MTG / Secret Lair
1826 - 1850 of 4587 results
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Farseek (2698 - Non-Foil)
Secret Lair
(R)
Collector #: 2698
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Sorcery
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| Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Chandra, Flame's Catalyst (1420 - Foil)
Secret Lair
(R)
Collector #: 1420
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Legendary Planeswalker - Chandra
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[+1]: Chandra deals 3 damage to each opponent. [-2]: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. [-8]: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs. |5| |
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- NM
- EX
- VG
- G
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Magma Sliver (641 - Foil)
Secret Lair
(R)
Collector #: 641
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3/3 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Treasure Vault (2818 - Non-Foil)
Secret Lair
(R)
Collector #: 2818
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Artifact Land
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- NM
- EX
- VG
- G
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Dragon's Rage Channeler (2048 - Non-Foil)
Secret Lair
(R)
Collector #: 2048
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1/1 Creature - Human Shaman
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Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium - As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able. |
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- NM
- EX
- VG
- G
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Goblin Lackey (1311 - Non-Foil)
Secret Lair
(R)
Collector #: 1311
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1/1 Creature - Goblin
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| Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Krenko, Tin Street Kingpin (1027 - Makari the Lucky Grot - Foil)
Secret Lair
(R)
Collector #: 1027
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1/2 Legendary Creature - Goblin
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| Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power. | |
- NM
- EX
- VG
- G
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Tamiyo's Safekeeping (2335 - Confetti Foil)
Secret Lair
(R)
Collector #: 2335
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Instant
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| Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target or spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Bolas's Citadel (1187 - Post's Citadel - Foil)
Secret Lair
(R)
Collector #: 1187
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Legendary Artifact
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You may look at the top card of your library any time. You may play the top card of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. |
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- NM
- EX
- VG
- G
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Snow-Covered Swamp (327 - Foil Etched)
Secret Lair
(R)
Collector #: 327
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Basic Snow Land - Swamp
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- NM
- EX
- VG
- G
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Solemn Simulacrum (1113 - Foil)
Secret Lair
(R)
Collector #: 1113
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Cryptbreaker (0839 - Foil)
Secret Lair
(R)
Collector #: 0839
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1/1 Creature - Zombie
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Tap three untapped Zombies you control: You draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Baral, Chief of Compliance (2168 - Dwight, Assistant (to the) King - Foil)
Secret Lair
(R)
Collector #: 2168
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1/3 Legendary Creature - Human Wizard
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Instant and sorcery spells you cast cost Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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Impact Tremors (1999 - Foil)
Secret Lair
(R)
Collector #: 1999
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Enchantment
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| Whenever a creature you control enters, this enchantment deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Nature's Claim (2297 - Non-Foil)
Secret Lair
(R)
Collector #: 2297
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Instant
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| Destroy target artifact or enchantment. Its controller gains 4 life. | |
- NM
- EX
- VG
- G
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Solemn Simulacrum (0791 - Non-Foil)
Secret Lair
(R)
Collector #: 0791
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Decree of Pain (187 - Non-Foil)
Secret Lair
(R)
Collector #: 187
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Sorcery
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Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Lightning Greaves (1992 - Foil)
Secret Lair
(R)
Collector #: 1992
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Orcish Lumberjack (2025 - Non-Foil)
Secret Lair
(R)
Collector #: 2025
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1/1 Creature - Orc
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- NM
- EX
- VG
- G
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Mountain Goat (0737 - Non-Foil)
Secret Lair
(R)
Collector #: 0737
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1/1 Creature - Goat
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| Mountainwalk | |
- NM
- EX
- VG
- G
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Swamp (2542 - Non-Foil)
Secret Lair
(R)
Collector #: 2542
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Zethi, Arcane Blademaster
Secret Lair
(R)
Collector #: 017
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3/3 Legendary Creature - Human Soldier
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Multikicker When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them. Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies. |
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- NM
- EX
- VG
- G
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Bolas's Citadel (1187 - Post's Citadel - Non-Foil)
Secret Lair
(R)
Collector #: 1187
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Legendary Artifact
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You may look at the top card of your library any time. You may play the top card of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. |
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- NM
- EX
- VG
- G
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Fog (2667 - Foil)
Secret Lair
(R)
Collector #: 2667
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Instant
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| Prevent all combat damage that would be dealt this turn. | |
- NM
- EX
- VG
- G
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Stasis (1103 - Non-Foil)
Secret Lair
(R)
Collector #: 1103
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Enchantment
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Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay |
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- NM
- EX
- VG
- G
1826 - 1850 of 4587 results