MTG / Secret Lair
1276 - 1300 of 4136 results
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Three Visits (1676 - We Want...A SHRUBBERY! - Non-Foil)
Secret Lair
(R)
Collector #: 1676
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Sorcery
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| Search your library for a Forest card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Bitterblossom (012 - Non-Foil)
Secret Lair
(M)
Collector #: 012
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Kindred Enchantment - Faerie
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| At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Lotus Cobra (1223 - Non-Foil)
Secret Lair
(R)
Collector #: 1223
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2/1 Creature — Snake
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| Landfall - Whenever a land you control enters, add one mana of any color. | |
- NM
- EX
- VG
- G
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Sakashima the Impostor (1232 - Non-Foil)
Secret Lair
(R)
Collector #: 1232
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3/1 Legendary Creature - Human Rogue
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You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it’s legendary in addition to its other types, and it has “ |
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- NM
- EX
- VG
- G
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The Fifteenth Doctor (1584 - Foil)
Secret Lair
(R)
Collector #: 1584
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3/3 Legendary Creature - Time Lord Doctor
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When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you’re done activating mana abilities pays for |
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- NM
- EX
- VG
- G
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Applejack (1537 - Foil)
Secret Lair
(M)
Collector #: 1537
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4/4 Legendary Creature - Pony
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| Family Gathering - At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token. | |
- NM
- EX
- VG
- G
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Innkeeper's Talent (0045 - Non-Foil - Secret Lair Prize)
Secret Lair
(R)
Collector #: 0045
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Enchantment - Class
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Gain the next level as a sorcery to add its ability. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Permanents you control with counters on them have ward If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. |
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- NM
- EX
- VG
- G
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Mindcrank (2186 - Foil)
Secret Lair
(R)
Collector #: 2186
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Artifact
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| Whenever an opponent loses life, that player mills that many cards. | |
- NM
- EX
- VG
- G
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Psychic Corrosion (1669 - Non-Foil)
Secret Lair
(R)
Collector #: 1669
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Enchantment
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| Whenever you draw a card, each opponent mills two cards. | |
- NM
- EX
- VG
- G
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Waste Not (1299 - Non-Foil)
Secret Lair
(R)
Collector #: 1299
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Enchantment
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Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add Whenever an opponent discards a noncreature, nonland card, draw a card. |
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- NM
- EX
- VG
- G
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Arcane Signet (7065 - Non-Foil)
Secret Lair
(R)
Collector #: 7065
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Artifact
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- NM
- EX
- VG
- G
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Bolas's Citadel (1187 - Post's Citadel - Non-Foil)
Secret Lair
(R)
Collector #: 1187
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Legendary Artifact
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You may look at the top card of your library any time. You may play the top card of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. |
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- NM
- EX
- VG
- G
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Dark Ritual (2001 - Foil)
Secret Lair
(R)
Collector #: 2001
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Instant
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Add |
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- NM
- EX
- VG
- G
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Rapid Hybridization (1126 - Non-Foil)
Secret Lair
(R)
Collector #: 1126
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Instant
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| Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. | |
- NM
- EX
- VG
- G
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Shalai, Voice of Plenty (244 - Foil)
Secret Lair
(R)
Collector #: 244
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3/4 Legendary Creature - Angel
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Flying You, planeswalkers you control, and other creatures you control have hexproof. |
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- NM
- EX
- VG
- G
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Vilis, Broker of Blood (1567 - Non-Foil)
Secret Lair
(R)
Collector #: 1567
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8/8 Legendary Creature - Demon
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Flying Whenever you lose life, draw that many cards. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Dark Deal (0873 - Foil)
Secret Lair
(R)
Collector #: 0873
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Sorcery
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| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
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Windfall (1775 - Slimer's Feast - Foil)
Secret Lair
(R)
Collector #: 1775
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Sorcery
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| Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
- NM
- EX
- VG
- G
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Adrix and Nev, Twincasters (1544 - Foil)
Secret Lair
(M)
Collector #: 1544
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2/2 Legendary Creature - Merfolk Wizard
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Ward If one or more tokens would be created under your control, twice that many of those tokens are created instead. |
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- NM
- EX
- VG
- G
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Aminatou, the Fateshifter (1421 - Foil)
Secret Lair
(M)
Collector #: 1421
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Legendary Planeswalker - Aminatou
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[+1]: Draw a card, then put a card from your hand on top of your library. [-1]: Exile another target permanent you own, then return it to the battlefield under your control. [-6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. |3| |
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- NM
- EX
- VG
- G
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Ancient Den (300 - Non-Foil)
Secret Lair
(R)
Collector #: 300
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Artifact Land
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- NM
- EX
- VG
- G
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Bottomless Pit (1404 - Non-Foil)
Secret Lair
(R)
Collector #: 1404
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Enchantment
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| At the beginning of each player's upkeep, that player discards a card at random. | |
- NM
- EX
- VG
- G
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Island (1946 - Foil)
Secret Lair
(R)
Collector #: 1946
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Basic Land - Island
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- NM
- EX
- VG
- G
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Shadowborn Apostle (680 - Foil)
Secret Lair
(R)
Collector #: 680
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1/1 Creature - Human Cleric
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A deck may have any number of cards named Shadowborn Apostle. |
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- NM
- EX
- VG
- G
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Harmonize (1596 - Non-Foil)
Secret Lair
(R)
Collector #: 1596
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Sorcery
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| Draw three cards. | |
- NM
- EX
- VG
- G
1276 - 1300 of 4136 results