MTG / Secret Lair
1901 - 1925 of 4136 results
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Scion of Draco (7026 - Foil Stamped)
Secret Lair
(M)
Collector #: 7026
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4/4 Artifact Creature - Dragon
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Domain - This spell costs Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. |
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- NM
- EX
- VG
- G
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Sphere of Safety (280 - Foil)
Secret Lair
(R)
Collector #: 280
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Enchantment
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Creatures can't attack you or a planeswalker you control unless their controller pays |
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- NM
- EX
- VG
- G
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Windfall (1775 - Slimer's Feast - Foil)
Secret Lair
(R)
Collector #: 1775
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Sorcery
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| Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
- NM
- EX
- VG
- G
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Woodland Cemetery (0738 - Foil)
Secret Lair
(R)
Collector #: 0738
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Land
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Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. |
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- NM
- EX
- VG
- G
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Abrade (2179 - You're Gonna Need a Bigger Boat - Foil)
Secret Lair
(R)
Collector #: 2179
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Alela, Artful Provocateur (1630 - Non-Foil)
Secret Lair
(M)
Collector #: 1630
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2/3 Legendary Creature - Faerie Warlock
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Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. |
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- NM
- EX
- VG
- G
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Benevolent Hydra (1889 - Foil)
Secret Lair
(R)
Collector #: 1889
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1/1 Creature - Hydra
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This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. |
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- NM
- EX
- VG
- G
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Island (1648 - Non-Foil)
Secret Lair
(R)
Collector #: 1648
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Basic Land - Island
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- NM
- EX
- VG
- G
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Reaper King (009 - Foil)
Secret Lair
(M)
Collector #: 009
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6/6 Legendary Artifact Creature - Scarecrow
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Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. |
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- NM
- EX
- VG
- G
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Bribery (1786 - Beholder's Charm Ray - Foil)
Secret Lair
(R)
Collector #: 1786
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Sorcery
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| Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. | |
- NM
- EX
- VG
- G
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Impact Tremors (1999 - Non-Foil)
Secret Lair
(R)
Collector #: 1999
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Enchantment
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| Whenever a creature you control enters, this enchantment deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Swamp (539 - Foil)
Secret Lair
(R)
Collector #: 539
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Vision Charm (7040 - Foil)
Secret Lair
(R)
Collector #: 7040
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Muddle the Mixture (1254 - Non-Foil)
Secret Lair
(R)
Collector #: 1254
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Instant
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Counter target instant or sorcery spell. Transmute |
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- NM
- EX
- VG
- G
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Terror (0750 - Non-Foil)
Secret Lair
(R)
Collector #: 0750
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Instant
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| Destroy target nonartifact, nonblack creature. It can't be regenerated. | |
- NM
- EX
- VG
- G
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Tadeas, Juniper Ascendant
Secret Lair
(R)
Collector #: 016
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1/3 Legendary Creature - Human Monk
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Reach Tadeas, Juniper Ascendant has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. When one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Sonic the Hedgehog (2087 - Non-Foil)
Secret Lair
(M)
Collector #: 2087
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2/4 Legendary Creature - Hedgehog Warrior
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Haste Gotta Go Fast - Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste. Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token. |
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- NM
- EX
- VG
- G
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Arbor Elf (1317 - Foil)
Secret Lair
(R)
Collector #: 1317
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Fluttershy (1538 - Foil)
Secret Lair
(M)
Collector #: 1538
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0/4 Legendary Creature - Pegasus
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Defender, flying |
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- NM
- EX
- VG
- G
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Norin the Wary (0827 - Non-Foil)
Secret Lair
(R)
Collector #: 0827
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2/1 Legendary Creature - Human Warrior
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| When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner’s control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Spellseeker (1165 - Non-Foil)
Secret Lair
(R)
Collector #: 1165
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1/1 Creature - Human Wizard
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| When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Fatal Push (112 - Foil)
Secret Lair
(R)
Collector #: 112
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Instant
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Destroy target creature if it has converted mana cost 2 or less. Revolt - Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Pontiff of Blight (0848 - Foil)
Secret Lair
(R)
Collector #: 0848
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2/7 Creature - Zombie Cleric
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Extort Other creatures you control have extort. |
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- NM
- EX
- VG
- G
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Escape to the Wilds (1916 - Non-Foil)
Secret Lair
(R)
Collector #: 1916
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Sorcery
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Exile the top five cards of your library. You may play cards exile this way until the end of your next turn. You may play an additional land this turn. |
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- NM
- EX
- VG
- G
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Mishra's Bauble (2046 - Raised Foil)
Secret Lair
(R)
Collector #: 2046
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Artifact
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- NM
- EX
- VG
- G
1901 - 1925 of 4136 results