MTG / Secret Lair
2176 - 2200 of 4136 results
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Plains (1382 - Foil)
Secret Lair
(R)
Collector #: 1382
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Sol Ring (0910 - Foil)
Secret Lair
(R)
Collector #: 0910
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Artifact
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- NM
- EX
- VG
- G
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Venser, the Sojourner (1423 - Non-Foil)
Secret Lair
(M)
Collector #: 1423
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Legendary Planeswalker - Venser
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[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [-1]: Creatures are unblockable this turn. [-8]: You get an emblem with "Whenever you cast a spell, exile target permanent." |3| |
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- NM
- EX
- VG
- G
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Rankle, Master of Pranks (1707 - Foil)
Secret Lair
(M)
Collector #: 1707
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3/3 Legendary Creature - Faerie Rogue
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Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -
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- NM
- EX
- VG
- G
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Archangel Avacyn (1209 - Display Commander - Not Tournament Legal)
Secret Lair
(M)
Collector #: 1209
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4/4 Legendary Creature - Angel
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Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creature you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. ----Transform---- Avacyn, the Purifier Legendary Creature - Angel 6/5 Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. 6/5 |
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- NM
- EX
- VG
- G
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Caged Sun (2461 - The Platinum Chip - Foil)
Secret Lair
(R)
Collector #: 2461
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Artifact
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As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color. |
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- NM
- EX
- VG
- G
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Sleight of Hand (0025 - Secret Lair Prize - Foil)
Secret Lair
(R)
Collector #: 0025
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Sorcery
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| Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. | |
- NM
- EX
- VG
- G
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Goblin Guide (0023 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0023
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Retrofitter Foundry (0018 - Foil)
Secret Lair
(R)
Collector #: 0018
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Artifact
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- NM
- EX
- VG
- G
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Azorius Signet (286 - Non-Foil)
Secret Lair
(R)
Collector #: 286
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Artifact
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- NM
- EX
- VG
- G
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Beastmaster Ascension (1609 - Non-Foil)
Secret Lair
(R)
Collector #: 1609
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Enchantment
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
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- NM
- EX
- VG
- G
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Chromatic Lantern (2329 - Confetti Foil)
Secret Lair
(R)
Collector #: 2329
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Artifact
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Lands you control have “ |
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- NM
- EX
- VG
- G
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Culling the Weak (1818 - Non-Foil)
Secret Lair
(R)
Collector #: 1818
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Instant
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As an additional cost to cast this spell, sacrifice a creature. Add |
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- NM
- EX
- VG
- G
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Mountain (674 - Foil)
Secret Lair
(L)
Collector #: 674
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Rampaging Ferocidon (1390 - Velociraptor - Foil)
Secret Lair
(R)
Collector #: 1390
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3/3 Creature - Dinosaur
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Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. |
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- NM
- EX
- VG
- G
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Rapid Hybridization (1126 - Foil)
Secret Lair
(R)
Collector #: 1126
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Instant
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| Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. | |
- NM
- EX
- VG
- G
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Seven Dwarves (0815 - Foil)
Secret Lair
(R)
Collector #: 0815
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Escape to the Wilds (1916 - Foil)
Secret Lair
(R)
Collector #: 1916
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Sorcery
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Exile the top five cards of your library. You may play cards exile this way until the end of your next turn. You may play an additional land this turn. |
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- NM
- EX
- VG
- G
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Forest (1403 - Non-Foil)
Secret Lair
(R)
Collector #: 1403
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Frantic Search (228 - Non-Foil)
Secret Lair
(R)
Collector #: 228
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Instant
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| Draw two cards, then discard two cards. Untap up to three lands. | |
- NM
- EX
- VG
- G
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Golgari Signet (292 - Foil Etched)
Secret Lair
(R)
Collector #: 292
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Artifact
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- NM
- EX
- VG
- G
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Baral, Chief of Compliance (2168 - Dwight, Assistant (to the) King - Non-Foil)
Secret Lair
(R)
Collector #: 2168
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1/3 Legendary Creature - Human Wizard
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Instant and sorcery spells you cast cost Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Duress (479 - Foil)
Secret Lair
(R)
Collector #: 479
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Sorcery
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| Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
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Haunted One (2200 - Foil)
Secret Lair
(M)
Collector #: 2200
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Inquisition of Kozilek (1152 - Non-Foil)
Secret Lair
(R)
Collector #: 1152
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Sorcery
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| Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. | |
- NM
- EX
- VG
- G
2176 - 2200 of 4136 results