MTG / Secret Lair
1376 - 1400 of 4323 results
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Goblin Bombardment (2024 - Foil)
Secret Lair
(R)
Collector #: 2024
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Enchantment
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| Sacrifice a creature: This enchantment deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Mathise, Surge Channeler (SLX-0025)
Secret Lair
(R)
Collector #: 0025
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1/1 Legendary Creature - Human Elf Shaman Sorcerer
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Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20. 1-9: Each player draws a card. 10-19: You draw a card. 20: Copy that spell. You may choose new targets for the copy. |
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- NM
- EX
- VG
- G
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Ponder (2292 - Non-Foil)
Secret Lair
(R)
Collector #: 2292
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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The Gitrog Monster (1051 - Foil)
Secret Lair
(M)
Collector #: 1051
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Conqueror's Flail (1571 - Foil)
Secret Lair
(R)
Collector #: 1571
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Artifact - Equipment
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Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip |
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- NM
- EX
- VG
- G
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Goblin Engineer (2103 - Non-Foil)
Secret Lair
(R)
Collector #: 2103
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1/2 Creature - Goblin Artificer
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When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. |
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- NM
- EX
- VG
- G
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Island (255 - Non-Foil)
Secret Lair
(R)
Collector #: 255
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Basic Land - Island
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- NM
- EX
- VG
- G
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Platinum Angel (496 - Foil)
Secret Lair
(R)
Collector #: 496
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4/4 Artifact Creature - Angel
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Flying You can't lose the game and your opponents can't win the game. |
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- NM
- EX
- VG
- G
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Twinflame (1810 - Friends to the End - Foil)
Secret Lair
(R)
Collector #: 1810
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Sorcery
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Strive - This spell costs Choose any number of target creatures you control. For each of them, create a token that’s a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Vial Smasher the Fierce (1202 - Foil)
Secret Lair
(M)
Collector #: 1202
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2/3 Legendary Creature - Goblin Berserker
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Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to that player or a planeswalker that player controls.. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Eiganjo Castle (2230 - Castle Shimura - Foil)
Secret Lair
(R)
Collector #: 2230
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Legendary Land
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- NM
- EX
- VG
- G
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Lightning Greaves (2465 - Foil)
Secret Lair
(R)
Collector #: 2465
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Tomb Tyrant (0854 - Foil)
Secret Lair
(R)
Collector #: 0854
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3/3 Creature - Zombie Noble
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Other Zombies you control get +1/+1. |
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- NM
- EX
- VG
- G
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Heirloom Blade (372 - Foil)
Secret Lair
(R)
Collector #: 372
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Artifact - Equipment
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Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip |
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- NM
- EX
- VG
- G
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Blind Obedience (1030 - Foil)
Secret Lair
(R)
Collector #: 1030
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Enchantment
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Extort Artifacts and creatures your opponents control enter the battlefield tapped. |
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- NM
- EX
- VG
- G
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Bloom Tender (284 - Foil)
Secret Lair
(R)
Collector #: 284
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1/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
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Admonition Angel (154 - Foil)
Secret Lair
(M)
Collector #: 154
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6/6 Creature - Angel
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Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Applejack (1537 - Foil)
Secret Lair
(M)
Collector #: 1537
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4/4 Legendary Creature - Pony
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| Family Gathering - At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token. | |
- NM
- EX
- VG
- G
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Constant Mists (2026 - Non-Foil)
Secret Lair
(R)
Collector #: 2026
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Instant
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Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn. |
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- NM
- EX
- VG
- G
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Grim Tutor (444 - Crack the Vault - Foil)
Secret Lair
(M)
Collector #: 444
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Sorcery
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| Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. | |
- NM
- EX
- VG
- G
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Hedron Archive (691 - Foil)
Secret Lair
(R)
Collector #: 691
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Artifact
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- NM
- EX
- VG
- G
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Talisman of Creativity (1058 - Non-Foil)
Secret Lair
(R)
Collector #: 1058
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Artifact
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- NM
- EX
- VG
- G
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The Gitrog Monster (1051 - Non-Foil)
Secret Lair
(M)
Collector #: 1051
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Questing Beast (0017 - Foil)
Secret Lair
(M)
Collector #: 0017
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4/4 Legendary Creature - Beast
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Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls. |
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- NM
- EX
- VG
- G
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Emberheart Challenger (0048 - Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0048
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2/2 Creature - Mouse Warrior
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Haste Prowess Valiant - Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card. |
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- NM
- EX
- VG
- G
1376 - 1400 of 4323 results