MTG / Secret Lair
1976 - 2000 of 4136 results
Refine search:
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Damn (1870 - Noctis's Death Magic - Non-Foil)
Secret Lair
(R)
Collector #: 1870
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Sorcery
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Destroy target creature. A creature destroyed this way can't be regenerated. Overload |
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- NM
- EX
- VG
- G
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Nephalia Drownyard (351 - Foil)
Secret Lair
(R)
Collector #: 351
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Land
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- NM
- EX
- VG
- G
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Eternal Witness (1522 - Non-Foil)
Secret Lair
(R)
Collector #: 1522
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2/1 Creature - Human Shaman
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| When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Laboratory Maniac (1097 - Foil)
Secret Lair
(R)
Collector #: 1097
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2/2 Creature - Human Wizard
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| If you would draw a card while your library has no cards in it, you win the game instead. | |
- NM
- EX
- VG
- G
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Mogis, God of Slaughter (9994 - Non-Foil)
Secret Lair
(M)
Collector #: 9994
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7/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifices a creature. |
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- NM
- EX
- VG
- G
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Platinum Angel (496 - Non-Foil)
Secret Lair
(R)
Collector #: 496
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4/4 Artifact Creature - Angel
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Flying You can't lose the game and your opponents can't win the game. |
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- NM
- EX
- VG
- G
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Spinerock Knoll (439 - Japanese - Foil)
Secret Lair
(R)
Collector #: 439
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Land
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Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Goblin Piledriver (021 - Non-Foil)
Secret Lair
(R)
Collector #: 021
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1/2 Creature - Goblin Warrior
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Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin. |
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- NM
- EX
- VG
- G
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Sol Ring (0910 - Foil)
Secret Lair
(R)
Collector #: 0910
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Artifact
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- NM
- EX
- VG
- G
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Stinkweed Imp (2516 - Foil)
Secret Lair
(R)
Collector #: 2516
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1/2 Creature - Imp
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Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.) |
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- NM
- EX
- VG
- G
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Unmask (413 - Foil)
Secret Lair
(R)
Collector #: 413
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Sorcery
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You may exile a black card from your hand rather than pay this spell’s mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
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- NM
- EX
- VG
- G
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Settle the Wreckage (2372 - Non-Foil)
Secret Lair
(R)
Collector #: 2372
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Instant
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| Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Terror (0750 - Non-Foil)
Secret Lair
(R)
Collector #: 0750
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Instant
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| Destroy target nonartifact, nonblack creature. It can't be regenerated. | |
- NM
- EX
- VG
- G
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Amy Rose (2083 - Non-Foil)
Secret Lair
(M)
Collector #: 2083
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3/3 Legendary Creature - Hedgehog Warrior
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Haste Whenever Amy Rose attacks, attach up to one target Equipment to her. Then up to one other target attacking creature gets +X/+0 until end of turn, where X is Amy Rose's power. |
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- NM
- EX
- VG
- G
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Armageddon (1854 - Non-Foil)
Secret Lair
(M)
Collector #: 1854
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Sorcery
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| Destroy all lands. | |
- NM
- EX
- VG
- G
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Command Tower (7064 - Non-Foil)
Secret Lair
(R)
Collector #: 7064
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Land
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- NM
- EX
- VG
- G
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Mosswort Bridge (440 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 440
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Simic Signet (295 - Foil Etched)
Secret Lair
(R)
Collector #: 295
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Artifact
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- NM
- EX
- VG
- G
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Bruna, Light of Alabaster (1221 - Foil)
Secret Lair
(M)
Collector #: 1221
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5/5 Legendary Creature - Angel
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Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand. |
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- NM
- EX
- VG
- G
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Command Tower (1994 - Non-Foil)
Secret Lair
(R)
Collector #: 1994
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Land
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- NM
- EX
- VG
- G
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Sakura-Tribe Elder (2518 - Non-Foil)
Secret Lair
(R)
Collector #: 2518
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1/1 Creature - Snake Shaman
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| Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Youthful Valkyrie (1588 - Non-Foil)
Secret Lair
(R)
Collector #: 1588
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1/3 Creature - Angel
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Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0816 - Foil)
Secret Lair
(R)
Collector #: 0816
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Brainstorm (2491 - Foil)
Secret Lair
(R)
Collector #: 2491
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Goblin Lackey (2425 - Non-Foil)
Secret Lair
(R)
Collector #: 2425
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1/1 Creature - Goblin
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| Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
1976 - 2000 of 4136 results