MTG / Secret Lair
1526 - 1550 of 4137 results
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Ice Storm (1745 - Foil)
Secret Lair
(R)
Collector #: 1745
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Sorcery
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| Destroy target land. | |
- NM
- EX
- VG
- G
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Prismatic Ending (1868 - Yuna's Holy Magic - Foil)
Secret Lair
(R)
Collector #: 1868
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Sorcery
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| Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Masterwork of Ingenuity (0863 - Foil)
Secret Lair
(R)
Collector #: 0863
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Artifact - Equipment
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| You may have this Equipment enter the battlefield as a copy of any Equipment on the battlefield. | |
- NM
- EX
- VG
- G
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Alela, Artful Provocateur (1197 - Foil)
Secret Lair
(M)
Collector #: 1197
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2/3 Legendary Creature - Faerie Warlock
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Flying, deathtouch, lifelink Other creatures you control with flying get +1/+0. Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying. |
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- NM
- EX
- VG
- G
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Ancient Den (300 - Foil)
Secret Lair
(R)
Collector #: 300
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Artifact Land
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- NM
- EX
- VG
- G
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Azorius Signet (286 - Foil Etched)
Secret Lair
(R)
Collector #: 286
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Artifact
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- NM
- EX
- VG
- G
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Chaos Warp (0741 - Chaos Theory - Non-Foil)
Secret Lair
(R)
Collector #: 0741
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Instant
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| The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield. | |
- NM
- EX
- VG
- G
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Inkmoth Nexus (045 - Non-Foil)
Secret Lair
(R)
Collector #: 045
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Land
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- NM
- EX
- VG
- G
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Jace, Wielder of Mysteries (1576 - Non-Foil)
Secret Lair
(R)
Collector #: 1576
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Legendary Planeswalker - Jace
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If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
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- NM
- EX
- VG
- G
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Ornithopter (604 - Foil)
Secret Lair
(R)
Collector #: 604
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0/2 Artifact Creature - Thopter
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| Flying | |
- NM
- EX
- VG
- G
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Peregrine Drake (1488 - Non-Foil)
Secret Lair
(R)
Collector #: 1488
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2/3 Creature - Drake
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Flying When Peregrine Drake enters the battlefield, untap up to five lands. |
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- NM
- EX
- VG
- G
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Stuffy Doll (0880 - Patchwork Chucky - Non-Foil)
Secret Lair
(R)
Collector #: 0880
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0/1 Artifact Creature - Construct
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As Stuffy Doll enters, choose a player. Stuffy Doll is indestructible. Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player. |
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- NM
- EX
- VG
- G
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Neheb, Dreadhorde Champion (0857 - Foil)
Secret Lair
(R)
Collector #: 0857
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5/4 Legendary Creature - Zombie Minotaur Warrior
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Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much |
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- NM
- EX
- VG
- G
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Admiral Beckett Brass (1561 - Edward, Jackdaw Captain - Foil)
Secret Lair
(M)
Collector #: 1561
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3/3 Legendary Creature - Human Pirate
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Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. |
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- NM
- EX
- VG
- G
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Boros Charm (1771 - Ghostbusters' Patch - Non-Foil)
Secret Lair
(R)
Collector #: 1771
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Crested Sunmare (1228 - Non-Foil)
Secret Lair
(M)
Collector #: 1228
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5/5 Creature - Horse
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Other Horses you control have indestructible. At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token. |
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- NM
- EX
- VG
- G
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Eladamri's Call (1770 - Answer the Call - Foil)
Secret Lair
(R)
Collector #: 1770
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Instant
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| Search your library for a creature card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Silence (1816 - Foil)
Secret Lair
(R)
Collector #: 1816
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Steely Resolve (1326 - Foil)
Secret Lair
(R)
Collector #: 1326
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Enchantment
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As Steely Resolve enters, choose a creature type. Creatures of the chosen type have shroud. |
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- NM
- EX
- VG
- G
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Fiend Artisan (1645 - Non-Foil)
Secret Lair
(M)
Collector #: 1645
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1/1 Creature - Nightmare
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Fiend Artisan gets +1/+1 for each creature card in your graveyard. |
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- NM
- EX
- VG
- G
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The Deck of Many Things (2460 - Custom Caravan Deck - Non-Foil)
Secret Lair
(M)
Collector #: 2460
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Legendary Artifact
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1-9: Return a card at random from your graveyard to your hand. 10-19: Draw two cards. 20: Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. |
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- NM
- EX
- VG
- G
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Light Up the Stage (2528 - Foil)
Secret Lair
(R)
Collector #: 2528
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Sorcery
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Spectacle Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |
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- NM
- EX
- VG
- G
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Davriel, Rogue Shadowmage (509 - Foil)
Secret Lair
(U)
Collector #: 509
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Legendary Planeswalker - Davriel
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At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, Davriel, Rogue Shadowmage deals 2 damage to them. [-1:] Target player discards a card. |3| |
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- NM
- EX
- VG
- G
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Malik, Grim Manipulator
Secret Lair
(M)
Collector #: 0023
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4/3 Legendary Creature - Human Rogue
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When Malik, Grim Manipulator enters the battlefield, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures. Whenever an opponent sacrifices a creature, you create a Treasure token. |
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- NM
- EX
- VG
- G
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Solve the Equation (1022 - Foil)
Secret Lair
(R)
Collector #: 1022
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Sorcery
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| Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
1526 - 1550 of 4137 results