MTG / Secret Lair
1426 - 1450 of 4136 results
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Sword of Truth and Justice (1096 - Foil)
Secret Lair
(M)
Collector #: 1096
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. Equip |
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- NM
- EX
- VG
- G
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Tezzeret the Seeker (1619 - Foil)
Secret Lair
(M)
Collector #: 1619
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Legendary Planeswalker - Tezzeret
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[+1]: Untap up to two target artifacts. [-X]: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. [-5]: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. |4| |
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- NM
- EX
- VG
- G
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Boros Signet (291 - Foil Etched)
Secret Lair
(R)
Collector #: 291
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Artifact
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- NM
- EX
- VG
- G
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Darksteel Plate (1572 - Foil)
Secret Lair
(R)
Collector #: 1572
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Artifact - Equipment
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Indestructible Equipped creature has indestructible. Equip |
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- NM
- EX
- VG
- G
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Idyllic Tutor (1636 - Non-Foil)
Secret Lair
(R)
Collector #: 1636
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Sorcery
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| Search your library for an enchantment card, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Realmwalker (1724 - Non-Foil)
Secret Lair
(R)
Collector #: 1724
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2/3 Creature - Shapeshifter
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Changeling As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library. |
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- NM
- EX
- VG
- G
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Vendilion Clique (118 - Foil)
Secret Lair
(M)
Collector #: 118
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3/1 Legendary Creature - Faerie Wizard
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Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. |
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- NM
- EX
- VG
- G
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Wilhelt, the Rotcleaver (2285 - Non-Foil)
Secret Lair
(M)
Collector #: 2285
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3/3 Legendary Creature - Zombie Warrior
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Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Academy Ruins (1506 - Kitezh, Sunken City - Non-Foil)
Secret Lair
(R)
Collector #: 1506
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Legendary Land
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- NM
- EX
- VG
- G
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Command Tower (7064 - Foil)
Secret Lair
(R)
Collector #: 7064
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Land
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- NM
- EX
- VG
- G
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Inkmoth Nexus (1207 - Phyrexian - Non-Foil)
Secret Lair
(R)
Collector #: 1207
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Land
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- NM
- EX
- VG
- G
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Inspiring Overseer (1523 - Foil)
Secret Lair
(R)
Collector #: 1523
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2/1 Creature - Angel Cleric
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Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. |
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- NM
- EX
- VG
- G
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Metallic Mimic (194 - Foil)
Secret Lair
(R)
Collector #: 194
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2/1 Artifact Creature - Shapeshifter
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As Metallic Mimic enters the battlefield, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Questing Beast (1263 - Halo Foil)
Secret Lair
(M)
Collector #: 1263
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4/4 Legendary Creature - Beast
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Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. |
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- NM
- EX
- VG
- G
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Reki, the History of Kamigawa (263 - Non-Foil)
Secret Lair
(R)
Collector #: 263
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1/2 Legendary Creature - Human Shaman
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| Whenever you cast a legendary spell, draw a card. | |
- NM
- EX
- VG
- G
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Acererak the Archlich (1784 - Foil)
Secret Lair
(M)
Collector #: 1784
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5/5 Legendary Creature - Zombie Wizard
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When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Aloy, Savior of Meridian (2221 - Foil)
Secret Lair
(M)
Collector #: 2221
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3/5 Legendary Creature - Human Warrior
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Vigilance, reach In You, All Things Are Possible - Whenever one or more artifact creatures you control attack, discover X, where X is the greatest power among them. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) |
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- NM
- EX
- VG
- G
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Sol Ring (2063 - Foil)
Secret Lair
(R)
Collector #: 2063
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Artifact
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- NM
- EX
- VG
- G
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Lightning Greaves (Deadpool - Non-Foil)
Secret Lair
(U)
Collector #: 0004
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Solve the Equation (1022 - Foil)
Secret Lair
(R)
Collector #: 1022
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Sorcery
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| Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Liliana, Death's Majesty (232 - Foil)
Secret Lair
(M)
Collector #: 232
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Legendary Planeswalker - Liliana
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[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [-3]: Return target creature from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [-7]: Destroy all non-Zombie creatures. |5| |
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- NM
- EX
- VG
- G
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Red Mana Counter (7082 - Foil)
Secret Lair
(C)
Collector #: 7082
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- NM
- EX
- VG
- G
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Unearth (2191 - Non-Foil)
Secret Lair
(R)
Collector #: 2191
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Sorcery
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Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling |
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- NM
- EX
- VG
- G
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Wirewood Symbiote (0785 - Foil)
Secret Lair
(R)
Collector #: 0785
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1/1 Creature - Insect
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| Return an Elf you control to its owner's hand: Untap target creature. Activate this ability only once each turn. | |
- NM
- EX
- VG
- G
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Root Sliver (656 - Foil)
Secret Lair
(R)
Collector #: 656
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2/2 Creature - Sliver
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Root Sliver can't be countered. Sliver spells can't be countered by spells or abilities. |
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- NM
- EX
- VG
- G
1426 - 1450 of 4136 results