MTG / Secret Lair
2101 - 2125 of 4587 results
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Ancient Den (300 - Foil)
Secret Lair
(R)
Collector #: 300
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Artifact Land
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- NM
- EX
- VG
- G
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Counterspell (331 - Foil)
Secret Lair
(R)
Collector #: 331
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Dragonskull Summit (458 - Non-Foil)
Secret Lair
(R)
Collector #: 458
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Land
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Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. |
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- NM
- EX
- VG
- G
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Last Chance (405 - Foil)
Secret Lair
(R)
Collector #: 405
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Sorcery
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Lavabelly Sliver (665 - Foil)
Secret Lair
(R)
Collector #: 665
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2/2 Creature - Sliver
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| Sliver creatures you control have "When this creature enters the battlefield, it deals 1 damage to target player or planeswalker and you gain 1 life." | |
- NM
- EX
- VG
- G
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Mother of Runes (298 - Non-Foil)
Secret Lair
(R)
Collector #: 298
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Reliquary Tower (7104 - Foil)
Secret Lair
(R)
Collector #: 7104
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Land
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Sneak Attack (2178 - Non-Foil)
Secret Lair
(M)
Collector #: 2178
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Enchantment
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- NM
- EX
- VG
- G
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Sol Ring (1993 - Foil)
Secret Lair
(R)
Collector #: 1993
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Artifact
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- NM
- EX
- VG
- G
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Agent of Treachery (2005 - Foil)
Secret Lair
(R)
Collector #: 2005
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2/3 Creature - Human Rogue
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When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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- NM
- EX
- VG
- G
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Edgin, Larcenous Lutenist (1242 - Foil)
Secret Lair
(R)
Collector #: 1242
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3/3 Legendary Creature - Human Bard
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Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by Whenever you cast your second spell each turn, goad target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Intruder Alarm (229 - Foil)
Secret Lair
(R)
Collector #: 229
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Enchantment
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Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
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- NM
- EX
- VG
- G
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Kelsien, the Plague (1558 - Altair, Brotherhood Mentor - Foil)
Secret Lair
(M)
Collector #: 1558
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2/2 Legendary Creature - Human Assassin
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Vigilance, haste Kelsien, the Plague gets +1/+1 for each experience counter you have. |
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- NM
- EX
- VG
- G
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Sakura-Tribe Elder (192 - Foil)
Secret Lair
(R)
Collector #: 192
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Serenity (1893 - Foil)
Secret Lair
(R)
Collector #: 1893
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Enchantment
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| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Sphere of Safety (280 - Foil)
Secret Lair
(R)
Collector #: 280
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Enchantment
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Creatures can't attack you or a planeswalker you control unless their controller pays |
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- NM
- EX
- VG
- G
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Commander's Sphere (203 - Foil)
Secret Lair
(R)
Collector #: 203
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Artifact
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Sacrifice Commander’s Sphere: Draw a card. |
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- NM
- EX
- VG
- G
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Karn, the Great Creator (501 - Foil)
Secret Lair
(R)
Collector #: 501
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Legendary Planeswalker - Karn
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Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost. [-2]: You may choose an artifact card you own from outside the game or in exile, reveal that card, and put it into your hand. |5| |
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- NM
- EX
- VG
- G
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Krark, the Thumbless (1543 - Non-Foil)
Secret Lair
(R)
Collector #: 1543
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2/2 Legendary Creature - Goblin Wizard
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Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Zada, Hedron Grinder (2406 - Foil)
Secret Lair
(R)
Collector #: 2406
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3/3 Legendary Creature - Goblin Ally
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| Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. | |
- NM
- EX
- VG
- G
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Field Marshal (1168 - Non-Foil)
Secret Lair
(R)
Collector #: 1168
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2/2 Creature - Human Soldier
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| Other Soldier creatures get +1/+1 and have first strike. | |
- NM
- EX
- VG
- G
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Path to Exile (226 - Foil)
Secret Lair
(R)
Collector #: 226
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Instant
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| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library. | |
- NM
- EX
- VG
- G
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Sage of Hours (2868 - Foil)
Secret Lair
(M)
Collector #: 2868
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1/1 Creature - Human Wizard
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Heroic -- Whenever you cast a spell that targets this creature, put a +1/+1 counter on it. Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one. |
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- NM
- EX
- VG
- G
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Terminate (1427 - Foil)
Secret Lair
(R)
Collector #: 1427
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Instant
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| Destroy target creature. It can’t be regenerated. | |
- NM
- EX
- VG
- G
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Emry, Lurker of the Loch (2019 - Foil)
Secret Lair
(R)
Collector #: 2019
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1/2 Legendary Creature - Merfolk Wizard
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This spell costs When Emry, Lurker of the Loch enters the battlefield, mill four cards. |
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- NM
- EX
- VG
- G
2101 - 2125 of 4587 results