- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Hokori, Dust Drinker (420 - Foil)
Secret Lair
(R)
Collector #: 420
|
2/2 Legendary Creature - Spirit
|
Lands don't untap during their controllers' untap steps. At the beginning of each player’s upkeep, that player untaps a land they control. |
|
Max, the Daredevil (345 - Non-Foil)
Secret Lair
(R)
Collector #: 345
|
3/2 Legendary Creature - Human
|
Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) |
|
Mike, the Dungeon Master (346 - Non-Foil)
Secret Lair
(R)
Collector #: 346
|
2/2 Legendary Creature - Human
|
, : Choose target creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield tapped. Friends forever (You can have two commanders if both have friends forever.) |
|
Inkmoth Nexus (1207 - Foil)
Secret Lair
(R)
Collector #: 1207
|
Land
|
: Add . : Inkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. |
|
Lord of the Undead (1046 - Non-Foil)
Secret Lair
(R)
Collector #: 1046
|
2/2 Creature - Zombie
|
Other Zombie creatures get +1/+1. , : Return target Zombie card from your graveyard to your hand. |
|
Swamp (1192 - Foil)
Secret Lair
(R)
Collector #: 1192
|
Basic Land - Swamp
|
Dire Undercurrents (1578 - Foil)
Secret Lair
(R)
Collector #: 1578
|
Enchantment
|
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card. |
|
Ilharg, the Raze-Boar (318 - Non-Foil)
Secret Lair
(M)
Collector #: 318
|
6/6 Legendary Creature - Boar God
|
Trample Whenever Ilharg, the Raze-Boar attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg, the Raze-Boar dies or is put into exile from the battlefield, you may put it into its owner's library third from the top. |
|
Island (360 - Non-Foil)
Secret Lair
(R)
Collector #: 360
|
Basic Land - Island
|
Yeva, Nature's Herald (1284 - Non-Foil)
Secret Lair
(R)
Collector #: 1284
|
4/4 Legendary Creature - Elf Shaman
|
Flash You may cast green creature spells as though they had flash. |
|
Brood Sliver (647 - Foil)
Secret Lair
(R)
Collector #: 647
|
3/3 Creature - Sliver
|
Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield. | |
Dustin, Gadget Genius (342 - Foil)
Secret Lair
(R)
Collector #: 342
|
2/3 Legendary Creature - Human
|
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts. Friends forever (You can have two commanders if both have friends forever.) |
|
Homing Sliver (640 - Foil)
Secret Lair
(R)
Collector #: 640
|
2/2 Creature - Sliver
|
Each Sliver card in each player's hand has slivercycling . Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, and put it into your hand. Then shuffle your library.) |
|
Genesis (2002 - Non-Foil)
Secret Lair
(R)
Collector #: 2002
|
4/4 Creature - Incarnation
|
At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand. | |
Shadow of Doubt (414 - Non-Foil)
Secret Lair
(R)
Collector #: 414
|
Instant
|
Players can't search libraries this turn. Draw a card. |
|
Command Tower (697 - Non-Foil - Summoner's Rift)
Secret Lair
(R)
Collector #: 697
|
Land
|
: Add one mana of any color in your commander's color identity. | |
Plains (1130 - Non-Foil)
Secret Lair
(R)
Collector #: 1130
|
Basic Land - Plains
|
Seraph Sanctuary (0733 - Foil)
Secret Lair
(R)
Collector #: 0733
|
Land
|
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add . |
|
Crash Through (591 - Foil)
Secret Lair
(R)
Collector #: 591
|
Sorcery
|
Creatures you control gain trample until end of turn. Draw a card. |
|
Talisman of Impulse (1055- Foil Etched)
Secret Lair
(R)
Collector #: 1055
|
Artifact
|
: Add . : Add or . Talisman of Impulse deals 1 damage to you. |
|
E. Honda, Sumo Champion (428 - Foil)
Secret Lair
(R)
Collector #: 428
|
0/7 Legendary Creature - Human Warrior
|
Sumo Spirit - As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Hundred Hand Slap - Whenever E. Honda, Sumo Champion attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand. |
|
Nephalia Drownyard (351 - Foil)
Secret Lair
(R)
Collector #: 351
|
Land
|
: Add . , : Target player mills three cards. |
|
Patron Wizard (1002 - Foil)
Secret Lair
(R)
Collector #: 1002
|
2/2 Creature - Human Wizard
|
Tap an untapped Wizard you control: Counter target spell unless its controller pays . | |
Sarkhan Vol (1144 - Foil)
Secret Lair
(M)
Collector #: 1144
|
Legendary Planeswalker - Sarkhan
|
[+1]: Creatures you control get +1/+1 and gain haste until end of turn. [-2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. [-6]: Create five 4/4 red Dragon creature tokens with flying. |4| |
|
Defense of the Heart (1039 - Foil - Perfect Defense)
Secret Lair
(R)
Collector #: 1039
|
Enchantment
|
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. | |