MTG / Secret Lair
2126 - 2150 of 4137 results
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Mechanized Production (1841 - Non-Foil)
Secret Lair
(M)
Collector #: 1841
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Enchantment - Aura
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Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game. |
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- NM
- EX
- VG
- G
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Evolving Wilds (0824 - Foil)
Secret Lair
(R)
Collector #: 0824
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Land
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- NM
- EX
- VG
- G
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Yarok, the Desecrated (0025 - Non-Foil)
Secret Lair
(M)
Collector #: 0025
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3/5 Legendary Creature - Elemental Horror
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Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Azorius Signet (286 - Non-Foil)
Secret Lair
(R)
Collector #: 286
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Artifact
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- NM
- EX
- VG
- G
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Chromatic Lantern (2329 - Confetti Foil)
Secret Lair
(R)
Collector #: 2329
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Artifact
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Lands you control have “ |
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- NM
- EX
- VG
- G
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Etherium Sculptor (443 - Supply Llama - Foil)
Secret Lair
(R)
Collector #: 443
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1/2 Artifact Creature - Vedalken Artificer
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Artifact spells you cast cost |
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- NM
- EX
- VG
- G
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Mountain (674 - Foil)
Secret Lair
(L)
Collector #: 674
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Phyrexian Crusader (0847 - Foil)
Secret Lair
(R)
Collector #: 0847
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2/2 Creature - Phyrexian Zombie Knight
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| First strike, infect, protection from red and from white | |
- NM
- EX
- VG
- G
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Rapid Hybridization (1126 - Foil)
Secret Lair
(R)
Collector #: 1126
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Instant
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| Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. | |
- NM
- EX
- VG
- G
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Seven Dwarves (0815 - Foil)
Secret Lair
(R)
Collector #: 0815
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Approach of the Second Sun (1035 - Non-Foil - Touchdown!)
Secret Lair
(R)
Collector #: 1035
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
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Ephemerate (1990 - Foil)
Secret Lair
(R)
Collector #: 1990
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Instant
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Exile target creature you control, then return it to the battlefield under its owner's control. Rebound |
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- NM
- EX
- VG
- G
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Forest (1403 - Non-Foil)
Secret Lair
(R)
Collector #: 1403
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Golgari Signet (292 - Foil Etched)
Secret Lair
(R)
Collector #: 292
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Artifact
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- NM
- EX
- VG
- G
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Baral, Chief of Compliance (2168 - Dwight, Assistant (to the) King - Non-Foil)
Secret Lair
(R)
Collector #: 2168
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1/3 Legendary Creature - Human Wizard
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Instant and sorcery spells you cast cost Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Island (047 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 047
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Basic Land - Island
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- NM
- EX
- VG
- G
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Brood Sliver (647 - Foil)
Secret Lair
(R)
Collector #: 647
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3/3 Creature - Sliver
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| Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Counterspell (175 - Foil)
Secret Lair
(R)
Collector #: 175
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Swamp (394 - Non-Foil)
Secret Lair
(R)
Collector #: 394
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Midnight Clock (2217 - Kings Bay Clock Tower - Non-Foil)
Secret Lair
(R)
Collector #: 2217
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Artifact
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At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counters is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact. |
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- NM
- EX
- VG
- G
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Laughing Jasper Flint (0044 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0044
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4/3 Legendary Creature - Lizard Rogue
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Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. |
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- NM
- EX
- VG
- G
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Omnath, Locus of Rage (1256 - Non-Foil)
Secret Lair
(M)
Collector #: 1256
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5/5 Legendary Creature - Elemental
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Landfall -- Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield. Whenever Omanth, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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Winds of Abandon (0882 - Foil)
Secret Lair
(R)
Collector #: 0882
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Sorcery
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle their libraries. Overload |
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- NM
- EX
- VG
- G
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Forest (1194 - Foil)
Secret Lair
(R)
Collector #: 1194
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Ghost Quarter (468 - Foil)
Secret Lair
(R)
Collector #: 468
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Land
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- NM
- EX
- VG
- G
2126 - 2150 of 4137 results