MTG / Secret Lair
2326 - 2350 of 4323 results
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Skullclamp (1663 - Foil)
Secret Lair
(R)
Collector #: 1663
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Swamp (1649 - Non-Foil)
Secret Lair
(R)
Collector #: 1649
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Teferi, Hero of Dominaria (248 - Foil)
Secret Lair
(M)
Collector #: 248
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Legendary Planeswalker - Teferi
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[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [-3]: Put target nonland permanent into its owner's library third form the top. [-8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." |4| |
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- NM
- EX
- VG
- G
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Titanic Ultimatum (1918 - Non-Foil)
Secret Lair
(R)
Collector #: 1918
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Sorcery
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| Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. | |
- NM
- EX
- VG
- G
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Auntie's Hovel (1321 - Non-Foil)
Secret Lair
(R)
Collector #: 1321
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Land
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As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Necrotic Ooze (133 - Non-Foil)
Secret Lair
(R)
Collector #: 133
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4/3 Creature - Ooze
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| As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. | |
- NM
- EX
- VG
- G
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Spellskite (277 - Non-Foil)
Secret Lair
(R)
Collector #: 277
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0/4 Artifact Creature - Phyrexian Horror
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- NM
- EX
- VG
- G
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Trickbind (1774 - Slimed - Non-Foil)
Secret Lair
(R)
Collector #: 1774
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be played this turn. (Mana abilities can't be targeted.) |
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- NM
- EX
- VG
- G
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Gale, Waterdeep Prodigy (2488 - Non-Foil)
Secret Lair
(R)
Collector #: 2488
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1/3 Legendary Creature - Human Wizard
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Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background |
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- NM
- EX
- VG
- G
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Treasure Token (1432 - Foil)
Secret Lair
(S)
Collector #: 1432
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Chaos Warp (0823 - Foil)
Secret Lair
(R)
Collector #: 0823
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Instant
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| The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield. | |
- NM
- EX
- VG
- G
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Evolving Wilds (0824 - Foil)
Secret Lair
(R)
Collector #: 0824
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Land
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- NM
- EX
- VG
- G
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All Is Dust (268 - Foil)
Secret Lair
(R)
Collector #: 268
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Kindred Sorcery - Eldrazi
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| Each player sacrifices all permanents they control that are one or more colors. | |
- NM
- EX
- VG
- G
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Arcane Signet (7065 - Non-Foil)
Secret Lair
(R)
Collector #: 7065
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Artifact
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- NM
- EX
- VG
- G
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Maelstrom Wanderer (1319 - Foil)
Secret Lair
(M)
Collector #: 1319
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7/5 Legendary Creature - Elemental
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Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) |
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- NM
- EX
- VG
- G
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Command Tower (7097 - Foil)
Secret Lair
(R)
Collector #: 7097
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Land
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- NM
- EX
- VG
- G
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Miles "Tails" Prower (2085 - Non-Foil)
Secret Lair
(M)
Collector #: 2085
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3/1 Legendary Creature - Fox Artificer
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Flash Flying Whenever a Vehicle you control enters, draw a card if it has flying. Otherwise, put a flying counter on it. |
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- NM
- EX
- VG
- G
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Life from the Loam (008 - Non-Foil)
Secret Lair
(R)
Collector #: 008
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Sorcery
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Return up to three target land cards from your graveyard to your hand. Dredge 3 |
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- NM
- EX
- VG
- G
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Mother of Runes (296 - Foil)
Secret Lair
(R)
Collector #: 296
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Forest (1651 - Foil)
Secret Lair
(R)
Collector #: 1651
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Elspeth, Knight-Errant (701 - Foil)
Secret Lair
(M)
Collector #: 701
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Legendary Planeswalker - Elspeth
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[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [-8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible." |4| |
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- NM
- EX
- VG
- G
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Heritage Druid (2008 - Foil)
Secret Lair
(R)
Collector #: 2008
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1/1 Creature - Elf Druid
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Tap three untapped Elves you control: Add |
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- NM
- EX
- VG
- G
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Rite of Passage (1739 - Foil)
Secret Lair
(R)
Collector #: 1739
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Enchantment
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| Whenever a creature you control is dealt damage, put a +1/+1 counter on it. | |
- NM
- EX
- VG
- G
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Soul-Scar Mage (2044 - Raised Foil)
Secret Lair
(R)
Collector #: 2044
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1/2 Creature - Human Wizard
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Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on the creature instead. |
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- NM
- EX
- VG
- G
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Mountain (1655 - Foil)
Secret Lair
(R)
Collector #: 1655
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Basic Land - Mountain
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- NM
- EX
- VG
- G
2326 - 2350 of 4323 results