MTG / Secret Lair
2351 - 2375 of 4137 results
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Goblin Rabblemaster (215 - Non-Foil)
Secret Lair
(R)
Collector #: 215
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2/2 Creature - Goblin Warrior
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Other Goblin creatures you control attack each turn if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Swamp (539 - Foil)
Secret Lair
(R)
Collector #: 539
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Titanic Ultimatum (1923 - Foil)
Secret Lair
(R)
Collector #: 1923
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Sorcery
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| Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. | |
- NM
- EX
- VG
- G
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Anguished Unmaking (1800 - Foil)
Secret Lair
(R)
Collector #: 1800
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Instant
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| Exile target nonland permanent. You lose 3 life. | |
- NM
- EX
- VG
- G
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Deadly Dispute (1985 - Non-Foil)
Secret Lair
(R)
Collector #: 1985
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
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- NM
- EX
- VG
- G
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Ethersworn Canonist (2102 - Non-Foil)
Secret Lair
(R)
Collector #: 2102
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2/2 Artifact Creature - Human Cleric
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| Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. | |
- NM
- EX
- VG
- G
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Jaya's Immolating Inferno (1063 - Non-Foil)
Secret Lair
(R)
Collector #: 1063
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Legendary Sorcery
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(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets. |
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- NM
- EX
- VG
- G
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Venser, the Sojourner (1423 - Non-Foil)
Secret Lair
(M)
Collector #: 1423
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Legendary Planeswalker - Venser
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[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [-1]: Creatures are unblockable this turn. [-8]: You get an emblem with "Whenever you cast a spell, exile target permanent." |3| |
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- NM
- EX
- VG
- G
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Batterskull (1206 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 1206
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Artifact - Equipment
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Living weapon (When this Equipment enters the battlefield, create a 0/0 black Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. Equip |
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- NM
- EX
- VG
- G
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Elixir of Immortality (1634 - Foil)
Secret Lair
(R)
Collector #: 1634
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Artifact
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- NM
- EX
- VG
- G
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Jurin, Leading the Charge (SLX-0027)
Secret Lair
(R)
Collector #: 0027
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4/6 Legendary Creature - Human Barbarian
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Haste Jurin must be blocked if able. Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. |
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- NM
- EX
- VG
- G
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Serum Visions (2323 - Foil)
Secret Lair
(R)
Collector #: 2323
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Sorcery
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| Draw a card. Scry 2. | |
- NM
- EX
- VG
- G
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Test of Endurance (1840 - Non-Foil)
Secret Lair
(M)
Collector #: 1840
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Enchantment
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| At the beginning of your upkeep, if you have 50 or more life, you win the game. | |
- NM
- EX
- VG
- G
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Dreadbore (141 - Non-Foil)
Secret Lair
(R)
Collector #: 141
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Sorcery
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| Destroy target creature or planeswalker. | |
- NM
- EX
- VG
- G
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Greasefang, Okiba Boss (1690 - Foil)
Secret Lair
(R)
Collector #: 1690
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4/3 Legendary Creature - Rat Pilot
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| At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step. | |
- NM
- EX
- VG
- G
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Sower of Temptation (120 - Non-Foil)
Secret Lair
(R)
Collector #: 120
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2/2 Creature - Faerie Wizard
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Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. |
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- NM
- EX
- VG
- G
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Cordyceps Infected Token (2201 - Non-Foil)
Secret Lair
(S)
Collector #: 2201
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1/1 Token Creature - Fungus Zombie
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- NM
- EX
- VG
- G
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Eladamri's Vineyard (1692 - Non-Foil)
Secret Lair
(R)
Collector #: 1692
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Enchantment
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At the beginning of each player's precombat main phase, add |
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- NM
- EX
- VG
- G
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Chulane, Teller of Tales (1875 - Non-Foil)
Secret Lair
(M)
Collector #: 1875
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2/4 Legendary Creature - Human Druid
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Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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Guttersnipe (2357 - Foil)
Secret Lair
(R)
Collector #: 2357
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Nemesis of Reason (1302 - Foil)
Secret Lair
(R)
Collector #: 1302
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3/7 Creature - Leviathan Horror
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| Whenever Nemesis of Reason attacks, defending player mills ten cards. | |
- NM
- EX
- VG
- G
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Sakura-Tribe Elder (2518 - Non-Foil)
Secret Lair
(R)
Collector #: 2518
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1/1 Creature - Snake Shaman
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| Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Throat Slitter (2360 - Foil)
Secret Lair
(R)
Collector #: 2360
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2/2 Creature - Rat Ninja
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Ninjutsu Whenever this creature deals combat damage to a player, destroy target nonblack creature that player controls. |
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- NM
- EX
- VG
- G
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Arbor Elf (1317 - Foil)
Secret Lair
(R)
Collector #: 1317
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
2351 - 2375 of 4137 results