MTG / Secret Lair
2001 - 2025 of 4136 results
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Kogla, the Titan Ape (1274 - Halo Foil)
Secret Lair
(R)
Collector #: 1274
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7/6 Legendary Creature - Ape
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When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. |
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- NM
- EX
- VG
- G
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Liliana, Death's Majesty (232 - Non-Foil)
Secret Lair
(M)
Collector #: 232
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Legendary Planeswalker - Liliana
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[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [-3]: Return target creature from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [-7]: Destroy all non-Zombie creatures. |5| |
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- NM
- EX
- VG
- G
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Dragonborn Champion (2498 - Non-Foil)
Secret Lair
(R)
Collector #: 2498
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5/3 Creature - Dragon Warrior
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Trample Whenever a source you control deals 5 or more damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Forced Fruition (1177 - Non-Foil)
Secret Lair
(R)
Collector #: 1177
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Enchantment
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| Whenever an opponent casts a spell, that player draws seven cards. | |
- NM
- EX
- VG
- G
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Monastery Swiftspear (216 - Non-Foil)
Secret Lair
(R)
Collector #: 216
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1/2 Creature - Human Monk
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| Haste, prowess | |
- NM
- EX
- VG
- G
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Mountain (1385 - Non-Foil)
Secret Lair
(R)
Collector #: 1385
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Phantasmal Image (2306 - Absolutely Accurate Actor - Non-Foil)
Secret Lair
(R)
Collector #: 2306
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0/0 Creature - Illusion
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| You may have this creature enter as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.” | |
- NM
- EX
- VG
- G
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Relentless Rats (0011 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0011
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
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Thespian's Stage (1607 - Non-Foil)
Secret Lair
(R)
Collector #: 1607
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Land
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- NM
- EX
- VG
- G
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Consecrated Sphinx (1657 - Foil)
Secret Lair
(M)
Collector #: 1657
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4/6 Creature - Sphinx
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Flying
Whenever an opponent draws a card, you may draw two cards. |
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- NM
- EX
- VG
- G
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Grim Tutor (444 - Crack the Vault - Foil)
Secret Lair
(M)
Collector #: 444
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Sorcery
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| Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. | |
- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (506 - Foil)
Secret Lair
(R)
Collector #: 506
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Mind Flayer, the Shadow (340 - Foil)
Secret Lair
(M)
Collector #: 340
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9/9 Legendary Enchantment Creature - Horror
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Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Arcane Signet (201 - Non-Foil)
Secret Lair
(R)
Collector #: 201
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Artifact
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- NM
- EX
- VG
- G
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Ephemerate (1990 - Foil)
Secret Lair
(R)
Collector #: 1990
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Instant
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Exile target creature you control, then return it to the battlefield under its owner's control. Rebound |
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- NM
- EX
- VG
- G
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Frantic Search (228 - Non-Foil)
Secret Lair
(R)
Collector #: 228
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Instant
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| Draw two cards, then discard two cards. Untap up to three lands. | |
- NM
- EX
- VG
- G
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Island (416 - Non-Foil)
Secret Lair
(R)
Collector #: 416
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Basic Land - Island
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- NM
- EX
- VG
- G
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Phyrexian Arena (2318 - Non-Foil)
Secret Lair
(R)
Collector #: 2318
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Enchantment
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| At the beginning of your upkeep, you draw a card and you lose 1 life. | |
- NM
- EX
- VG
- G
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Plains (1950 - Raised Foil)
Secret Lair
(R)
Collector #: 1950
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Preordain (2301 - Foil)
Secret Lair
(R)
Collector #: 2301
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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Sphere of Safety (588 - Foil)
Secret Lair
(R)
Collector #: 588
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Enchantment
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Creatures can't attack you or a planeswalker you control unless their controller pays |
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- NM
- EX
- VG
- G
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Torbran, Thane of Red Fell (678 - Foil)
Secret Lair
(R)
Collector #: 678
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2/4 Legendary Creature - Dwarf Noble
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| If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead. | |
- NM
- EX
- VG
- G
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Skyshroud Claim (2279 - Non-Foil)
Secret Lair
(R)
Collector #: 2279
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Sorcery
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| Search your library for up to two Forest cards, put them onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Yargle and Multani (0872 - Slimer and Stay Puft - Foil)
Secret Lair
(R)
Collector #: 0872
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18/6 Legendary Creature - Frog Spirit Elemental
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- NM
- EX
- VG
- G
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Force of Despair (0029 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0029
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Instant
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If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered the battlefield this turn. |
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- NM
- EX
- VG
- G
2001 - 2025 of 4136 results