MTG / Secret Lair
2326 - 2350 of 4136 results
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Phantasmal Image (2306 - Absolutely Accurate Actor - Foil)
Secret Lair
(R)
Collector #: 2306
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0/0 Creature - Illusion
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| You may have this creature enter as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.” | |
- NM
- EX
- VG
- G
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Snow-Covered Mountain (1476 - Foil)
Secret Lair
(R)
Collector #: 1476
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Basic Snow Land - Mountain
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- NM
- EX
- VG
- G
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Temur Sabertooth (308 - Foil Etched)
Secret Lair
(R)
Collector #: 308
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4/3 Creature - Cat
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- NM
- EX
- VG
- G
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Vindictive Lich (0856 - Foil)
Secret Lair
(R)
Collector #: 0856
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4/1 Creature - Zombie WIzard
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When this creature dies, choose one or more. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Mortify (1801 - Non-Foil)
Secret Lair
(R)
Collector #: 1801
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Instant
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| Destroy target creature or enchantment. | |
- NM
- EX
- VG
- G
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Verduran Enchantress (1004 - Foil)
Secret Lair
(R)
Collector #: 1004
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0/2 Creature - Human Druid
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| Whenever you cast an enchantment spell, you may draw a card. | |
- NM
- EX
- VG
- G
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Knight Exemplar (707 - Foil)
Secret Lair
(R)
Collector #: 707
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2/2 Creature - Human Knight
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First strike Other Knight creatures you control get +1/+1 and have indestructible. |
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- NM
- EX
- VG
- G
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Mask of Memory (2309 - Non-Foil)
Secret Lair
(R)
Collector #: 2309
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Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip |
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- NM
- EX
- VG
- G
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Sulfuric Vortex (2210 - Hades Grip - Foil)
Secret Lair
(R)
Collector #: 2210
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Enchantment
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At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead. |
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- NM
- EX
- VG
- G
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Possibility Storm (7073 - Intergalactic Wrestling - Foil)
Secret Lair
(R)
Collector #: 7073
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Enchantment
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| Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order. | |
- NM
- EX
- VG
- G
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Amy Rose (2083 - Foil)
Secret Lair
(M)
Collector #: 2083
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3/3 Legendary Creature - Hedgehog Warrior
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Haste Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power. |
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- NM
- EX
- VG
- G
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Ice Storm (1745 - Foil)
Secret Lair
(R)
Collector #: 1745
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Unholy Heat (0004 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0004
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Instant
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Unholy Heat deals 2 damage to target creature or planeswalker. Delirium - Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Approach of the Second Sun (1035 - Non-Foil - Touchdown!)
Secret Lair
(R)
Collector #: 1035
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Forest (1656 - Non-Foil)
Secret Lair
(R)
Collector #: 1656
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Forge, Neverwinter Charlatan (1239 - Foil)
Secret Lair
(R)
Collector #: 1239
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2/4 Legendary Creature - Human Rogue
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Menace Ward - Sacrifice a creature. Forge, Neverwinter Charlatan gets +2/+0 for each Treasure you control. Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Ice-Fang Coatl (1225 - Foil)
Secret Lair
(R)
Collector #: 1225
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Joraga Treespeaker (1281 - Non-Foil)
Secret Lair
(R)
Collector #: 1281
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1/1 Creature - Elf Druid
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Level up 1/1 LEVEL 1-4: 1/2 LEVEL 5+: Elves you control have " 1/4 |
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- NM
- EX
- VG
- G
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Mogis, God of Slaughter (9994 - Foil)
Secret Lair
(M)
Collector #: 9994
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7/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifices a creature. |
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- NM
- EX
- VG
- G
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Olivia, Mobilized for War (492 - Foil)
Secret Lair
(M)
Collector #: 492
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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Snow-Covered Mountain (328 - Foil)
Secret Lair
(R)
Collector #: 328
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Basic Snow Land - Mountain
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- NM
- EX
- VG
- G
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Snow-Covered Plains (325 - Foil)
Secret Lair
(R)
Collector #: 325
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Solemn Simulacrum (0791 - Non-Foil)
Secret Lair
(R)
Collector #: 0791
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Swamp (1384 - Non-Foil)
Secret Lair
(R)
Collector #: 1384
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
2326 - 2350 of 4136 results