MTG / Secret Lair
2151 - 2175 of 4136 results
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Rootbound Crag (459 - Foil)
Secret Lair
(R)
Collector #: 459
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Land
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Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. |
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- NM
- EX
- VG
- G
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Spellskite (587 - Foil)
Secret Lair
(R)
Collector #: 587
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0/4 Artifact Creature - Phyrexian Horror
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- NM
- EX
- VG
- G
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Sunpetal Grove (460 - Foil)
Secret Lair
(R)
Collector #: 460
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Land
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. |
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- NM
- EX
- VG
- G
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Wurmcoil Engine (1661 - Foil)
Secret Lair
(M)
Collector #: 1661
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6/6 Artifact Creature - Phyrexian Wurm
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Deathtouch, lifelink When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink. |
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- NM
- EX
- VG
- G
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Day of Judgment (1858 - Spira's Punishment - Non-Foil)
Secret Lair
(R)
Collector #: 1858
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Sorcery
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| Destroy all creatures. | |
- NM
- EX
- VG
- G
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Mortify (1801 - Non-Foil)
Secret Lair
(R)
Collector #: 1801
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Instant
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| Destroy target creature or enchantment. | |
- NM
- EX
- VG
- G
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Peer into the Abyss (2021 - Non-Foil)
Secret Lair
(R)
Collector #: 2021
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Sorcery
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| Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time. | |
- NM
- EX
- VG
- G
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Scion of Draco (2031 - Foil)
Secret Lair
(M)
Collector #: 2031
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4/4 Artifact Creature - Dragon
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Domain - This spell costs Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. |
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- NM
- EX
- VG
- G
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Heritage Druid (2008 - Non-Foil)
Secret Lair
(R)
Collector #: 2008
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1/1 Creature - Elf Druid
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Tap three untapped Elves you control: Add |
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- NM
- EX
- VG
- G
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Mechanized Production (1841 - Non-Foil)
Secret Lair
(M)
Collector #: 1841
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Enchantment - Aura
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Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. |
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- NM
- EX
- VG
- G
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Questing Beast (0017 - Foil)
Secret Lair
(M)
Collector #: 0017
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4/4 Legendary Creature - Beast
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Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. |
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- NM
- EX
- VG
- G
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Tomb Tyrant (0854 - Foil)
Secret Lair
(R)
Collector #: 0854
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3/3 Creature - Zombie Noble
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Other Zombies you control get +1/+1. |
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- NM
- EX
- VG
- G
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Linvala, Keeper of Silence (1289 - Foil)
Secret Lair
(M)
Collector #: 1289
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3/4 Legendary Creature - Angel
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Flying Activated abilities of creatures your opponents control can't be activated. |
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- NM
- EX
- VG
- G
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Samut, Voice of Dissent (1451 - Inigo, Avenging Swordsman - Non-Foil)
Secret Lair
(M)
Collector #: 1451
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3/4 Legendary Creature - Human Warrior
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Flash Double strike, vigilance, haste Other creatures you control have haste. |
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- NM
- EX
- VG
- G
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Winds of Abandon (0882 - Foil)
Secret Lair
(R)
Collector #: 0882
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Sorcery
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. Overload |
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- NM
- EX
- VG
- G
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Ashaya, Soul of the Wild (2014 - Non-Foil)
Secret Lair
(M)
Collector #: 2014
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Legendary Creature - Elemental
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Ashaya’s power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) |
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- NM
- EX
- VG
- G
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Boros Charm (217 - Foil)
Secret Lair
(R)
Collector #: 217
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Kardur, Doomscourge (1807 - Chucky - Foil)
Secret Lair
(M)
Collector #: 1807
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4/3 Legendary Creature - Demon Berserker
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When Kardur, Doomscourge enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Narset, Parter of Veils (508 - Foil)
Secret Lair
(U)
Collector #: 508
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Plains (046 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 046
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Scheming Symmetry (1520 - Foil)
Secret Lair
(R)
Collector #: 1520
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Sorcery
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| Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it. | |
- NM
- EX
- VG
- G
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Swords to Plowshares (1021 - Non-Foil)
Secret Lair
(R)
Collector #: 1021
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Triumph of the Hordes (445 - Battle Royale - Foil)
Secret Lair
(R)
Collector #: 445
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Sorcery
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| Until end of turn, creatures you control get +1/+1 and gain trample and infect. | |
- NM
- EX
- VG
- G
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Varina, Lich Queen (0861 - Foil)
Secret Lair
(M)
Collector #: 0861
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4/4 Legendary Creature - Zombie Wizard
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Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. |
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- NM
- EX
- VG
- G
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Academy Manufactor (2195 - Non-Foil)
Secret Lair
(R)
Collector #: 2195
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1/3 Artifact Creature - Assembly-Worker
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| If you would create a Clue, Food, or Treasure token, instead create one of each. | |
- NM
- EX
- VG
- G
2151 - 2175 of 4136 results