MTG / Secret Lair
2276 - 2300 of 4684 results
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Scaled Nurturer (7101 - Foil)
Secret Lair
(R)
Collector #: 7101
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0/2 Creature - Dragon Druid
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- NM
- EX
- VG
- G
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Wernog, Rider's Chaplain
Secret Lair
(R)
Collector #: 008
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1/2 Legendary Creature - Human
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When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Abrade (1425 - Non-Foil)
Secret Lair
(R)
Collector #: 1425
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Cragcrown Pathway (016 - Foil)
Secret Lair
(R)
Collector #: 016
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Land
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Back Timbercrown Pathway Land |
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- NM
- EX
- VG
- G
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Ethersworn Canonist (2102 - Non-Foil)
Secret Lair
(R)
Collector #: 2102
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2/2 Artifact Creature - Human Cleric
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| Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. | |
- NM
- EX
- VG
- G
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Rampant Growth (1370 - Foil)
Secret Lair
(R)
Collector #: 1370
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Sorcery
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| Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Hibernation Sliver (664 - Foil)
Secret Lair
(R)
Collector #: 664
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2/2 Creature - Sliver
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| All Slivers have "Pay 2 life: Return this permanent to its owner's hand." | |
- NM
- EX
- VG
- G
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Jurin, Leading the Charge (SLX-0027)
Secret Lair
(R)
Collector #: 0027
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4/6 Legendary Creature - Human Barbarian
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Haste Jurin must be blocked if able. Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls. |
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- NM
- EX
- VG
- G
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Shoot the Sheriff (0043 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0043
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Instant
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| Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.) | |
- NM
- EX
- VG
- G
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Essence Sliver (612 - Foil)
Secret Lair
(R)
Collector #: 612
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3/3 Creature - Sliver
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| Whenever a Sliver deals damage, its controller gains that much life. | |
- NM
- EX
- VG
- G
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Forest (388 - Non-Foil)
Secret Lair
(R)
Collector #: 388
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Go for the Throat (1986 - Non-Foil)
Secret Lair
(R)
Collector #: 1986
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Instant
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| Destroy target nonartifact creature. | |
- NM
- EX
- VG
- G
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Mana Geyser (1821 - Non-Foil)
Secret Lair
(R)
Collector #: 1821
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Sorcery
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Add |
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- NM
- EX
- VG
- G
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Relentless Rats (0011 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0011
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
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Sun Titan (1550 - Foil)
Secret Lair
(M)
Collector #: 1550
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6/6 Creature - Giant
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Vigilance Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Eladamri's Vineyard (1692 - Foil)
Secret Lair
(R)
Collector #: 1692
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Enchantment
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At the beginning of each player's precombat main phase, add |
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- NM
- EX
- VG
- G
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Sudden Edict (0039 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0039
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Instant
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Azusa, Lost but Seeking (1597 - Miku, Lost but Singing - Non-Foil)
Secret Lair
(R)
Collector #: 1597
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1/2 Legendary Creature - Human Monk
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| You may play two additional lands on each of your turns. | |
- NM
- EX
- VG
- G
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Fabled Passage (471 - Galaxy Foil)
Secret Lair
(R)
Collector #: 471
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Land
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- NM
- EX
- VG
- G
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Narset, Parter of Veils (1041 - Foil)
Secret Lair
(R)
Collector #: 1041
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Seven Dwarves (0814 - Foil)
Secret Lair
(R)
Collector #: 0814
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Sword of Truth and Justice (1096 - Foil)
Secret Lair
(M)
Collector #: 1096
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. Equip |
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- NM
- EX
- VG
- G
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Scute Swarm (7048 - Non-Foil)
Secret Lair
(R)
Collector #: 7048
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1/1 Creature - Insect
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| Landfall - Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead. | |
- NM
- EX
- VG
- G
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Sower of Temptation (120 - Non-Foil)
Secret Lair
(R)
Collector #: 120
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2/2 Creature - Faerie Wizard
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Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. |
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- NM
- EX
- VG
- G
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Polyraptor (1391 - Indominus Rex - Non-Foil)
Secret Lair
(M)
Collector #: 1391
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5/5 Creature - Dinosaur
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| Enrage - Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor. | |
- NM
- EX
- VG
- G
2276 - 2300 of 4684 results