MTG / Secret Lair
2101 - 2125 of 4136 results
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Dauthi Voidwalker (1760 - Foil)
Secret Lair
(R)
Collector #: 1760
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3/2 Creature - Dauthi Rogue
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Shadow If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. |
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- NM
- EX
- VG
- G
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Jet Medallion (1189 - Non-Foil)
Secret Lair
(R)
Collector #: 1189
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Artifact
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Black spells you cast cost |
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- NM
- EX
- VG
- G
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Praetor's Grasp (1023 - Non-Foil)
Secret Lair
(R)
Collector #: 1023
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Sorcery
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| Search target opponent’s library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. | |
- NM
- EX
- VG
- G
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Twinflame (1810 - Friends to the End - Non-Foil)
Secret Lair
(R)
Collector #: 1810
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Sorcery
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Strive - This spell costs Choose any number of target creatures you control. For each of them, create a token that’s a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Westvale Abbey (1159 - Foil)
Secret Lair
(R)
Collector #: 1159
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9/7 Land
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----Transform---- Ormendahl, Profane Prince Legendary Creature - Demon 9/7 Flying, lifelink, indestructible, haste |
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- NM
- EX
- VG
- G
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Witch of the Moors (1722 - Foil)
Secret Lair
(R)
Collector #: 1722
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4/4 Creature - Human Warlock
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Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature and you return up to one target creature from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Arcbound Ravager (2105 - Non-Foil)
Secret Lair
(R)
Collector #: 2105
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0/0 Artifact Creature - Beast
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Sacrifice an artifact: Put a +1/+1 counter on this creature. Modular 1 |
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- NM
- EX
- VG
- G
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Cursed Mirror (2308 - Foil)
Secret Lair
(R)
Collector #: 2308
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Artifact
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As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste. |
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- NM
- EX
- VG
- G
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Glacial Fortress (456 - Foil)
Secret Lair
(R)
Collector #: 456
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Land
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. |
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- NM
- EX
- VG
- G
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Shalai, Voice of Plenty (244 - Non-Foil)
Secret Lair
(R)
Collector #: 244
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3/4 Legendary Creature - Angel
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Flying You, planeswalkers you control, and other creatures you control have hexproof. |
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- NM
- EX
- VG
- G
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Swamp (256 - Foil)
Secret Lair
(R)
Collector #: 256
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Titanic Ultimatum (1918 - Foil)
Secret Lair
(R)
Collector #: 1918
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Sorcery
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| Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink. | |
- NM
- EX
- VG
- G
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True Conviction (1082 - Foil)
Secret Lair
(R)
Collector #: 1082
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Enchantment
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| Creatures you control have double strike and lifelink. | |
- NM
- EX
- VG
- G
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Zombie Token (1357 - Foil)
Secret Lair
(S)
Collector #: 1357
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Island (416 - Non-Foil)
Secret Lair
(R)
Collector #: 416
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Basic Land - Island
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- NM
- EX
- VG
- G
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Monastery Swiftspear (216 - Non-Foil)
Secret Lair
(R)
Collector #: 216
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1/2 Creature - Human Monk
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| Haste, prowess | |
- NM
- EX
- VG
- G
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Shark Typhoon (2020 - Foil)
Secret Lair
(R)
Collector #: 2020
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Enchantment
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Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying. |
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- NM
- EX
- VG
- G
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Thran Dynamo (483 - The Hexcore - Non-Foil)
Secret Lair
(R)
Collector #: 483
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Artifact
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- NM
- EX
- VG
- G
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Scholar of New Horizons (7143 - Foil)
Secret Lair
(R)
Collector #: 7143
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1/1 Creature - Human Scout
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This creature enters with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Yargle and Multani (0872 - Slimer and Stay Puft - Foil)
Secret Lair
(R)
Collector #: 0872
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18/6 Legendary Creature - Frog Spirit Elemental
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- NM
- EX
- VG
- G
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Avabruck Caretaker (1608 - Foil)
Secret Lair
(M)
Collector #: 1608
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4/4 Creature - Human Werewolf
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Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Hollowhenge Huntmaster Creature - Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6 |
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- NM
- EX
- VG
- G
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Parhelion II (1964 - Non-Foil)
Secret Lair
(R)
Collector #: 1964
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5/5 Legendary Artifact - Vehicle
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Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Etherium Sculptor (443 - Supply Llama - Non-Foil)
Secret Lair
(R)
Collector #: 443
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1/2 Artifact Creature - Vedalken Artificer
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Artifact spells you cast cost |
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- NM
- EX
- VG
- G
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Arcane Denial (2489 - Foil)
Secret Lair
(R)
Collector #: 2489
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Griselbrand (160 - Foil)
Secret Lair
(M)
Collector #: 160
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7/7 Legendary Creature - Demon
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Flying, lifelink Pay 7 life: Draw seven cards> |
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- NM
- EX
- VG
- G
2101 - 2125 of 4136 results