MTG / Secret Lair
1901 - 1925 of 4436 results
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Ancient Den (300 - Non-Foil)
Secret Lair
(R)
Collector #: 300
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Artifact Land
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- NM
- EX
- VG
- G
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Chromatic Lantern (2314 - Foil)
Secret Lair
(R)
Collector #: 2314
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Artifact
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Lands you control have “ |
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- NM
- EX
- VG
- G
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Inkshield (1694 - Non-Foil)
Secret Lair
(R)
Collector #: 1694
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Instant
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| Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying. | |
- NM
- EX
- VG
- G
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Intruder Alarm (229 - Non-Foil)
Secret Lair
(R)
Collector #: 229
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Enchantment
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Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures. |
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- NM
- EX
- VG
- G
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Mountain (1133 - Non-Foil)
Secret Lair
(R)
Collector #: 1133
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Personal Tutor (2492 - Foil)
Secret Lair
(R)
Collector #: 2492
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Sorcery
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| Search your library for a sorcery card, reveal it, then shuffle and put that card on top. | |
- NM
- EX
- VG
- G
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Savra, Queen of the Golgari (500 - Non-Foil)
Secret Lair
(R)
Collector #: 500
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2/2 Legendary Creature - Elf Shaman
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Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature. Whenever you sacrifice a green creature, you may gain 2 life. |
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- NM
- EX
- VG
- G
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Gavony Township (357 - Non-Foil)
Secret Lair
(R)
Collector #: 357
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Land
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- NM
- EX
- VG
- G
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Relic of Legends (7109 - Non-Foil)
Secret Lair
(R)
Collector #: 7109
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Artifact
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Tap an untapped legendary creature you control: Add one mana of any color. |
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- NM
- EX
- VG
- G
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Gale, Waterdeep Prodigy (2488 - Non-Foil)
Secret Lair
(R)
Collector #: 2488
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1/3 Legendary Creature - Human Wizard
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Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background |
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- NM
- EX
- VG
- G
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Narset's Reversal (0014 - Foil)
Secret Lair
(R)
Collector #: 0014
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Instant
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| Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy. | |
- NM
- EX
- VG
- G
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Terramorphic Expanse (585 - Foil)
Secret Lair
(R)
Collector #: 585
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Land
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- NM
- EX
- VG
- G
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Stitcher's Supplier (0853 - Foil)
Secret Lair
(R)
Collector #: 0853
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1/1 Creature - Zombie
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| When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Wild Growth (7049 - Non-Foil)
Secret Lair
(R)
Collector #: 7049
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Enchantment - Aura
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Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional |
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- NM
- EX
- VG
- G
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Settle the Wreckage (2372 - Foil)
Secret Lair
(R)
Collector #: 2372
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Instant
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| Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Fabricate (332 - Foil)
Secret Lair
(R)
Collector #: 332
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Sorcery
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| Search your library for an artifact card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Mycoloth (1136 - Non-Foil)
Secret Lair
(R)
Collector #: 1136
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4/4 Creature - Fungus
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Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. |
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- NM
- EX
- VG
- G
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Platinum Angel (496 - Non-Foil)
Secret Lair
(R)
Collector #: 496
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4/4 Artifact Creature - Angel
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Flying You can't lose the game and your opponents can't win the game. |
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- NM
- EX
- VG
- G
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Swords to Plowshares (1627 - Foil)
Secret Lair
(R)
Collector #: 1627
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Command Tower (1989 - Foil)
Secret Lair
(R)
Collector #: 1989
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Land
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- NM
- EX
- VG
- G
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Song of Creation (1603 - Foil)
Secret Lair
(R)
Collector #: 1603
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Enchantment
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You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand. |
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- NM
- EX
- VG
- G
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Mountain (257 - Foil)
Secret Lair
(R)
Collector #: 257
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Notion Thief (2482 - Foil)
Secret Lair
(R)
Collector #: 2482
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3/1 Creature - Human Rogue
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Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. |
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- NM
- EX
- VG
- G
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Voja, Jaws of the Conclave (2284 - Foil)
Secret Lair
(M)
Collector #: 2284
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5/5 Legendary Creature - Wolf
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Vigilance, trample, ward Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. |
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- NM
- EX
- VG
- G
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Kediss, Emberclaw Familiar (2364 - Mondo Gecko, Esquire - Non-Foil)
Secret Lair
(R)
Collector #: 2364
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1/1 Legendary Creature - Elemental Lizard
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Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
1901 - 1925 of 4436 results