MTG / Secret Lair
1451 - 1475 of 4136 results
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Benevolent Hydra (1889 - Foil)
Secret Lair
(R)
Collector #: 1889
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1/1 Creature - Hydra
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This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. |
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- NM
- EX
- VG
- G
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Fabled Passage (727 - Foil)
Secret Lair
(R)
Collector #: 727
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Land
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- NM
- EX
- VG
- G
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Forest (1472 - Non-Foil)
Secret Lair
(R)
Collector #: 1472
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Garruk Wildspeaker (0042 - Non-Foil - Secret Lair Prize)
Secret Lair
(M)
Collector #: 0042
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Legendary Planeswalker - Garruk
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[+1]: Untap two target lands. [-1]: Create a 3/3 green Beast creature token. [-4]: Creatures you control get +3/+3 and gain trample until end of turn. |3| |
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- NM
- EX
- VG
- G
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Sword of War and Peace (1730 - Shield of War and Peace - Non-Foil)
Secret Lair
(M)
Collector #: 1730
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip |
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- NM
- EX
- VG
- G
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Abrade (2179 - You're Gonna Need a Bigger Boat - Non-Foil)
Secret Lair
(R)
Collector #: 2179
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Blood Moon (2288 - Foil)
Secret Lair
(R)
Collector #: 2288
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Enchantment
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| Nonbasic lands are Mountains. | |
- NM
- EX
- VG
- G
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Dismember (321 - Non-Foil)
Secret Lair
(R)
Collector #: 321
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Instant
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( Target creature gets -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Iron Maiden (2185 - Foil)
Secret Lair
(R)
Collector #: 2185
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Artifact
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| At the beginning of each opponent’s upkeep, Iron Maiden deals X damage to that player, where X is the number of cards in their hand minus 4. | |
- NM
- EX
- VG
- G
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Island (416 - Non-Foil)
Secret Lair
(R)
Collector #: 416
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Basic Land - Island
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- NM
- EX
- VG
- G
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Forest (388 - Foil)
Secret Lair
(R)
Collector #: 388
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Sefris of the Hidden Ways (2508 - Foil)
Secret Lair
(M)
Collector #: 2508
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2/3 Legendary Creature - Human Wizard
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Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Curse Undead - Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Halimar Depths (2159 - Non-Foil)
Secret Lair
(C)
Collector #: 2159
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Land
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This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. |
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- NM
- EX
- VG
- G
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Swamp (384 - Foil)
Secret Lair
(R)
Collector #: 384
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Coat of Arms (1712 - Non-Foil)
Secret Lair
(R)
Collector #: 1712
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Artifact
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| Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. | |
- NM
- EX
- VG
- G
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Emrakul, the Promised End (1160 - Non-Foil)
Secret Lair
(M)
Collector #: 1160
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13/13 Legendary Creature - Eldrazi
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Emrakul, the Promised End costs When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants. |
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- NM
- EX
- VG
- G
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Guardian Project (2172 - Foil)
Secret Lair
(M)
Collector #: 2172
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Enchantment
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| Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. | |
- NM
- EX
- VG
- G
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Tasigur, the Golden Fang (1396 - Ian, Convalescent Charmer - Foil)
Secret Lair
(R)
Collector #: 1396
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4/5 Legendary Creature - Human Shaman
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Delve |
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- NM
- EX
- VG
- G
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Aether Vial (1640 - Foil)
Secret Lair
(R)
Collector #: 1640
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Artifact
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At the beginning of your upkeep, you may put a charge counter on Aether Vial. |
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- NM
- EX
- VG
- G
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Maze's End (1834 - Foil)
Secret Lair
(M)
Collector #: 1834
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Land
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This land enters tapped. |
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- NM
- EX
- VG
- G
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Shelter (1587 - Non-Foil)
Secret Lair
(R)
Collector #: 1587
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Instant
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Target creature you control gains protection from the color of your choice until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Auntie's Hovel (1321 - Non-Foil)
Secret Lair
(R)
Collector #: 1321
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Land
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As this land enters, you may reveal a Goblin card from your hand. If you don't, this land enters tapped. |
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- NM
- EX
- VG
- G
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Goblin King (019 - Non-Foil)
Secret Lair
(R)
Collector #: 019
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2/2 Creature - Goblin
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| Other Goblins get +1/+1 and have mountainwalk. | |
- NM
- EX
- VG
- G
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Chord of Calling (1595 - Non-Foil)
Secret Lair
(R)
Collector #: 1595
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Instant
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Deafening Silence (1219 - Foil)
Secret Lair
(R)
Collector #: 1219
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Enchantment
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| Each player can't cast more than one noncreature spell each turn. | |
- NM
- EX
- VG
- G
1451 - 1475 of 4136 results