MTG / Secret Lair
1651 - 1675 of 4136 results
Refine search:
|
Stuffy Doll (0880 - Patchwork Chucky - Non-Foil)
Secret Lair
(R)
Collector #: 0880
|
0/1 Artifact Creature - Construct
|
|
As Stuffy Doll enters, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. |
|
- NM
- EX
- VG
- G
|
Swords to Plowshares (2167 - Non-Foil)
Secret Lair
(R)
Collector #: 2167
|
Instant
|
| Exile target creature. Its controller gains life equal to its power. | |
- NM
- EX
- VG
- G
|
Winds of Change (1128 - Foil)
Secret Lair
(R)
Collector #: 1128
|
Sorcery
|
| Each player shuffles the cards from their hand into their library, then draws that many cards. | |
- NM
- EX
- VG
- G
|
Lightning Greaves (1987 - Foil)
Secret Lair
(R)
Collector #: 1987
|
Artifact - Equipment
|
|
Equipped creature has haste and shroud. Equip |
|
- NM
- EX
- VG
- G
|
Mountain (257 - Non-Foil)
Secret Lair
(R)
Collector #: 257
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Saskia the Unyielding (055 - Foil)
Secret Lair
(M)
Collector #: 055
|
3/4 Legendary Creature - Human Soldier
|
|
Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. |
|
- NM
- EX
- VG
- G
|
Tasha's Hideous Laughter (1395 - Malcolm's Mercurial Mirth - Foil)
Secret Lair
(R)
Collector #: 1395
|
Sorcery
|
| Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | |
- NM
- EX
- VG
- G
|
Door to Nothingness (1678 - The Bridge of Death - Foil)
Secret Lair
(R)
Collector #: 1678
|
Artifact
|
|
The Bridge of Death enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Plains (2509 - Non-Foil)
Secret Lair
(R)
Collector #: 2509
|
Basic Land - Plains
|
- NM
- EX
- VG
- G
|
Forest (1943 - Foil)
Secret Lair
(R)
Collector #: 1943
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Wilhelt, the Rotcleaver (0862 - Foil)
Secret Lair
(M)
Collector #: 0862
|
3/3 Legendary Creature - Zombie Warrior
|
|
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. |
|
- NM
- EX
- VG
- G
|
Atla Palani, Nest Tender (1397 - Dr. Ian Malcolm - Foil)
Secret Lair
(M)
Collector #: 1397
|
2/3 Legendary Creature - Human Shaman
|
|
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. |
|
- NM
- EX
- VG
- G
|
Zurgo Helmsmasher (1028 - Ghazghkull, Prophet of the Waaagh! - Foil)
Secret Lair
(M)
Collector #: 1028
|
7/2 Legendary Creature - Orc Warrior
|
|
Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. |
|
- NM
- EX
- VG
- G
|
Heartless Hidetsugu (262 - Non-Foil)
Secret Lair
(R)
Collector #: 262
|
4/3 Legendary Creature - Ogre Shaman
|
|
|
|
- NM
- EX
- VG
- G
|
Platinum Angel (496 - Non-Foil)
Secret Lair
(R)
Collector #: 496
|
4/4 Artifact Creature - Angel
|
|
Flying You can't lose the game and your opponents can't win the game. |
|
- NM
- EX
- VG
- G
|
Seraph Sanctuary (1292 - Foil)
Secret Lair
(R)
Collector #: 1292
|
Land
|
|
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. |
|
- NM
- EX
- VG
- G
|
Sun Titan (2010 - Foil)
Secret Lair
(M)
Collector #: 2010
|
6/6 Creature - Giant
|
|
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
|
Ephemerate (1990 - Non-Foil)
Secret Lair
(R)
Collector #: 1990
|
Instant
|
|
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound |
|
- NM
- EX
- VG
- G
|
Kodama's Reach (2294 - Huu's Reach - Non-Foil)
Secret Lair
(R)
Collector #: 2294
|
Sorcery - Arcane
|
| Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
|
Vengevine (1078 - Non-Foil)
Secret Lair
(M)
Collector #: 1078
|
4/3 Creature - Elemental
|
|
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
|
Voja, Jaws of the Conclave (2284 - Non-Foil)
Secret Lair
(M)
Collector #: 2284
|
5/5 Legendary Creature - Wolf
|
|
Vigilance, trample, ward Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control. |
|
- NM
- EX
- VG
- G
|
Scion of Draco (2031 - Foil)
Secret Lair
(M)
Collector #: 2031
|
4/4 Artifact Creature - Dragon
|
|
Domain - This spell costs Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green. |
|
- NM
- EX
- VG
- G
|
Forest (2513 - Non-Foil)
Secret Lair
(R)
Collector #: 2513
|
Basic Land - Forest
|
- NM
- EX
- VG
- G
|
Rampant Growth (1370 - Foil)
Secret Lair
(R)
Collector #: 1370
|
Sorcery
|
| Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
|
Emeria, the Sky Ruin (1291 - Foil)
Secret Lair
(R)
Collector #: 1291
|
Land
|
|
Emeria, the Sky Ruin enters the batlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
1651 - 1675 of 4136 results