EX
- VG
- G
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It That Betrays (1176 - Foil)
Secret Lair
(R)
Collector #: 1176
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11/11 Creature - Eldrazi
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Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control. |
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- NM
- EX
- VG
- G
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Nekusar, the Mindrazer (0860 - Foil)
Secret Lair
(R)
Collector #: 0860
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Rakdos Signet (289 - Non-Foil)
Secret Lair
(R)
Collector #: 289
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Artifact
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- NM
- EX
- VG
- G
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Sonic Screwdriver (0803 - Non-Foil)
Secret Lair
(R)
Collector #: 0803
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Artifact
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- NM
- EX
- VG
- G
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Veil of Summer (1024 - Foil)
Secret Lair
(R)
Collector #: 1024
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Black Market (1577 - Non-Foil)
Secret Lair
(R)
Collector #: 1577
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Enchantment
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Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add |
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- NM
- EX
- VG
- G
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Lord of the Undead (1046 - Non-Foil)
Secret Lair
(R)
Collector #: 1046
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2/2 Creature - Zombie
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Other Zombie creatures get +1/+1. |
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- NM
- EX
- VG
- G
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Squirrel Token (200 - Foil)
Secret Lair
(S)
Collector #: 200
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1/1 Token Creature - Squirrel
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- NM
- EX
- VG
- G
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Witch of the Moors (1722 - Foil)
Secret Lair
(R)
Collector #: 1722
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4/4 Creature - Human Warlock
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Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Arcane Denial (2489 - Foil)
Secret Lair
(R)
Collector #: 2489
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Scholar of New Horizons (7143 - Foil)
Secret Lair
(R)
Collector #: 7143
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1/1 Creature - Human Scout
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This creature enters with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Simon, Wild Magic Sorcerer (1238 - Foil)
Secret Lair
(R)
Collector #: 1238
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1/1 Legendary Creature - Human Elf Shaman Sorcerer
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Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9: Each player draws a card. 10-19: You draw a card. 20: Copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Supreme Verdict (0026 - Secret Lair Prize - Foil)
Secret Lair
(R)
Collector #: 0026
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Sorcery
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This spell can’t be countered. Destroy all creatures. |
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- NM
- EX
- VG
- G
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Plains (1939 - Foil)
Secret Lair
(R)
Collector #: 1939
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Staff of the Storyteller (1863 - Yuna's Sending Staff - Non-Foil)
Secret Lair
(R)
Collector #: 1863
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Artifact
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When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. |
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- NM
- EX
- VG
- G
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Walker Token // Treasure Token (152 // 153 - Foil)
Secret Lair
(S)
Collector #: 152
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Light Up the Stage (2528 - Foil)
Secret Lair
(R)
Collector #: 2528
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Sorcery
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Spectacle Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
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- NM
- EX
- VG
- G
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Plains (1478 - Non-Foil)
Secret Lair
(R)
Collector #: 1478
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Utopia Sprawl (7070 - Non-Foil)
Secret Lair
(R)
Collector #: 7070
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Enchantment - Aura
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Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. |
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- NM
- EX
- VG
- G
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Necrogen Mists (1405 - Foil)
Secret Lair
(R)
Collector #: 1405
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Enchantment
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| At the beginning of each player's upkeep, that player discards a card. | |
- NM
- EX
- VG
- G
2351 - 2375 of 4136 results