MTG / Secret Lair
2201 - 2225 of 4136 results
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Swamp (1384 - Non-Foil)
Secret Lair
(R)
Collector #: 1384
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Sower of Temptation (120 - Foil)
Secret Lair
(R)
Collector #: 120
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2/2 Creature - Faerie Wizard
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Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. |
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- NM
- EX
- VG
- G
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Midnight Clock (2217 - Kings Bay Clock Tower - Non-Foil)
Secret Lair
(R)
Collector #: 2217
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Artifact
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At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counters is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact. |
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- NM
- EX
- VG
- G
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Pack Rat (1307 - Foil)
Secret Lair
(R)
Collector #: 1307
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*/* Creature - Rat
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Pack Rat's power and toughness are each equal to the number of Rats you control. |
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- NM
- EX
- VG
- G
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Gruul Signet (288 - Foil Etched)
Secret Lair
(R)
Collector #: 288
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Artifact
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- NM
- EX
- VG
- G
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Will the Wise (347 - Non-Foil)
Secret Lair
(R)
Collector #: 347
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1/2 Legendary Creature - Human
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When Will the Wise enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way. Partner - Friends forever (You can have two commanders if both have this ability.) |
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- NM
- EX
- VG
- G
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Winding Constrictor (309 - Non-Foil)
Secret Lair
(R)
Collector #: 309
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2/3 Creature - Snake
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If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. |
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- NM
- EX
- VG
- G
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Counterspell (175 - Foil)
Secret Lair
(R)
Collector #: 175
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Secrets of the Dead (7099 - Non-Foil)
Secret Lair
(R)
Collector #: 7099
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Enchantment
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| Whenever you cast a spell from your graveyard, draw a card. | |
- NM
- EX
- VG
- G
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Daze (1934 - Non-Foil)
Secret Lair
(R)
Collector #: 1934
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Instant
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You may return an Island you control to its owner’s hand rather than pay this spell’s mana cost. Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Ghost Quarter (468 - Foil)
Secret Lair
(R)
Collector #: 468
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Land
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- NM
- EX
- VG
- G
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Coveted Jewel (0799 - Foil)
Secret Lair
(R)
Collector #: 0799
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Artifact
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When Coveted Jewel enters the battlefield, draw three cards. Whenever one or more creatures an opponent controls attack you and aren’t blocked, that player draws three cards and gains control of Coveted Jewel. Untap it. |
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- NM
- EX
- VG
- G
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Ice-Fang Coatl (0171 - Foil)
Secret Lair
(R)
Collector #: 0171
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1/1 Snow Creature - Snake
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Flash Flying When this creature enters, draw a card. This creature has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Llanowar Elves (1553 - Foil)
Secret Lair
(R)
Collector #: 1553
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Charix, the Raging Isle (1927 - Mr. Krabs, Penny Pincher - Non-Foil)
Secret Lair
(R)
Collector #: 1927
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0/17 Legendary Creature - Leviathan Crab
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Spells your opponents cast that target Charix cost |
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- NM
- EX
- VG
- G
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Fatestitcher (0835 - Foil)
Secret Lair
(R)
Collector #: 0835
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1/2 Creature - Zombie Wizard
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Unearth |
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- NM
- EX
- VG
- G
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Goblin Guide (0023 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0023
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Discord, Lord of Disharmony (0798 - Foil)
Secret Lair
(M)
Collector #: 0798
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3/5 Legendary Creature - Chimera
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Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield. |
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- NM
- EX
- VG
- G
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Fellwar Stone (1040 - The Ball - Foil)
Secret Lair
(R)
Collector #: 1040
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Artifact
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- NM
- EX
- VG
- G
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Lotus Cobra (1223 - Non-Foil)
Secret Lair
(R)
Collector #: 1223
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Persistent Petitioners (597 - Foil)
Secret Lair
(R)
Collector #: 597
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Conqueror's Flail (1571 - Foil)
Secret Lair
(R)
Collector #: 1571
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Artifact - Equipment
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Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip |
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- NM
- EX
- VG
- G
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Venser, the Sojourner (1423 - Foil)
Secret Lair
(M)
Collector #: 1423
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Legendary Planeswalker - Venser
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[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [-1]: Creatures are unblockable this turn. [-8]: You get an emblem with "Whenever you cast a spell, exile target permanent." |3| |
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- NM
- EX
- VG
- G
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Avabruck Caretaker (1608 - Foil)
Secret Lair
(M)
Collector #: 1608
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4/4 Creature - Human Werewolf
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Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Hollowhenge Huntmaster Creature - Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Heirloom Blade (372 - Foil)
Secret Lair
(R)
Collector #: 372
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Artifact - Equipment
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Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip |
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- NM
- EX
- VG
- G
2201 - 2225 of 4136 results