MTG / Secret Lair
2001 - 2025 of 4323 results
Refine search:
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Vandalblast (2426 - Non-Foil)
Secret Lair
(U)
Collector #: 2426
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Sorcery
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Destroy target artifact you don't control. Overload |
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- NM
- EX
- VG
- G
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Settle the Wreckage (2372 - Foil)
Secret Lair
(R)
Collector #: 2372
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Instant
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| Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Dr. Eggman (2084 - Foil)
Secret Lair
(M)
Collector #: 2084
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3/6 Legendary Creature - Human Scientist
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Flying At the beginning of your end step, draw a card. Then each opponent faces a villainous choice - That player discards a card, or you may put a Construct, Robot, or Vehicle card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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Springleaf Drum (0022 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0022
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Artifact
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- NM
- EX
- VG
- G
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Ponder (0019 - Foil)
Secret Lair
(R)
Collector #: 0019
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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Questing Druid (0038 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0038
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1/1 Creature - Human Druid
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Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid. Seek the Beast Instant - Adventure Exile the top two cards of your library. Until your next end step, you may play those cards. |
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- NM
- EX
- VG
- G
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Puresteel Paladin (1352 - Ash, Destined Survivor - Non-Foil)
Secret Lair
(R)
Collector #: 1352
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2/2 Creature - Human Knight
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Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft - Equipment you control have equip |
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- NM
- EX
- VG
- G
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Gandalf, Friend of the Shire (1294 - Foil)
Secret Lair
(R)
Collector #: 1294
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2/4 Legendary Creature - Avatar Wizard
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Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card. |
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- NM
- EX
- VG
- G
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Gishath, Sun's Avatar (320 - Non-Foil)
Secret Lair
(M)
Collector #: 320
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7/6 Legendary Creature - Dinosaur Avatar
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Trample, vigilance, haste Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (506 - Foil)
Secret Lair
(R)
Collector #: 506
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Mystical Tutor (334 - Non-Foil)
Secret Lair
(R)
Collector #: 334
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Instant
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| Search your library for an instant or sorcery card, reveal it, then shuffle, and put the card on top. | |
- NM
- EX
- VG
- G
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Roil Elemental (155 - Foil)
Secret Lair
(R)
Collector #: 155
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3/2 Creature - Elemental
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Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. |
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- NM
- EX
- VG
- G
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Seize the Day (1172 - Non-Foil)
Secret Lair
(R)
Collector #: 1172
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Bottomless Pit (1404 - Foil)
Secret Lair
(R)
Collector #: 1404
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Enchantment
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| At the beginning of each player's upkeep, that player discards a card at random. | |
- NM
- EX
- VG
- G
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Death Baron (1458 - Non-Foil)
Secret Lair
(R)
Collector #: 1458
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2/2 Creature - Zombie Wizard
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| Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. | |
- NM
- EX
- VG
- G
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Nightscape Familiar (1546 - Foil)
Secret Lair
(R)
Collector #: 1546
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1/1 Creature - Zombie
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Blue spells and red spells you cast |
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- NM
- EX
- VG
- G
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Snow-Covered Forest (329 - Non-Foil)
Secret Lair
(R)
Collector #: 329
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Basic Snow Land - Forest
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- NM
- EX
- VG
- G
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Teferi's Ageless Insight (1721 - Foil)
Secret Lair
(R)
Collector #: 1721
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Legendary Enchantment
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| If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. | |
- NM
- EX
- VG
- G
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Egg Token (1398 - Non-Foil)
Secret Lair
(S)
Collector #: 1398
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0/1 Token Creature - Egg
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| Defender | |
- NM
- EX
- VG
- G
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Forest (1656 - Foil)
Secret Lair
(R)
Collector #: 1656
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Incarnation Technique (1776 - Escape Containment - Foil)
Secret Lair
(R)
Collector #: 1776
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Sorcery
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Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Skyshroud Claim (2279 - Foil)
Secret Lair
(R)
Collector #: 2279
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Sorcery
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| Search your library for up to two Forest cards, put them onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Smuggler's Copter (446 - Battle Bus - Non-Foil)
Secret Lair
(R)
Collector #: 446
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3/3 Artifact - Vehicle
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Flying Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 |
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- NM
- EX
- VG
- G
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Arcane Signet (2538 - Foil)
Secret Lair
(R)
Collector #: 2538
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Artifact
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- NM
- EX
- VG
- G
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Swamp (1649 - Foil)
Secret Lair
(R)
Collector #: 1649
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Basic Land - Swamp
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- NM
- EX
- VG
- G
2001 - 2025 of 4323 results