MTG / Secret Lair
1976 - 2000 of 4136 results
Refine search:
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Fleshbag Marauder (0841 - Foil)
Secret Lair
(R)
Collector #: 0841
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3/1 Creature - Zombie Warrior
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| When this creature enters, each player sacrifices a creature of their choice. | |
- NM
- EX
- VG
- G
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Prismatic Ending (1868 - Yuna's Holy Magic - Foil)
Secret Lair
(R)
Collector #: 1868
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Sorcery
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| Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Counterspell (331 - Non-Foil)
Secret Lair
(R)
Collector #: 331
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Mosswort Bridge (440 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 440
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Plains (063 - Japanese - Foil)
Secret Lair
(R)
Collector #: 063
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Simic Signet (295 - Foil Etched)
Secret Lair
(R)
Collector #: 295
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Artifact
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- NM
- EX
- VG
- G
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Swamp (1654 - Non-Foil)
Secret Lair
(R)
Collector #: 1654
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Xantcha, Sleeper Agent (1271 - Halo Foil)
Secret Lair
(R)
Collector #: 1271
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5/5 Legendary Creature - Phyrexian Minion
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Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. |
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- NM
- EX
- VG
- G
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Deadly Dispute (1980 - Non-Foil)
Secret Lair
(R)
Collector #: 1980
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
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- NM
- EX
- VG
- G
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Dragonlord Ojutai (1973 - Foil)
Secret Lair
(M)
Collector #: 1973
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5/4 Legendary Creature - Elder Dragon
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Flying Dragonlord Ojutai has hexproof as long as it’s untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Eternal Witness (043 - Non-Foil)
Secret Lair
(R)
Collector #: 043
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2/1 Creature - Human Shaman
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| When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Goblin Piledriver (021 - Non-Foil)
Secret Lair
(R)
Collector #: 021
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1/2 Creature - Goblin Warrior
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Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Sun Titan (1550 - Non-Foil)
Secret Lair
(M)
Collector #: 1550
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6/6 Creature - Giant
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Vigilance Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Tomb Tyrant (0854 - Foil)
Secret Lair
(R)
Collector #: 0854
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3/3 Creature - Zombie Noble
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Other Zombies you control get +1/+1. |
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- NM
- EX
- VG
- G
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Deadly Dispute (2091 - Foil)
Secret Lair
(R)
Collector #: 2091
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0816 - Foil)
Secret Lair
(R)
Collector #: 0816
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Arcane Signet (1924 - Non-Foil)
Secret Lair
(R)
Collector #: 1924
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Artifact
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- NM
- EX
- VG
- G
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Junji, the Midnight Sky (0037 - Halo Foil)
Secret Lair
(M)
Collector #: 0037
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5/5 Legendary Creature - Dragon Spirit
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Flying, menace When Junji dies, choose one -
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- NM
- EX
- VG
- G
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Admonition Angel (154 - Non-Foil)
Secret Lair
(M)
Collector #: 154
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6/6 Creature - Angel
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Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Applejack (1537 - Non-Foil)
Secret Lair
(M)
Collector #: 1537
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4/4 Legendary Creature - Pony
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| Family Gathering - At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token. | |
- NM
- EX
- VG
- G
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Elspeth, Sun's Champion (1140 - Foil)
Secret Lair
(M)
Collector #: 1140
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Legendary Planeswalker - Elspeth
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[+1]: Create three 1/1 white Soldier creature tokens. [-3]: Destroy all creatures with power 4 or greater. [-7]: You get an emblem with "Creatures you control get +2/+2 and have flying." |4| |
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- NM
- EX
- VG
- G
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Pitiless Plunderer (1431 - Non-Foil)
Secret Lair
(R)
Collector #: 1431
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1/4 Creature - Human Pirate
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| Whenever another creature you control dies, create a Treasure token. | |
- NM
- EX
- VG
- G
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Relentless Rats (0011 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0011
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
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Solemn Simulacrum (1113 - Non-Foil)
Secret Lair
(R)
Collector #: 1113
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Spirited Companion (0896 - Non-Foil)
Secret Lair
(R)
Collector #: 0896
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1/1 Enchantment Creature - Dog
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
1976 - 2000 of 4136 results