MTG / Secret Lair
1701 - 1725 of 4136 results
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Sun Titan (2010 - Foil)
Secret Lair
(M)
Collector #: 2010
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6/6 Creature - Giant
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Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Fabled Passage (1534 - Non-Foil)
Secret Lair
(R)
Collector #: 1534
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Land
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- NM
- EX
- VG
- G
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Fatal Push (1819 - Non-Foil)
Secret Lair
(R)
Collector #: 1819
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Instant
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Destroy target creature if it has mana value 2 or less. Revolt - Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Gregor, Shrewd Magistrate
Secret Lair
(M)
Collector #: 0021
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1/3 Legendary Creature - Human Advisor
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Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. |
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- NM
- EX
- VG
- G
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Wood Elves (2280 - Foil)
Secret Lair
(R)
Collector #: 2280
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1/1 Creature - Elf Scout
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| When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Helix Pinnacle (1831 - Foil)
Secret Lair
(R)
Collector #: 1831
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Enchantment
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Shroud At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game. |
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- NM
- EX
- VG
- G
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Tetsuko Umezawa, Fugitive (7055 - Atsu, Ghost of Yotei - Non-Foil)
Secret Lair
(R)
Collector #: 7055
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1/3 Legendary Creature - Human Rogue
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| Creatures you control with power or toughness 1 or less can't be blocked. | |
- NM
- EX
- VG
- G
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Guttersnipe (2357 - Foil)
Secret Lair
(R)
Collector #: 2357
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Rampant Growth (1370 - Foil)
Secret Lair
(R)
Collector #: 1370
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Sorcery
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| Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Grazilaxx, Illithid Scholar (1928 - Squidward, Sarcastic Snob - Non-Foil)
Secret Lair
(R)
Collector #: 1928
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3/2 Legendary Creature - Horror
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Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Lotus Cobra (1223 - Non-Foil)
Secret Lair
(R)
Collector #: 1223
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Paradise Mantle (1236 - Non-Foil)
Secret Lair
(R)
Collector #: 1236
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Artifact - Equipment
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Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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The Celestial Toymaker (1582 - Non-Foil)
Secret Lair
(R)
Collector #: 1582
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2/4 Legendary Creature - Rogue Artificer
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Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. |
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- NM
- EX
- VG
- G
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Deadly Dispute (Deadpool - Pool Party Foil)
Secret Lair
(C)
Collector #: 0006
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
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- NM
- EX
- VG
- G
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Counterbalance (1220 - Non-Foil)
Secret Lair
(R)
Collector #: 1220
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Enchantment
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| Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card. | |
- NM
- EX
- VG
- G
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Crested Sunmare (1228 - Non-Foil)
Secret Lair
(M)
Collector #: 1228
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5/5 Creature - Horse
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Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. |
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- NM
- EX
- VG
- G
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Ghalta, Primal Hunger (1124 - Foil)
Secret Lair
(R)
Collector #: 1124
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12/12 Legendary Creature - Elder Dinosaur
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This spell costs Trample. |
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- NM
- EX
- VG
- G
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Glen Elendra Archmage (2171 - Non-Foil)
Secret Lair
(R)
Collector #: 2171
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2/2 Creature - Faerie Wizard
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Flying Persist |
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- NM
- EX
- VG
- G
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Joraga Treespeaker (1281 - Foil)
Secret Lair
(R)
Collector #: 1281
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1/1 Creature - Elf Druid
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Level up 1/1 LEVEL 1-4: 1/2 LEVEL 5+: Elves you control have " 1/4 |
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- NM
- EX
- VG
- G
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Metallic Mimic (194 - Foil)
Secret Lair
(R)
Collector #: 194
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2/1 Artifact Creature - Shapeshifter
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As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Reaper King (2170 - Dwight o' Lantern - Foil)
Secret Lair
(R)
Collector #: 2170
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6/6 Legendary Artifact Creature - Scarecrow
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Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow you control enters, destroy target permanent. |
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- NM
- EX
- VG
- G
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Swords to Plowshares (1627 - Foil)
Secret Lair
(R)
Collector #: 1627
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Instant
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| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
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Agent of Treachery (2005 - Non-Foil)
Secret Lair
(R)
Collector #: 2005
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2/3 Creature - Human Rogue
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When this creature enters, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. |
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- NM
- EX
- VG
- G
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Emeria, the Sky Ruin (1291 - Foil)
Secret Lair
(R)
Collector #: 1291
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Swamp (1090 - Foil)
Secret Lair
(R)
Collector #: 1090
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Basic Land - Swamp
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- NM
- EX
- VG
- G
1701 - 1725 of 4136 results