MTG / Secret Lair
1776 - 1800 of 4136 results
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Buried Alive (1673 - Bring Out Your Dead! - Non-Foil)
Secret Lair
(R)
Collector #: 1673
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Sorcery
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| Search your library for up to three creature cards, put them into your graveyard, then shuffle your library. | |
- NM
- EX
- VG
- G
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Korvold, Fae-Cursed King (1625 - Non-Foil)
Secret Lair
(M)
Collector #: 1625
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4/4 Legendary Creature - Dragon Noble
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Flying Whenever Korvold, Fae-Cursed King enters the battlefield or attacks, sacrifice another permanent. Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card. |
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- NM
- EX
- VG
- G
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Ornithopter (604 - Foil)
Secret Lair
(R)
Collector #: 604
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0/2 Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Orzhov Signet (294 - Non-Foil)
Secret Lair
(R)
Collector #: 294
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Artifact
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- NM
- EX
- VG
- G
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Tasigur, the Golden Fang (1396 - Ian, Convalescent Charmer - Foil)
Secret Lair
(R)
Collector #: 1396
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4/5 Legendary Creature - Human Shaman
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Delve |
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- NM
- EX
- VG
- G
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Birds of Paradise (1148 - Non-Foil)
Secret Lair
(R)
Collector #: 1148
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0/1 Creature - Bird
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Flying |
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- NM
- EX
- VG
- G
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Emeria, the Sky Ruin (1291 - Non-Foil)
Secret Lair
(R)
Collector #: 1291
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Heliod, Sun-Crowned (214 - Foil)
Secret Lair
(M)
Collector #: 214
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5/5 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. |
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- NM
- EX
- VG
- G
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Veil of Summer (1024 - Foil)
Secret Lair
(R)
Collector #: 1024
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Berserk (1003 - Non-Foil)
Secret Lair
(M)
Collector #: 1003
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Instant
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Cast this spell only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
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- NM
- EX
- VG
- G
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Dismember (7011 - Foil)
Secret Lair
(R)
Collector #: 7011
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Instant
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( Target creature gets -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Kogla, the Titan Ape (1274 - Halo Foil)
Secret Lair
(R)
Collector #: 1274
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7/6 Legendary Creature - Ape
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When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you don't control. Whenever Kogla attacks, destroy target artifact or enchantment defending player controls. |
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- NM
- EX
- VG
- G
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Mass Hysteria (1426 - Foil)
Secret Lair
(R)
Collector #: 1426
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Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Twinflame (1810 - Friends to the End - Non-Foil)
Secret Lair
(R)
Collector #: 1810
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Sorcery
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Strive - This spell costs Choose any number of target creatures you control. For each of them, create a token that’s a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Aloy, Savior of Meridian (2221 - Foil)
Secret Lair
(M)
Collector #: 2221
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3/5 Legendary Creature - Human Warrior
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Vigilance, reach In You, All Things Are Possible - Whenever one or more artifact creatures you control attack, discover X, where X is the greatest power among them. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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- NM
- EX
- VG
- G
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Gregor, Shrewd Magistrate
Secret Lair
(M)
Collector #: 0021
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1/3 Legendary Creature - Human Advisor
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Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. |
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- NM
- EX
- VG
- G
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Master of Cruelties (1565 - Non-Foil)
Secret Lair
(M)
Collector #: 1565
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1/4 Creature - Demon
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First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat. |
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- NM
- EX
- VG
- G
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Snow-Covered Mountain (328 - Non-Foil)
Secret Lair
(R)
Collector #: 328
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Basic Snow Land - Mountain
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- NM
- EX
- VG
- G
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Nissa, Who Shakes the World (518 - Foil)
Secret Lair
(R)
Collector #: 518
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Legendary Planeswalker - Nissa
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Whenever you tap a Forest for mana, add an additional [+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that’s still a land. [-8]: You get an emblem with “Lands you control have indestructible.” Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library. |5| |
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- NM
- EX
- VG
- G
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Brain Freeze (0002 - Non-Foil)
Secret Lair
(R)
Collector #: 0002
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Howling Mine (177 - Foil)
Secret Lair
(R)
Collector #: 177
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Artifact
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| At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. | |
- NM
- EX
- VG
- G
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Past in Flames (2303 - Foil)
Secret Lair
(M)
Collector #: 2303
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Sorcery
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Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback |
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- NM
- EX
- VG
- G
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Clever Impersonator (1429 - Non-Foil)
Secret Lair
(M)
Collector #: 1429
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0/0 Creature - Shapeshifter
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| You may have this creature enter as a copy of any nonland permanent on the battlefield. | |
- NM
- EX
- VG
- G
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Arcane Denial (1545 - Foil)
Secret Lair
(R)
Collector #: 1545
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Frantic Search (1996 - Foil)
Secret Lair
(R)
Collector #: 1996
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Instant
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| Draw two cards, then discard two cards. Untap up to three lands. | |
- NM
- EX
- VG
- G
1776 - 1800 of 4136 results