MTG / Secret Lair
1951 - 1975 of 4137 results
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Heat Shimmer (1957 - Foil)
Secret Lair
(R)
Collector #: 1957
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Sorcery
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| Create a token that’s a copy of target creature, except it has haste and “At the beginning of the end step, exile this permanent.” | |
- NM
- EX
- VG
- G
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Inquisition of Kozilek (1152 - Non-Foil)
Secret Lair
(R)
Collector #: 1152
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Sorcery
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| Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. | |
- NM
- EX
- VG
- G
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Nexus of Fate (0027 - Secret Lair Prize - Non-Foil)
Secret Lair
(M)
Collector #: 0027
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Instant
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Take an extra turn after this one. If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead. |
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- NM
- EX
- VG
- G
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Skyshroud Claim (2279 - Non-Foil)
Secret Lair
(R)
Collector #: 2279
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Sorcery
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| Search your library for up to two Forest cards, put them onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Enchanted Evening (122 - Non-Foil)
Secret Lair
(R)
Collector #: 122
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Enchantment
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| All permanents are enchantments in addition to their other types. | |
- NM
- EX
- VG
- G
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Nashi, Moon Sage's Scion (2022 - Non-Foil)
Secret Lair
(M)
Collector #: 2022
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3/2 Legendary Creature - Rat Ninja
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Ninjutsu Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. |
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- NM
- EX
- VG
- G
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Tetsuko Umezawa, Fugitive (7055 - Atsu, Ghost of Yotei - Non-Foil)
Secret Lair
(R)
Collector #: 7055
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1/3 Legendary Creature - Human Rogue
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| Creatures you control with power or toughness 1 or less can't be blocked. | |
- NM
- EX
- VG
- G
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Sonic the Hedgehog (2087 - Non-Foil)
Secret Lair
(M)
Collector #: 2087
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2/4 Legendary Creature - Hedgehog Warrior
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Haste Gotta Go Fast - Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste. Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token. |
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- NM
- EX
- VG
- G
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Seven Dwarves (0816 - Foil)
Secret Lair
(R)
Collector #: 0816
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2/2 Creature - Dwarf
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Seven Dwarves get +1/+1 for each other creature named Seven Dwarves you control. A deck can have up to seven cards named Seven Dwarves. |
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- NM
- EX
- VG
- G
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Silence (0881 - Foil)
Secret Lair
(R)
Collector #: 0881
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Altar of the Brood (0028 - Halo Foil)
Secret Lair
(R)
Collector #: 0028
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Artifact
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| Whenever another permanent you control enters, each opponent mills a card. | |
- NM
- EX
- VG
- G
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Junji, the Midnight Sky (0037 - Halo Foil)
Secret Lair
(M)
Collector #: 0037
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5/5 Legendary Creature - Dragon Spirit
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Flying, menace When Junji dies, choose one -
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- NM
- EX
- VG
- G
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Defense of the Heart (1039 - Perfect Defense - Non-Foil)
Secret Lair
(R)
Collector #: 1039
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Enchantment
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| At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Emrakul, the Promised End (1160 - Foil)
Secret Lair
(M)
Collector #: 1160
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13/13 Legendary Creature - Eldrazi
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Emrakul, the Promised End costs When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants. |
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- NM
- EX
- VG
- G
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Mother of Runes (299 - Foil)
Secret Lair
(R)
Collector #: 299
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Spirited Companion (0896 - Non-Foil)
Secret Lair
(R)
Collector #: 0896
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1/1 Enchantment Creature - Dog
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| When this creature enters, draw a card. | |
- NM
- EX
- VG
- G
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Uro, Titan of Nature's Wrath (222 - Non-Foil)
Secret Lair
(M)
Collector #: 222
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6/6 Legendary Creature - Elder Giant
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When Uro enters the battlefield, sacrifice it unless it escaped. Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape - |
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- NM
- EX
- VG
- G
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Managorger Hydra (306 - Non-Foil)
Secret Lair
(R)
Collector #: 306
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1/1 Creature - Hydra
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Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra. |
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- NM
- EX
- VG
- G
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Necrogen Mists (1405 - Foil)
Secret Lair
(R)
Collector #: 1405
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Enchantment
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| At the beginning of each player's upkeep, that player discards a card. | |
- NM
- EX
- VG
- G
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Vendilion Clique (118 - Foil)
Secret Lair
(M)
Collector #: 118
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3/1 Legendary Creature - Faerie Wizard
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Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. |
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- NM
- EX
- VG
- G
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Vilis, Broker of Blood (1567 - Non-Foil)
Secret Lair
(R)
Collector #: 1567
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8/8 Legendary Creature - Demon
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Flying Whenever you lose life, draw that many cards. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Akroma, Angel of Wrath (489 - Non-Foil)
Secret Lair
(M)
Collector #: 489
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6/6 Legendary Creature - Angel
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| Flying, first strike, vigilance, trample, haste, protection from black and from red. | |
- NM
- EX
- VG
- G
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Ephemerate (1990 - Non-Foil)
Secret Lair
(R)
Collector #: 1990
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Instant
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Exile target creature you control, then return it to the battlefield under its owner's control. Rebound |
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- NM
- EX
- VG
- G
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Faerie Rogue Token (013 - A)
Secret Lair
(S)
Collector #: 013
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1/1 Token Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Miscast (2317 - Non-Foil)
Secret Lair
(R)
Collector #: 2317
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Instant
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Counter target instant or sorcery spell unless its controller pays |
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- NM
- EX
- VG
- G
1951 - 1975 of 4137 results