MTG / Secret Lair
1626 - 1650 of 4136 results
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Guttersnipe (2357 - Foil)
Secret Lair
(R)
Collector #: 2357
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Charix, the Raging Isle (1927 - Mr. Krabs, Penny Pincher - Foil)
Secret Lair
(R)
Collector #: 1927
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0/17 Legendary Creature - Leviathan Crab
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Spells your opponents cast that target Charix cost |
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- NM
- EX
- VG
- G
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Cordyceps Infected Token (2206 - Non-Foil)
Secret Lair
(S)
Collector #: 2206
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1/1 Token Creature - Fungus Zombie
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- NM
- EX
- VG
- G
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Tadeas, Juniper Ascendant
Secret Lair
(R)
Collector #: 016
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1/3 Legendary Creature - Human Monk
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Reach Tadeas, Juniper Ascendant has hexproof unless it's attacking. Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat. When one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Beastmaster Ascension (1609 - Non-Foil)
Secret Lair
(R)
Collector #: 1609
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Enchantment
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
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- NM
- EX
- VG
- G
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Goblin Trashmaster (317 - Non-Foil)
Secret Lair
(R)
Collector #: 317
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3/3 Creature - Goblin Warrior
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Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact. |
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- NM
- EX
- VG
- G
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Maelstrom Wanderer (1319 - Foil)
Secret Lair
(M)
Collector #: 1319
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7/5 Legendary Creature - Elemental
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Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.) |
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- NM
- EX
- VG
- G
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Mind Flayer, the Shadow (340 - Non-Foil)
Secret Lair
(M)
Collector #: 340
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9/9 Legendary Enchantment Creature - Horror
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Mind Flayer, the Shadow isn't a creature unless you control three or more permanents you don't own. At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
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Mosswort Bridge (440 - Japanese - Foil)
Secret Lair
(R)
Collector #: 440
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Land
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Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Sen Triplets (1198 - Foil)
Secret Lair
(M)
Collector #: 1198
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3/3 Legendary Artifact Creature - Human Wizard
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| At the beginning of your upkeep, choose target opponent. This turn, that player can’t cast spells or activate abilities and plays with their hand revealed. You may play cards from that player’s hand this turn. | |
- NM
- EX
- VG
- G
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Solemn Simulacrum (1113 - Foil)
Secret Lair
(R)
Collector #: 1113
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Brainstorm (7016 - Non-Foil)
Secret Lair
(R)
Collector #: 7016
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Instant
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| Draw three cards, then put two cards from your hand on top of your library in any order. | |
- NM
- EX
- VG
- G
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Codex Shredder (0790 - Rainbow Foil)
Secret Lair
(R)
Collector #: 0790
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Artifact
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- NM
- EX
- VG
- G
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Crested Sunmare (1228 - Foil)
Secret Lair
(M)
Collector #: 1228
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5/5 Creature - Horse
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Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. |
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- NM
- EX
- VG
- G
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Darksteel Plate (1572 - Non-Foil)
Secret Lair
(R)
Collector #: 1572
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Artifact - Equipment
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Indestructible Equipped creature has indestructible. Equip |
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- NM
- EX
- VG
- G
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Swamp (048 - Japanese - Non-Foil)
Secret Lair
(R)
Collector #: 048
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Talisman of Resilience (1059 - Foil Etched)
Secret Lair
(R)
Collector #: 1059
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Artifact
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- NM
- EX
- VG
- G
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Feed the Swarm (7001 - Primogenesis - Foil)
Secret Lair
(R)
Collector #: 7001
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Sorcery
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| Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value. | |
- NM
- EX
- VG
- G
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Food Token (2010 - Non-Foil)
Secret Lair
(S)
Collector #: 2010
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Token Artifact - Food
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- NM
- EX
- VG
- G
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Worst Fears (2398 - Foil)
Secret Lair
(M)
Collector #: 2398
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Sorcery
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| You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) | |
- NM
- EX
- VG
- G
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Wrexial, the Risen Deep (584 - Foil)
Secret Lair
(M)
Collector #: 584
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5/8 Legendary Creature - Kraken
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Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into the graveyard this turn, exile it instead. |
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- NM
- EX
- VG
- G
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Stranglehold (1804 - Non-Foil)
Secret Lair
(R)
Collector #: 1804
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Enchantment
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You opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead. |
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- NM
- EX
- VG
- G
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Command Tower (7067 - Confetti Foil)
Secret Lair
(R)
Collector #: 7067
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Land
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- NM
- EX
- VG
- G
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Snow-Covered Plains (1473 - Non-Foil)
Secret Lair
(R)
Collector #: 1473
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Past in Flames (2303 - Non-Foil)
Secret Lair
(M)
Collector #: 2303
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Sorcery
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Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback |
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- NM
- EX
- VG
- G
1626 - 1650 of 4136 results