MTG / Secret Lair
2326 - 2350 of 4416 results
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Plains (391 - Foil)
Secret Lair
(R)
Collector #: 391
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Skyline Despot (1529 - Foil)
Secret Lair
(R)
Collector #: 1529
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5/5 Creature - Dragon
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Flying When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, create a 5/5 red Dragon creature token with flying. |
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- NM
- EX
- VG
- G
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Butcher of Malakir (7072 - Foil)
Secret Lair
(R)
Collector #: 7072
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5/4 Creature - Vampire Warrior
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Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice. |
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- NM
- EX
- VG
- G
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Darien, King of Kjeldor (7135 - Foil)
Secret Lair
(R)
Collector #: 7135
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3/3 Legendary Creature - Human Soldier
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| Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens. | |
- NM
- EX
- VG
- G
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Shoot the Sheriff (0043 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0043
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Instant
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| Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) | |
- NM
- EX
- VG
- G
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Avabruck Caretaker (1608 - Foil)
Secret Lair
(M)
Collector #: 1608
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4/4 Creature - Human Werewolf
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Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Hollowhenge Huntmaster Creature - Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Brainstorm (2491 - Foil)
Secret Lair
(R)
Collector #: 2491
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Deathrender (1573 - Foil)
Secret Lair
(R)
Collector #: 1573
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Artifact - Equipment
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Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip |
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- NM
- EX
- VG
- G
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Faerie Rogue Token (014 - B)
Secret Lair
(S)
Collector #: 014
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1/1 Token Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Forest (1656 - Non-Foil)
Secret Lair
(R)
Collector #: 1656
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Magus of the Moon (1761 - Non-Foil)
Secret Lair
(R)
Collector #: 1761
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2/2 Creature - Human Wizard
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| Nonbasic lands are Mountains. | |
- NM
- EX
- VG
- G
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Plains (1382 - Foil)
Secret Lair
(R)
Collector #: 1382
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Mirage Mirror (2030 - Foil)
Secret Lair
(R)
Collector #: 2030
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Artifact
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- NM
- EX
- VG
- G
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Laboratory Maniac (1394 - Chaotic Chaotician - Non-Foil)
Secret Lair
(R)
Collector #: 1394
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Miscast (2317 - Non-Foil)
Secret Lair
(R)
Collector #: 2317
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Instant
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Counter target instant or sorcery spell unless its controller pays |
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- NM
- EX
- VG
- G
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Rule of Law (2478 - Foil)
Secret Lair
(R)
Collector #: 2478
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Enchantment
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| Each player can't cast more than one spell each turn. | |
- NM
- EX
- VG
- G
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Song of Creation (1603 - Non-Foil)
Secret Lair
(R)
Collector #: 1603
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Enchantment
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You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand. |
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- NM
- EX
- VG
- G
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Urabrask the Hidden (212 - Phyrexian - Non-Foil)
Secret Lair
(M)
Collector #: 212
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4/4 Legendary Creature - Phyrexian Praetor
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Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
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Fell the Mighty (2690 - Foil)
Secret Lair
(R)
Collector #: 2690
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Sorcery
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| Destroy all creatures with power greater than target creature's power. | |
- NM
- EX
- VG
- G
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Unholy Heat (0004 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0004
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Instant
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Unholy Heat deals 2 damage to target creature or planeswalker. Delirium - Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Blur Sliver (637 - Foil)
Secret Lair
(R)
Collector #: 637
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2/2 Creature - Sliver
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| Sliver creatures you control have haste. | |
- NM
- EX
- VG
- G
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Thespian's Stage (2310 - Foil)
Secret Lair
(R)
Collector #: 2310
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Land
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- NM
- EX
- VG
- G
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Unbreakable Formation (7052 - Foil)
Secret Lair
(R)
Collector #: 7052
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Instant
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Creatures you control gain indestructible until end of turn. Addendum - If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
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- NM
- EX
- VG
- G
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Fact or Fiction (1995 - Non-Foil)
Secret Lair
(R)
Collector #: 1995
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Instant
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| Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Heartbeat of Spring (1010 - Foil)
Secret Lair
(R)
Collector #: 1010
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
2326 - 2350 of 4416 results