MTG / Secret Lair
1726 - 1750 of 4436 results
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Grapeshot (2413 - Foil)
Secret Lair
(R)
Collector #: 2413
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Sorcery
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Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Wood Elves (2280 - Foil)
Secret Lair
(R)
Collector #: 2280
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1/1 Creature - Elf Scout
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| When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Lightning Greaves (Deadpool - Non-Foil)
Secret Lair
(U)
Collector #: 0004
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Test of Endurance (1840 - Non-Foil)
Secret Lair
(M)
Collector #: 1840
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Enchantment
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| At the beginning of your upkeep, if you have 50 or more life, you win the game. | |
- NM
- EX
- VG
- G
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Ruin Crab (7095 - Mirelurk Hatchling - Non-Foil)
Secret Lair
(R)
Collector #: 7095
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0/3 Creature - Crab
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| Landfall - Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) | |
- NM
- EX
- VG
- G
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Urabrask the Hidden (212 - Phyrexian - Foil)
Secret Lair
(M)
Collector #: 212
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4/4 Legendary Creature - Phyrexian Praetor
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Creatures you control have haste.
Creatures your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
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Dark Petition (2525 - Foil)
Secret Lair
(R)
Collector #: 2525
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Sorcery
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Search your library for a card, put that card into your hand, then shuffle. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, add |
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- NM
- EX
- VG
- G
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Weatherlight (2100 - Tornado, Sonic's Biplane - Foil)
Secret Lair
(M)
Collector #: 2100
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4/5 Legendary Artifact - Vehicle
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Flying Whenever Tornado deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3 |
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- NM
- EX
- VG
- G
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Archangel Avacyn (1156 - Foil)
Secret Lair
(M)
Collector #: 1156
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4/4 Legendary Creature - Angel
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Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creature you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. ----Transform---- Avacyn, the Purifier Legendary Creature - Angel 6/5 Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent. 6/5 |
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- NM
- EX
- VG
- G
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Etali, Primal Storm (1123 - Foil)
Secret Lair
(R)
Collector #: 1123
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6/6 Legendary Creature - Elder Dinosaur
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| Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs. | |
- NM
- EX
- VG
- G
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Idyllic Tutor (1636 - Non-Foil)
Secret Lair
(R)
Collector #: 1636
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Sorcery
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| Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Relentless Rats (0010 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0010
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
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Snow-Covered Plains (325 - Foil Etched)
Secret Lair
(R)
Collector #: 325
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Triumph of the Hordes (2366 - Mutanimals United - Non-Foil)
Secret Lair
(R)
Collector #: 2366
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Sorcery
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| Until end of turn, creatures you control get +1/+1 and gain trample and infect. | |
- NM
- EX
- VG
- G
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Command Tower (1994 - Non-Foil)
Secret Lair
(R)
Collector #: 1994
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Land
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- NM
- EX
- VG
- G
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Distant Melody (2326 - Confetti Foil)
Secret Lair
(R)
Collector #: 2326
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Scavenging Ooze (135 - Non-Foil)
Secret Lair
(R)
Collector #: 135
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2/2 Creature - Ooze
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- NM
- EX
- VG
- G
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Sram, Senior Edificer (461 - Foil)
Secret Lair
(R)
Collector #: 461
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2/2 Legendary Creature - Dwarf Advisor
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| Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card. | |
- NM
- EX
- VG
- G
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Thran Dynamo (483 - The Hexcore - Foil)
Secret Lair
(R)
Collector #: 483
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Artifact
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- NM
- EX
- VG
- G
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Thran Dynamo (483 - The Hexcore - Non-Foil)
Secret Lair
(R)
Collector #: 483
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Artifact
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- NM
- EX
- VG
- G
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Swords to Plowshares (2804 - Foil)
Secret Lair
(R)
Collector #: 2804
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Avenger of Zendikar (158 - Foil)
Secret Lair
(M)
Collector #: 158
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5/5 Creature - Elemental
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. |
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- NM
- EX
- VG
- G
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Hydroid Krasis (1332 - Foil)
Secret Lair
(R)
Collector #: 1332
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0/0 Creature - Jellyfish Hydra Beast
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When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Empress Galina (9998 - Foil)
Secret Lair
(R)
Collector #: 9998
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1/3 Legendary Creature - Merfolk Noble
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- NM
- EX
- VG
- G
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Kindred Summons (1901 - Foil)
Secret Lair
(R)
Collector #: 1901
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Instant
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| Choose a creature type. Reveal cards from the top of your library until you reveal X creatures cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library. | |
- NM
- EX
- VG
- G
1726 - 1750 of 4436 results