MTG / Secret Lair
2326 - 2350 of 4136 results
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Snow-Covered Mountain (004 - Foil)
Secret Lair
(R)
Collector #: 004
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Basic Snow Land - Mountain
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- NM
- EX
- VG
- G
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Staff of the Storyteller (1863 - Yuna's Sending Staff - Foil)
Secret Lair
(R)
Collector #: 1863
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Artifact
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When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. |
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- NM
- EX
- VG
- G
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Expressive Iteration (2060 - La danza del pueblo - Foil)
Secret Lair
(R)
Collector #: 2060
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Shared Summons (1308 - Foil)
Secret Lair
(R)
Collector #: 1308
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Instant
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| Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Auntie's Hovel (1321 - Foil)
Secret Lair
(R)
Collector #: 1321
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Land
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As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Back to Basics (1718 - Foil)
Secret Lair
(R)
Collector #: 1718
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Enchantment
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| Nonbasic lands don't untap during their controllers' untap steps. | |
- NM
- EX
- VG
- G
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Snow-Covered Mountain (1476 - Foil)
Secret Lair
(R)
Collector #: 1476
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Basic Snow Land - Mountain
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- NM
- EX
- VG
- G
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Temur Sabertooth (308 - Foil Etched)
Secret Lair
(R)
Collector #: 308
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4/3 Creature - Cat
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- NM
- EX
- VG
- G
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Vindictive Lich (0856 - Foil)
Secret Lair
(R)
Collector #: 0856
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4/1 Creature - Zombie WIzard
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When this creature dies, choose one or more. Each mode must target a different player.
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- NM
- EX
- VG
- G
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Peer into the Abyss (2002 - Non-Foil)
Secret Lair
(R)
Collector #: 2002
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Sorcery
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| Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. | |
- NM
- EX
- VG
- G
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Verduran Enchantress (1004 - Foil)
Secret Lair
(R)
Collector #: 1004
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0/2 Creature - Human Druid
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| Whenever you cast an enchantment spell, you may draw a card. | |
- NM
- EX
- VG
- G
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Ajani Steadfast (087 - Foil)
Secret Lair
(M)
Collector #: 087
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Legendary Planeswalker - Ajani
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[+1]: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. [-2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. [-7]: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage." |4| |
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- NM
- EX
- VG
- G
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Mask of Memory (2309 - Non-Foil)
Secret Lair
(R)
Collector #: 2309
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Artifact - Equipment
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Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip |
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- NM
- EX
- VG
- G
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Test of Endurance (1840 - Non-Foil)
Secret Lair
(M)
Collector #: 1840
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Enchantment
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| At the beginning of your upkeep, if you have 50 or more life, you win the game. | |
- NM
- EX
- VG
- G
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Midnight Clock (2217 - Kings Bay Clock Tower - Non-Foil)
Secret Lair
(R)
Collector #: 2217
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Artifact
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At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counters is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact. |
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- NM
- EX
- VG
- G
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Sulfuric Vortex (2210 - Hades Grip - Foil)
Secret Lair
(R)
Collector #: 2210
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Enchantment
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At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead. |
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- NM
- EX
- VG
- G
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Possibility Storm (7073 - Intergalactic Wrestling - Foil)
Secret Lair
(R)
Collector #: 7073
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Enchantment
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| Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with this enchantment on the bottom of their library in a random order. | |
- NM
- EX
- VG
- G
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Amy Rose (2083 - Foil)
Secret Lair
(M)
Collector #: 2083
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3/3 Legendary Creature - Hedgehog Warrior
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Haste Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power. |
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- NM
- EX
- VG
- G
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Ice Storm (1745 - Foil)
Secret Lair
(R)
Collector #: 1745
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Approach of the Second Sun (1035 - Non-Foil - Touchdown!)
Secret Lair
(R)
Collector #: 1035
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Elvish Reclaimer (2015 - Non-Foil)
Secret Lair
(R)
Collector #: 2015
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1/2 Creature - Elf Warrior
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This creature gets +2/+2 as long as there are three or more land cards in your graveyard. |
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- NM
- EX
- VG
- G
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Ice-Fang Coatl (1225 - Foil)
Secret Lair
(R)
Collector #: 1225
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Joraga Treespeaker (1281 - Non-Foil)
Secret Lair
(R)
Collector #: 1281
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1/1 Creature - Elf Druid
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Level up 1/1 LEVEL 1-4: 1/2 LEVEL 5+: Elves you control have " 1/4 |
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- NM
- EX
- VG
- G
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Necrotic Sliver (666 - Foil)
Secret Lair
(R)
Collector #: 666
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2/2 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Blooming Marsh (1374 - Foil)
Secret Lair
(R)
Collector #: 1374
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Land
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
2326 - 2350 of 4136 results