MTG / Secret Lair
2301 - 2325 of 4684 results
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Soul Warden (1708 - Foil)
Secret Lair
(R)
Collector #: 1708
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1/1 Creature - Human Cleric
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| Whenever another creature enters the battlefield, you gain 1 life. | |
- NM
- EX
- VG
- G
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Varina, Lich Queen (0861 - Foil)
Secret Lair
(M)
Collector #: 0861
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4/4 Legendary Creature - Zombie Wizard
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Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. |
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- NM
- EX
- VG
- G
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Visions of Beyond (1670 - Non-Foil)
Secret Lair
(R)
Collector #: 1670
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Instant
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| Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. | |
- NM
- EX
- VG
- G
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Abrupt Decay (2468 - Non-Foil)
Secret Lair
(R)
Collector #: 2468
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Instant
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This spell can’t be countered. Destroy target nonland permanent with mana value 3 or less. |
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- NM
- EX
- VG
- G
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Approach of the Second Sun (1035 - Foil - Touchdown!)
Secret Lair
(R)
Collector #: 1035
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Blade of Selves (1570 - Non-Foil)
Secret Lair
(R)
Collector #: 1570
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Artifact - Equipment
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Equipped creature has myriad. Equip |
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- NM
- EX
- VG
- G
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Boseiju, Who Shelters All (426 - Neon Ink Foil)
Secret Lair
(R)
Collector #: 426
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Legendary Land
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Boseiju, Who Shelters All enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Chatter of the Squirrel (195 - Foil)
Secret Lair
(R)
Collector #: 195
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Sorcery
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Create a 1/1 green Squirrel creature token. Flashback |
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- NM
- EX
- VG
- G
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Forced Fruition (1177 - Foil)
Secret Lair
(R)
Collector #: 1177
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Enchantment
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| Whenever an opponent casts a spell, that player draws seven cards. | |
- NM
- EX
- VG
- G
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Kediss, Emberclaw Familiar (2364 - Mondo Gecko, Esquire - Foil)
Secret Lair
(R)
Collector #: 2364
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1/1 Legendary Creature - Elemental Lizard
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Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Lightning Greaves (2062 - Chancla relámpagos - Foil)
Secret Lair
(R)
Collector #: 2062
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Reaper King (2170 - Dwight o' Lantern - Foil)
Secret Lair
(R)
Collector #: 2170
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6/6 Legendary Artifact Creature - Scarecrow
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Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent. |
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- NM
- EX
- VG
- G
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Snow-Covered Swamp (327 - Foil)
Secret Lair
(R)
Collector #: 327
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Tovolar, Dire Overlord (1612 - NOT A WOLF - Foil)
Secret Lair
(R)
Collector #: 1612
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3/3 Legendary Creature - Human Werewolf
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Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound Back Tovolar, The Midnight Scourge Legendary Creature - Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. Nightbound 4/4 |
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- NM
- EX
- VG
- G
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Triumph of the Hordes (2366 - Mutanimals United - Foil)
Secret Lair
(R)
Collector #: 2366
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Sorcery
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| Until end of turn, creatures you control get +1/+1 and gain trample and infect. | |
- NM
- EX
- VG
- G
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Blood Moon (2288 - Foil)
Secret Lair
(R)
Collector #: 2288
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Enchantment
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| Nonbasic lands are Mountains. | |
- NM
- EX
- VG
- G
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Emry, Lurker of the Loch (2019 - Foil)
Secret Lair
(R)
Collector #: 2019
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1/2 Legendary Creature - Merfolk Wizard
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This spell costs When Emry, Lurker of the Loch enters the battlefield, mill four cards. |
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- NM
- EX
- VG
- G
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Fabricate (2090 - Non-Foil)
Secret Lair
(R)
Collector #: 2090
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Field Marshal (1168 - Foil)
Secret Lair
(R)
Collector #: 1168
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2/2 Creature - Human Soldier
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| Other Soldier creatures get +1/+1 and have first strike. | |
- NM
- EX
- VG
- G
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Relic of Legends (7109 - Non-Foil)
Secret Lair
(R)
Collector #: 7109
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Artifact
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Tap an untapped legendary creature you control: Add one mana of any color. |
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- NM
- EX
- VG
- G
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Soul-Guide Lantern (0871 - Ghost Trap - Foil)
Secret Lair
(R)
Collector #: 0871
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Artifact
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When Soul-Guide Lantern enters the battlefield, exile target card from a graveyard. |
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- NM
- EX
- VG
- G
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Yidris, Maelstrom Wielder (455 - Gilded Foil)
Secret Lair
(M)
Collector #: 455
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5/4 Legendary Creature - Ogre Wizard
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Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. |
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- NM
- EX
- VG
- G
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K'rrik, Son of Yawgmoth (1204 - Phyrexian - Foil)
Secret Lair
(R)
Collector #: 1204
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2/2 Legendary Creature - Phyrexian Horror Minion
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Lifelink For each Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth. |
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- NM
- EX
- VG
- G
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Battlefield Forge (669 - Peeled)
Secret Lair
(R)
Collector #: 669
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Land
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- NM
- EX
- VG
- G
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Nexus of Fate (1498 - Foil)
Secret Lair
(M)
Collector #: 1498
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Instant
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Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
2301 - 2325 of 4684 results