MTG / Secret Lair
151 - 175 of 4323 results
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Rin and Seri, Inseparable (1508 - Foil)
Secret Lair
(M)
Collector #: 1508
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4/4 Legendary Creature - Dog Cat
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Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. |
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- NM
- EX
- VG
- G
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Concordant Crossroads (2073 - Non-Foil)
Secret Lair
(R)
Collector #: 2073
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World Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Sliver Overlord (010 - Foil)
Secret Lair
(M)
Collector #: 010
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7/7 Legendary Creature - Sliver Mutant
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- NM
- EX
- VG
- G
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Command Tower (7063 - Foil)
Secret Lair
(R)
Collector #: 7063
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Land
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- NM
- EX
- VG
- G
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Aggravated Assault (1983 - Foil)
Secret Lair
(R)
Collector #: 1983
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Enchantment
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- NM
- EX
- VG
- G
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Storm, Force of Nature (1742 - Foil)
Secret Lair
(M)
Collector #: 1742
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3/4 Legendary Creature - Mutant Hero
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Flying, vigilance Ceaseless Tempest - Whenever Storm deals combat damage to a player, the next instant or sorcery spell you cast this turn has storm. (When you cast it, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Lotus Petal (7034 - Chaos Emerald - Foil)
Secret Lair
(M)
Collector #: 7034
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Artifact
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- NM
- EX
- VG
- G
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Oloro, Ageless Ascetic (1962 - Foil)
Secret Lair
(M)
Collector #: 1962
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4/5 Legendary Creature - Giant Soldier
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At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life. |
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- NM
- EX
- VG
- G
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Myrel, Shield of Argive (0013 - Non-Foil)
Secret Lair
(R)
Collector #: 0013
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3/4 Legendary Creature - Human Soldier
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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantment. Whenever Myrel, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control. |
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- NM
- EX
- VG
- G
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Temporal Extortion (1859 - Absorb into Time - Foil)
Secret Lair
(R)
Collector #: 1859
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Sorcery
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When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Absorb into Time. Take an extra turn after this one. |
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- NM
- EX
- VG
- G
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Animar, Soul of Elements (1891 - Foil)
Secret Lair
(M)
Collector #: 1891
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1/1 Legendary Creature - Elemental
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Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost |
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- NM
- EX
- VG
- G
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Cyclonic Rift (1869 - Hope's Aero Magic - Non-Foil)
Secret Lair
(R)
Collector #: 1869
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Instant
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Return target nonland permanent you don't control to its owner's hand. Overload |
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- NM
- EX
- VG
- G
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Sylvan Library (2058 - La abundancia de Yucahú - Foil)
Secret Lair
(R)
Collector #: 2058
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Enchantment
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| At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. | |
- NM
- EX
- VG
- G
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Sylvan Safekeeper (2109 - Galaxy Foil)
Secret Lair
(R)
Collector #: 2109
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1/1 Creature - Human Wizard
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| Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be target of spells or abilities.) | |
- NM
- EX
- VG
- G
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Sol Ring (1604 - Non-Foil)
Secret Lair
(R)
Collector #: 1604
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Artifact
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- NM
- EX
- VG
- G
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Amulet of Vigor (167 - Foil)
Secret Lair
(R)
Collector #: 167
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Artifact
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| Whenever a permanent enters the battlefield tapped and under your control, untap it. | |
- NM
- EX
- VG
- G
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Borne Upon a Wind (2228 - Foil)
Secret Lair
(R)
Collector #: 2228
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Instant
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You may cast spells this turn as though they had flash. Draw a card. |
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- NM
- EX
- VG
- G
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Forge Anew (7002 - Armiger Unleashed - Foil)
Secret Lair
(R)
Collector #: 7002
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Enchantment
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When this enchantment enters, return target Equipment card from your graveyard to the battlefield. As long as it's your turn, you may activate equip abilities any time you could cast an instant. You may pay |
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- NM
- EX
- VG
- G
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Exquisite Blood (206 - Hunger of the Ancient One - Foil)
Secret Lair
(R)
Collector #: 206
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Enchantment
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| Whenever an opponent loses life, you gain that much life. | |
- NM
- EX
- VG
- G
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Concordant Crossroads (467 - Foil)
Secret Lair
(R)
Collector #: 467
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World Enchantment
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| All creatures have haste. | |
- NM
- EX
- VG
- G
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Arcane Signet (1924 - Foil)
Secret Lair
(R)
Collector #: 1924
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Artifact
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- NM
- EX
- VG
- G
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Necropotence (1995 - Foil)
Secret Lair
(M)
Collector #: 1995
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Enchantment
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Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step. |
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- NM
- EX
- VG
- G
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Shadowspear (1505 - Totec's Spear - Foil)
Secret Lair
(R)
Collector #: 1505
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1 and has trample and lifelink. Equip |
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- NM
- EX
- VG
- G
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Inventors' Fair (1735 - Non-Foil)
Secret Lair
(R)
Collector #: 1735
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Legendary Land
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At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. |
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- NM
- EX
- VG
- G
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Animate Dead (2189 - Foil)
Secret Lair
(R)
Collector #: 2189
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Enchantment - Aura
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Enchant creature card in a graveyard When this Aura enters, if it’s on the battlefield, it loses “enchant creature card in a graveyard” and gains “enchant creature put onto the battlefield with this Aura.” Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature’s controller sacrifices it. Enchanted creature gets -1/-0. |
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- NM
- EX
- VG
- G
151 - 175 of 4323 results