MTG / Secret Lair
2301 - 2325 of 4436 results
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Ancient Stirrings (0050 - Secret Lair Prize - Non-Foil)
Secret Lair
(R)
Collector #: 0050
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Sorcery
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| Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Yarok, the Desecrated (0025 - Non-Foil)
Secret Lair
(M)
Collector #: 0025
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3/5 Legendary Creature - Elemental Horror
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Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Inspiring Vantage (1375 - Non-Foil)
Secret Lair
(R)
Collector #: 1375
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Land
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Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Island (1653 - Foil)
Secret Lair
(R)
Collector #: 1653
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Basic Land - Island
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- NM
- EX
- VG
- G
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Talisman of Unity (1056 - Non-Foil)
Secret Lair
(R)
Collector #: 1056
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Artifact
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- NM
- EX
- VG
- G
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Brainstorm (2148 - Non-Foil)
Secret Lair
(C)
Collector #: 2148
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Caged Sun (2461 - The Platinum Chip - Non-Foil)
Secret Lair
(R)
Collector #: 2461
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Artifact
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As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color. |
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- NM
- EX
- VG
- G
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Arena Rector (7130 - Foil)
Secret Lair
(M)
Collector #: 7130
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1/2 Creature - Human Cleric
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| When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Lightning Bolt (0021 - Gen Con Foil)
Secret Lair
(R)
Collector #: 0021
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Shadowborn Apostle (684 - Foil)
Secret Lair
(R)
Collector #: 684
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1/1 Creature - Human Cleric
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A deck may have any number of cards named Shadowborn Apostle. |
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- NM
- EX
- VG
- G
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Approach of the Second Sun (1035 - Non-Foil - Touchdown!)
Secret Lair
(R)
Collector #: 1035
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Balthor the Defiled (462 - Foil)
Secret Lair
(R)
Collector #: 462
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2/2 Legendary Creature - Zombie Dwarf
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All Minions get +1/+1. |
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- NM
- EX
- VG
- G
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Command Beacon (1533 - Non-Foil)
Secret Lair
(R)
Collector #: 1533
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Land
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- NM
- EX
- VG
- G
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Defense of the Heart (2537 - Non-Foil)
Secret Lair
(M)
Collector #: 2537
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Enchantment
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| At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Elspeth, Sun's Champion (2013 - Foil)
Secret Lair
(M)
Collector #: 2013
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Legendary Planeswalker - Elspeth
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[+1]: Create three 1/1 white Soldier creature tokens. [-3]: Destroy all creatures with power 4 or greater. [-7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |4| |
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- NM
- EX
- VG
- G
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Plains (1088 - Foil)
Secret Lair
(R)
Collector #: 1088
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Snow-Covered Island (326 - Foil)
Secret Lair
(R)
Collector #: 326
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Basic Snow Land - Island
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- NM
- EX
- VG
- G
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Sphere of Safety (280 - Foil)
Secret Lair
(R)
Collector #: 280
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Enchantment
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Creatures can't attack you or a planeswalker you control unless their controller pays |
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- NM
- EX
- VG
- G
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Tovolar, Dire Overlord (1612 - NOT A WOLF - Non-Foil)
Secret Lair
(R)
Collector #: 1612
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound 4/4 |
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- NM
- EX
- VG
- G
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Triumph of the Hordes (2366 - Mutanimals United - Foil)
Secret Lair
(R)
Collector #: 2366
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Sorcery
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| Until end of turn, creatures you control get +1/+1 and gain trample and infect. | |
- NM
- EX
- VG
- G
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Windfall (1775 - Slimer's Feast - Foil)
Secret Lair
(R)
Collector #: 1775
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Sorcery
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| Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
- NM
- EX
- VG
- G
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Fatal Push (1819 - Non-Foil)
Secret Lair
(R)
Collector #: 1819
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Puresteel Paladin (1352 - Ash, Destined Survivor - Foil)
Secret Lair
(R)
Collector #: 1352
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2/2 Creature - Human Knight
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Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft - Equipment you control have equip |
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- NM
- EX
- VG
- G
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Butcher of Malakir (7072 - Foil)
Secret Lair
(R)
Collector #: 7072
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5/4 Creature - Vampire Warrior
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Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice. |
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- NM
- EX
- VG
- G
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Prossh, Skyraider of Kher (1717 - Foil)
Secret Lair
(M)
Collector #: 1717
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5/5 Legendary Creature - Dragon
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When you cast this spell,, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to it. Flying Sacrifice another creature: Prossh, Skyraider of Kher gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
2301 - 2325 of 4436 results