MTG / Secret Lair
1676 - 1700 of 4136 results
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Lotus Cobra (1223 - Non-Foil)
Secret Lair
(R)
Collector #: 1223
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Norin the Wary (0827 - Foil)
Secret Lair
(R)
Collector #: 0827
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2/1 Legendary Creature - Human Warrior
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| When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner’s control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Samut, Voice of Dissent (1451 - Inigo, Avenging Swordsman - Non-Foil)
Secret Lair
(M)
Collector #: 1451
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3/4 Legendary Creature - Human Warrior
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Flash Double strike, vigilance, haste Other creatures you control have haste. |
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- NM
- EX
- VG
- G
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Seize the Day (1172 - Foil)
Secret Lair
(R)
Collector #: 1172
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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The Celestial Toymaker (1582 - Non-Foil)
Secret Lair
(R)
Collector #: 1582
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2/4 Legendary Creature - Rogue Artificer
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Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. |
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- NM
- EX
- VG
- G
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Retrofitter Foundry (0018 - Non-Foil)
Secret Lair
(R)
Collector #: 0018
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Artifact
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- NM
- EX
- VG
- G
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Crested Sunmare (1228 - Non-Foil)
Secret Lair
(M)
Collector #: 1228
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5/5 Creature - Horse
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Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. |
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- NM
- EX
- VG
- G
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Fatal Push (112 - Non-Foil)
Secret Lair
(R)
Collector #: 112
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Instant
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Destroy target creature if it has converted mana cost 2 or less. Revolt - Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn. |
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- NM
- EX
- VG
- G
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Island (1946 - Foil)
Secret Lair
(R)
Collector #: 1946
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Basic Land - Island
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- NM
- EX
- VG
- G
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Winter Orb (1486 - Non-Foil)
Secret Lair
(R)
Collector #: 1486
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Artifact
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| As long as Winter Orb is untapped, players can’t untap more than one land during their untap steps. | |
- NM
- EX
- VG
- G
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Fiend Artisan (1645 - Non-Foil)
Secret Lair
(M)
Collector #: 1645
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1/1 Creature - Nightmare
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Fiend Artisan gets +1/+1 for each creature card in your graveyard. |
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- NM
- EX
- VG
- G
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Needleverge Pathway (019 - Foil)
Secret Lair
(R)
Collector #: 019
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Land
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Back Pillarverge Pathway Land |
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- NM
- EX
- VG
- G
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Rewind (1368 - Foil)
Secret Lair
(R)
Collector #: 1368
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4/ Instant
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| Counter target spell. Untap up to four lands. | |
- NM
- EX
- VG
- G
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Cordyceps Infected Token (2206 - Non-Foil)
Secret Lair
(S)
Collector #: 2206
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1/1 Token Creature - Fungus Zombie
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- NM
- EX
- VG
- G
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Grazilaxx, Illithid Scholar (1928 - Squidward, Sarcastic Snob - Non-Foil)
Secret Lair
(R)
Collector #: 1928
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3/2 Legendary Creature - Horror
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Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Light Up the Stage (2528 - Foil)
Secret Lair
(R)
Collector #: 2528
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Sorcery
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Spectacle Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
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- NM
- EX
- VG
- G
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Living End (1769 - Total Containment Failure - Non-Foil)
Secret Lair
(M)
Collector #: 1769
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Sorcery
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Suspend 3 - Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield. |
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- NM
- EX
- VG
- G
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Yarok, the Desecrated (0025 - Non-Foil)
Secret Lair
(M)
Collector #: 0025
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3/5 Legendary Creature - Elemental Horror
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Deathtouch, lifelink If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Bloodline Keeper (1157 - Foil)
Secret Lair
(R)
Collector #: 1157
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3/3 Creature - Vampire
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Flying -----Transform----- Lord of Lineage Creature - Vampire Flying Other Vampire creatures you control get +2/+2. 5/5 |
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- NM
- EX
- VG
- G
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Brimaz, King of Oreskos (497 - Non-Foil)
Secret Lair
(M)
Collector #: 497
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3/4 Legendary Creature - Cat Soldier
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Vigilance Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature. |
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- NM
- EX
- VG
- G
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Joraga Treespeaker (1281 - Foil)
Secret Lair
(R)
Collector #: 1281
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1/1 Creature - Elf Druid
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Level up 1/1 LEVEL 1-4: 1/2 LEVEL 5+: Elves you control have " 1/4 |
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- NM
- EX
- VG
- G
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Ulvenwald Tracker (1283 - Foil)
Secret Lair
(R)
Collector #: 1283
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1/1 Creature - Human Shaman
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- NM
- EX
- VG
- G
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Wrexial, the Risen Deep (584 - Foil)
Secret Lair
(M)
Collector #: 584
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5/8 Legendary Creature - Kraken
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Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into the graveyard this turn, exile it instead. |
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- NM
- EX
- VG
- G
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Secure the Wastes (1748 - Foil)
Secret Lair
(R)
Collector #: 1748
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Instant
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| Create X 1/1 white Warrior creature tokens. | |
- NM
- EX
- VG
- G
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Strefan, Maurer Progenitor (2501 - The Devil Strahd - Foil)
Secret Lair
(M)
Collector #: 2501
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3/2 Legendary Creature - Vampire Noble
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Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever The Devil Strahd attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn. |
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- NM
- EX
- VG
- G
1676 - 1700 of 4136 results