MTG / Secret Lair
1676 - 1700 of 4323 results
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Sol Ring (2467 - Non-Foil)
Secret Lair
(R)
Collector #: 2467
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Artifact
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- NM
- EX
- VG
- G
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Spirit of the Hearth (2654 - Non-Foil)
Secret Lair
(R)
Collector #: 2654
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4/5 Creature - Cat Spirit
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Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Grazilaxx, Illithid Scholar (1928 - Squidward, Sarcastic Snob - Non-Foil)
Secret Lair
(R)
Collector #: 1928
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3/2 Legendary Creature - Horror
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Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Isshin, Two Heavens as One (2459 - Joshua Graham, Burned Man - Non-Foil)
Secret Lair
(R)
Collector #: 2459
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3/4 Legendary Creature - Human Samurai
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| If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | |
- NM
- EX
- VG
- G
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Poison-Tip Archer (0788 - Foil)
Secret Lair
(R)
Collector #: 0788
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2/3 Creature - Elf Archer
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Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent lose 1 life. |
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- NM
- EX
- VG
- G
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Swamp (2078 - Foil)
Secret Lair
(R)
Collector #: 2078
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Persistent Petitioners (598 - Foil)
Secret Lair
(R)
Collector #: 598
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1/3 Creature - Human Advisor
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Tap four untapped Advisors you control: Target player mills twelve cards. A deck can have any number of cards named Persistent Petitioners. |
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- NM
- EX
- VG
- G
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Tiamat (1017 - Foil)
Secret Lair
(M)
Collector #: 1017
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7/7 Legendary Creature - Dragon God
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Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. |
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- NM
- EX
- VG
- G
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Nekusar, the Mindrazer (1301 - Non-Foil)
Secret Lair
(M)
Collector #: 1301
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2/4 Legendary Creature - Zombie Wizard
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At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Pyretic Ritual (1064 - Foil)
Secret Lair
(R)
Collector #: 1064
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Instant
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Add |
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- NM
- EX
- VG
- G
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Seize the Day (1172 - Foil)
Secret Lair
(R)
Collector #: 1172
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Sliver Legion (1150 - Foil)
Secret Lair
(M)
Collector #: 1150
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7/7 Legendary Creature - Sliver
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| All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
- NM
- EX
- VG
- G
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Treasonous Ogre (2007 - Foil)
Secret Lair
(R)
Collector #: 2007
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2/3 Creature - Ogre Shaman
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Dethrone Pay 3 life: Add |
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- NM
- EX
- VG
- G
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Command Tower (1496 - Non-Foil)
Secret Lair
(R)
Collector #: 1496
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Land
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- NM
- EX
- VG
- G
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Defense of the Heart (1039 - Perfect Defense - Foil)
Secret Lair
(R)
Collector #: 1039
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Enchantment
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| At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Emeria, the Sky Ruin (1291 - Non-Foil)
Secret Lair
(R)
Collector #: 1291
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Land
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Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Final Fortune (1956 - Non-Foil)
Secret Lair
(R)
Collector #: 1956
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (506 - Foil)
Secret Lair
(R)
Collector #: 506
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Spellskite (2340 - Confetti Foil)
Secret Lair
(R)
Collector #: 2340
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0/4 Artifact Creature - Phyrexian Horror
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- NM
- EX
- VG
- G
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Sphere of Safety (2331 - Confetti Foil)
Secret Lair
(R)
Collector #: 2331
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Enchantment
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Creatures can't attack you or planeswalkers you control unless their controller pays |
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- NM
- EX
- VG
- G
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Thought Vessel (1495 - Non-Foil)
Secret Lair
(R)
Collector #: 1495
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Artifact
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Warren Instigator (157 - Non-Foil)
Secret Lair
(M)
Collector #: 157
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1/1 Creature - Goblin Berserker
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Double strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. |
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- NM
- EX
- VG
- G
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Council's Judgment (7041 - Foil)
Secret Lair
(R)
Collector #: 7041
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Relentless Rats (0754 - Foil)
Secret Lair
(R)
Collector #: 0754
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
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Tevesh Szat, Doom of Fools (1199 - Foil)
Secret Lair
(M)
Collector #: 1199
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Legendary Planeswalker - Szat
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[+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [-10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner |4| |
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- NM
- EX
- VG
- G
1676 - 1700 of 4323 results