MTG / Secret Lair
1976 - 2000 of 4136 results
Refine search:
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Fauna Shaman (0041 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0041
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2/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Lightning Greaves (2099 - Power Sneakers - Non-Foil)
Secret Lair
(R)
Collector #: 2099
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Pyrohemia (2211 - Kratos' Rage - Foil)
Secret Lair
(R)
Collector #: 2211
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Enchantment
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At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Blur Sliver (637 - Foil)
Secret Lair
(R)
Collector #: 637
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2/2 Creature - Sliver
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| Sliver creatures you control have haste. | |
- NM
- EX
- VG
- G
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Seven Dwarves (0816 - Foil)
Secret Lair
(R)
Collector #: 0816
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Arcane Signet (7068 - Confetti Foil)
Secret Lair
(R)
Collector #: 7068
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Artifact
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- NM
- EX
- VG
- G
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Ramses, Assassin Lord (1560 - Basim, Master Assassin - Foil)
Secret Lair
(R)
Collector #: 1560
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4/4 Legendary Creature - Human Assassin
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Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. |
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- NM
- EX
- VG
- G
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Dismember (7011 - Foil)
Secret Lair
(R)
Collector #: 7011
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Instant
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( Target creature gets -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Island (673 - Foil)
Secret Lair
(L)
Collector #: 673
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Basic Land - Island
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- NM
- EX
- VG
- G
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Jet Medallion (1189 - Non-Foil)
Secret Lair
(R)
Collector #: 1189
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Artifact
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Black spells you cast cost |
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- NM
- EX
- VG
- G
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Orzhov Signet (294 - Foil Etched)
Secret Lair
(R)
Collector #: 294
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Artifact
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- NM
- EX
- VG
- G
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Professional Face-Breaker (1706 - Non-Foil)
Secret Lair
(R)
Collector #: 1706
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2/3 Creature - Human Warrior
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Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Propaganda (1633 - Non-Foil)
Secret Lair
(R)
Collector #: 1633
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Enchantment
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Creatures can’t attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Rampaging Ferocidon (1390 - Velociraptor - Non-Foil)
Secret Lair
(R)
Collector #: 1390
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3/3 Creature - Dinosaur
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Menace Players can't gain life. Whenever another creature enters the battlefield, Rampaging Ferocidon deals 1 damage to that creature's controller. |
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- NM
- EX
- VG
- G
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Scheming Symmetry (1520 - Non-Foil)
Secret Lair
(R)
Collector #: 1520
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Sorcery
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| Choose two target players. Each of them searches their library for a card, then shuffles their library and puts that card on top of it. | |
- NM
- EX
- VG
- G
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Tasigur, the Golden Fang (1396 - Ian, Convalescent Charmer - Non-Foil)
Secret Lair
(R)
Collector #: 1396
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4/5 Legendary Creature - Human Shaman
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Delve |
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- NM
- EX
- VG
- G
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Lightning Greaves (1992 - Foil)
Secret Lair
(R)
Collector #: 1992
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Thran Dynamo (483 - The Hexcore - Non-Foil)
Secret Lair
(R)
Collector #: 483
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Artifact
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- NM
- EX
- VG
- G
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Mountain (1942 - Foil)
Secret Lair
(R)
Collector #: 1942
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Sefris of the Hidden Ways (2508 - Non-Foil)
Secret Lair
(M)
Collector #: 2508
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2/3 Legendary Creature - Human Wizard
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Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Curse Undead - Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Braid of Fire (1247 - Foil)
Secret Lair
(R)
Collector #: 1247
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Enchantment
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Cumulative upkeep - Add |
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- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (506 - Foil)
Secret Lair
(R)
Collector #: 506
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Mikaeus, the Unhallowed (490 - Non-Foil)
Secret Lair
(M)
Collector #: 490
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5/5 Legendary Creature - Zombie Cleric
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Intimidate Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. |
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- NM
- EX
- VG
- G
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Peregrine Drake (1488 - Foil)
Secret Lair
(R)
Collector #: 1488
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2/3 Creature - Drake
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Flying When Peregrine Drake enters the battlefield, untap up to five lands. |
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- NM
- EX
- VG
- G
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Shelter (1587 - Rainbow Foil)
Secret Lair
(R)
Collector #: 1587
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
1976 - 2000 of 4136 results