MTG / Secret Lair
2201 - 2225 of 4136 results
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Lightning Bolt (1822 - Foil)
Secret Lair
(R)
Collector #: 1822
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Zo-Zu the Punisher (0026 - Foil)
Secret Lair
(R)
Collector #: 0026
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2/2 Legendary Creature - Goblin Warrior
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| Whenever a land enters, Zo-Zu deals 2 damage to that land's controller. | |
- NM
- EX
- VG
- G
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Myr Token (2101 - Egg Pawn - Foil)
Secret Lair
(S)
Collector #: 2101
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1/1 Token Artifact Creature - Myr
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- NM
- EX
- VG
- G
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Brion Stoutarm (1450 - Fezzik, Rhyming Giant - Non-Foil)
Secret Lair
(R)
Collector #: 1450
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4/4 Legendary Creature - Giant Warrior
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Lifelink |
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- NM
- EX
- VG
- G
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Hedron Crab (1430 - Non-Foil)
Secret Lair
(R)
Collector #: 1430
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0/2 Creature - Crab
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| Landfall - Whenever a land you control enters, target player mills three cards. | |
- NM
- EX
- VG
- G
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Liliana of the Dark Realms (1593 - Luka, the Traveling Sound - Non-Foil)
Secret Lair
(M)
Collector #: 1593
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Legendary Planeswalker - Liliana
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[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [-3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [-6]: You get an emblem with "Swamps you control have ' |3| |
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- NM
- EX
- VG
- G
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Orzhov Signet (294 - Non-Foil)
Secret Lair
(R)
Collector #: 294
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Artifact
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- NM
- EX
- VG
- G
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Seven Dwarves (0815 - Foil)
Secret Lair
(R)
Collector #: 0815
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Dark Depths (1680 - Castle of Aaargh - Non-Foil)
Secret Lair
(M)
Collector #: 1680
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Legendary Snow Land
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Castle of Aaargh enters the battlefield with ten ice counters on it. When Castle of Aaargh has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible. |
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- NM
- EX
- VG
- G
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Foundry Inspector (2106 - Non-Foil)
Secret Lair
(R)
Collector #: 2106
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3/2 Artifact Creature - Construct
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Artifact spells you cast cost |
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- NM
- EX
- VG
- G
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Ice-Fang Coatl (1225 - Foil)
Secret Lair
(R)
Collector #: 1225
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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Mountain (257 - Non-Foil)
Secret Lair
(R)
Collector #: 257
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Nirkana Revenant (1316 - Foil)
Secret Lair
(M)
Collector #: 1316
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4/4 Creature - Vampire Shade
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Whenever you tap a Swamp for mana, add an additional |
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- NM
- EX
- VG
- G
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Snow-Covered Plains (325 - Foil)
Secret Lair
(R)
Collector #: 325
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Zombie Apocalypse (1354 - Knowby's Incantation - Foil)
Secret Lair
(R)
Collector #: 1354
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Sorcery
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| Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. | |
- NM
- EX
- VG
- G
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Duress (479 - Foil)
Secret Lair
(R)
Collector #: 479
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Mirror Entity (2514 - Foil)
Secret Lair
(R)
Collector #: 2514
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type.) |
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- NM
- EX
- VG
- G
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Phyrexian Reclamation (1808 - Sorry, Jack...Chucky's Back - Foil)
Secret Lair
(R)
Collector #: 1808
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Enchantment
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- NM
- EX
- VG
- G
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Pyrohemia (2211 - Kratos' Rage - Foil)
Secret Lair
(R)
Collector #: 2211
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Enchantment
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At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Guttersnipe (2357 - Non-Foil)
Secret Lair
(R)
Collector #: 2357
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Mountain (1481 - Foil)
Secret Lair
(R)
Collector #: 1481
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Night's Whisper (1937 - Non-Foil)
Secret Lair
(R)
Collector #: 1937
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Sorcery
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| You draw two cards and you lose 2 life. | |
- NM
- EX
- VG
- G
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Oubliette (1794 - Beholder's Paralyzing Ray - Non-Foil)
Secret Lair
(R)
Collector #: 1794
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Enchantment
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| When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.) | |
- NM
- EX
- VG
- G
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Escape to the Wilds (1916 - Foil)
Secret Lair
(R)
Collector #: 1916
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Sorcery
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Exile the top five cards of your library. You may play cards exile this way until the end of your next turn. You may play an additional land this turn. |
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- NM
- EX
- VG
- G
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Fblthp, the Lost (583 - Foil)
Secret Lair
(R)
Collector #: 583
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1/1 Legendary Creature - Homunculus
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When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead. When Fblthp becomes the target of a spell, shuffle Fblthp into its owner’s library. |
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- NM
- EX
- VG
- G
2201 - 2225 of 4136 results