MTG / Secret Lair
1976 - 2000 of 4136 results
Refine search:
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Heritage Druid (2008 - Foil)
Secret Lair
(R)
Collector #: 2008
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1/1 Creature - Elf Druid
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Tap three untapped Elves you control: Add |
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- NM
- EX
- VG
- G
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Sun Titan (1550 - Non-Foil)
Secret Lair
(M)
Collector #: 1550
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6/6 Creature - Giant
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Vigilance Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Wood Elves (1101 - Foil)
Secret Lair
(R)
Collector #: 1101
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1/1 Creature - Elf Scout
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| When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Heritage Druid (2008 - Non-Foil)
Secret Lair
(R)
Collector #: 2008
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1/1 Creature - Elf Druid
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Tap three untapped Elves you control: Add |
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- NM
- EX
- VG
- G
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Temple of the False God (0020 - Foil)
Secret Lair
(R)
Collector #: 0020
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Land
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- NM
- EX
- VG
- G
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Caged Sun (2461 - The Platinum Chip - Foil)
Secret Lair
(R)
Collector #: 2461
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Artifact
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As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land’s ability causes you to add one or more mana of the chosen color, add one additional mana of that color. |
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- NM
- EX
- VG
- G
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Fleshbag Marauder (0841 - Foil)
Secret Lair
(R)
Collector #: 0841
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3/1 Creature - Zombie Warrior
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| When this creature enters, each player sacrifices a creature of their choice. | |
- NM
- EX
- VG
- G
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Tadeas, Juniper Ascendant
Secret Lair
(R)
Collector #: 016
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1/3 Legendary Creature - Human Monk
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Reach Tadeas, Juniper Ascendant has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. When one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Fatal Push (7020 - Non-Foil)
Secret Lair
(R)
Collector #: 7020
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Counterspell (331 - Non-Foil)
Secret Lair
(R)
Collector #: 331
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Crested Sunmare (1228 - Foil)
Secret Lair
(M)
Collector #: 1228
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5/5 Creature - Horse
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Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. |
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- NM
- EX
- VG
- G
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Eladamri's Call (1770 - Answer the Call - Foil)
Secret Lair
(R)
Collector #: 1770
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Instant
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| Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Mosswort Bridge (440 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 440
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Nightscape Familiar (1546 - Foil)
Secret Lair
(R)
Collector #: 1546
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1/1 Creature - Zombie
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Blue spells and red spells you cast |
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- NM
- EX
- VG
- G
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Ohran Frostfang (237 - Foil)
Secret Lair
(R)
Collector #: 237
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2/6 Snow Creature - Snake
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Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Plains (063 - Japanese - Foil)
Secret Lair
(R)
Collector #: 063
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Simic Signet (295 - Foil Etched)
Secret Lair
(R)
Collector #: 295
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Artifact
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- NM
- EX
- VG
- G
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Swamp (1654 - Non-Foil)
Secret Lair
(R)
Collector #: 1654
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Xantcha, Sleeper Agent (1271 - Halo Foil)
Secret Lair
(R)
Collector #: 1271
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5/5 Legendary Creature - Phyrexian Minion
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Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. |
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- NM
- EX
- VG
- G
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Dragonlord Ojutai (1973 - Foil)
Secret Lair
(M)
Collector #: 1973
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5/4 Legendary Creature - Elder Dragon
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Flying Dragonlord Ojutai has hexproof as long as it’s untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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- NM
- EX
- VG
- G
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Eternal Witness (043 - Non-Foil)
Secret Lair
(R)
Collector #: 043
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2/1 Creature - Human Shaman
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| When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Unmask (413 - Non-Foil)
Secret Lair
(R)
Collector #: 413
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Sorcery
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You may exile a black card from your hand rather than pay this spell’s mana cost. Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
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- NM
- EX
- VG
- G
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Sonic the Hedgehog (2087 - Non-Foil)
Secret Lair
(M)
Collector #: 2087
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2/4 Legendary Creature - Hedgehog Warrior
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Haste Gotta Go Fast - Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste. Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token. |
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- NM
- EX
- VG
- G
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Battle Hymn (2346 - Non-Foil)
Secret Lair
(R)
Collector #: 2346
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Instant
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Add |
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- NM
- EX
- VG
- G
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Triskelion (2371 - Krang's Android - Non-Foil)
Secret Lair
(R)
Collector #: 2371
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1/1 Artifact Creature - Construct
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This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target. |
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- NM
- EX
- VG
- G
1976 - 2000 of 4136 results