MTG / Secret Lair
1676 - 1700 of 4136 results
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Norin the Wary (0827 - Foil)
Secret Lair
(R)
Collector #: 0827
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2/1 Legendary Creature - Human Warrior
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| When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner’s control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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The Celestial Toymaker (1582 - Non-Foil)
Secret Lair
(R)
Collector #: 1582
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2/4 Legendary Creature - Rogue Artificer
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Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. |
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- NM
- EX
- VG
- G
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Fatal Push (112 - Non-Foil)
Secret Lair
(R)
Collector #: 112
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Instant
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Destroy target creature if it has converted mana cost 2 or less. Revolt - Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Glen Elendra Archmage (2171 - Non-Foil)
Secret Lair
(R)
Collector #: 2171
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2/2 Creature - Faerie Wizard
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Flying Persist |
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- NM
- EX
- VG
- G
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Nature's Claim (2297 - Non-Foil)
Secret Lair
(R)
Collector #: 2297
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Instant
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| Destroy target artifact or enchantment. Its controller gains 4 life. | |
- NM
- EX
- VG
- G
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Haunted One (2200 - Foil)
Secret Lair
(M)
Collector #: 2200
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Legendary Enchantment - Background
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| Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) | |
- NM
- EX
- VG
- G
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Snow-Covered Plains (001 - Foil)
Secret Lair
(R)
Collector #: 001
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Sonic the Hedgehog (2087 - Non-Foil)
Secret Lair
(M)
Collector #: 2087
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2/4 Legendary Creature - Hedgehog Warrior
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Haste Gotta Go Fast - Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste. Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token. |
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- NM
- EX
- VG
- G
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Food Token (1938 - Foil)
Secret Lair
(S)
Collector #: 1938
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Heat Shimmer (1957 - Foil)
Secret Lair
(R)
Collector #: 1957
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Sorcery
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| Create a token that’s a copy of target creature, except it has haste and “At the beginning of the end step, exile this permanent.” | |
- NM
- EX
- VG
- G
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Wrexial, the Risen Deep (584 - Foil)
Secret Lair
(M)
Collector #: 584
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5/8 Legendary Creature - Kraken
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Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into the graveyard this turn, exile it instead. |
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- NM
- EX
- VG
- G
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Living End (1769 - Total Containment Failure - Non-Foil)
Secret Lair
(M)
Collector #: 1769
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Sorcery
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Suspend 3 - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
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- NM
- EX
- VG
- G
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Open the Armory (2089 - Non-Foil)
Secret Lair
(R)
Collector #: 2089
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Sorcery
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| Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Strefan, Maurer Progenitor (2501 - The Devil Strahd - Foil)
Secret Lair
(M)
Collector #: 2501
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3/2 Legendary Creature - Vampire Noble
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Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever The Devil Strahd attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Bloodline Keeper (1157 - Foil)
Secret Lair
(R)
Collector #: 1157
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3/3 Creature - Vampire
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Flying -----Transform----- Lord of Lineage Creature - Vampire Flying Other Vampire creatures you control get +2/+2. 5/5 |
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- NM
- EX
- VG
- G
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Damnation (2019 - Non-Foil)
Secret Lair
(R)
Collector #: 2019
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Dramatic Reversal (1083 - Foil)
Secret Lair
(R)
Collector #: 1083
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Instant
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| Untap all nonland permanents you control. | |
- NM
- EX
- VG
- G
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Harmonize (1596 - Non-Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
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Dregscape Sliver (631 - Foil)
Secret Lair
(R)
Collector #: 631
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2/2 Creature - Sliver
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Each Sliver creature card in your graveyard has unearth Unearth |
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- NM
- EX
- VG
- G
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Eladamri's Call (1770 - Answer the Call - Foil)
Secret Lair
(R)
Collector #: 1770
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Instant
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| Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Protean Hulk (319 - Foil Etched)
Secret Lair
(R)
Collector #: 319
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6/6 Creature - Beast
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| When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Windfall (1775 - Slimer's Feast - Foil)
Secret Lair
(R)
Collector #: 1775
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Sorcery
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| Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
- NM
- EX
- VG
- G
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Worldspine Wurm (1305 - Foil)
Secret Lair
(M)
Collector #: 1305
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15/15 Creature - Wurm
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Trample When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library. |
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- NM
- EX
- VG
- G
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Joraga Treespeaker (1281 - Foil)
Secret Lair
(R)
Collector #: 1281
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1/1 Creature - Elf Druid
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Level up 1/1 LEVEL 1-4: 1/2 LEVEL 5+: Elves you control have " 1/4 |
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- NM
- EX
- VG
- G
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Red Mana Counter (7082 - Foil)
Secret Lair
(C)
Collector #: 7082
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- NM
- EX
- VG
- G
1676 - 1700 of 4136 results