![Card Kingdom Logo](/local/images/ck-header/ck-header-logo.png)
![Card Kingdom Logo Title](/local/images/ck-header/ck-xs-header-title.png)
![Card Kingdom Logo Title](/local/images/ck-header/ck-header-title.png)
- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Balthor the Defiled (462 - Non-Foil)
Secret Lair
(R)
Collector #: 462
|
![]() ![]() ![]()
2/2 Legendary Creature - Zombie Dwarf
|
All Minions get +1/+1.![]() ![]() ![]() |
|
Laboratory Maniac (1097 - Non-Foil)
Secret Lair
(R)
Collector #: 1097
|
![]() ![]()
2/2 Creature - Human Wizard
|
If you would draw a card while your library has no cards in it, you win the game instead. | |
Mass Hysteria (1426 - Non-Foil)
Secret Lair
(R)
Collector #: 1426
|
![]()
Enchantment
|
All creatures have haste. | |
Puresteel Paladin (1352 - Foil - Ash, Destined Survivor)
Secret Lair
(R)
Collector #: 1352
|
![]() ![]()
2/2 Creature - Human Knight
|
Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft - Equipment you control have equip ![]() |
|
Last Chance (405 - Foil)
Secret Lair
(R)
Collector #: 405
|
![]() ![]()
Sorcery
|
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
Platinum Angel (496 - Foil)
Secret Lair
(R)
Collector #: 496
|
![]()
4/4 Artifact Creature - Angel
|
Flying You can't lose the game and your opponents can't win the game. |
|
Protean Hulk (319 - Foil Etched)
Secret Lair
(R)
Collector #: 319
|
![]() ![]() ![]()
6/6 Creature - Beast
|
When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less and put them onto the battlefield. Then shuffle your library. | |
Repercussion (1065 - Non-Foil)
Secret Lair
(R)
Collector #: 1065
|
![]() ![]() ![]()
Enchantment
|
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller. | |
Havengul Laboratory
Secret Lair
(R)
Collector #: 009
|
Legendary Land
|
![]() ![]() ![]() ![]() At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory. Back Havengul Mystery Legendary Land When this land transforms into Havengul Mystery, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Havengul Mystery leaves the battlefield, transform Havengul Mystery. ![]() ![]() |
|
Hansk, Slayer Zealot
Secret Lair
(M)
Collector #: 0022
|
![]() ![]() ![]()
4/4 Legendary Creature - Human Archer
|
At the beginning of your upkeep, target opponent creates three Walker tokens.![]() Whenever a Zombie an opponent controls dies, draw a card. |
|
Knight Exemplar (707 - Non-Foil)
Secret Lair
(R)
Collector #: 707
|
![]() ![]() ![]()
2/2 Creature - Human Knight
|
First strike Other Knight creatures you control get +1/+1 and have indestructible. |
|
Chain Lightning (370 - Non-Foil)
Secret Lair
(R)
Collector #: 370
|
![]()
Sorcery
|
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay ![]() ![]() |
|
Griselbrand (160 - Foil Etched)
Secret Lair
(M)
Collector #: 160
|
![]() ![]() ![]() ![]() ![]()
7/7 Legendary Creature - Demon
|
Flying, lifelink Pay 7 life: Draw seven cards> |
|
Griselbrand (160 - Non-Foil)
Secret Lair
(M)
Collector #: 160
|
![]() ![]() ![]() ![]() ![]()
7/7 Legendary Creature - Demon
|
Flying, lifelink Pay 7 life: Draw seven cards> |
|
Twilight Prophet (1304 - Non-Foil)
Secret Lair
(M)
Collector #: 1304
|
![]() ![]() ![]()
2/4 Creature - Vampire Cleric
|
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value. |
|
Artifact Mutation (269 - Non-Foil)
Secret Lair
(R)
Collector #: 269
|
![]() ![]()
Instant
|
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value. | |
Cultivate (246 - Non-Foil)
Secret Lair
(R)
Collector #: 246
|
![]() ![]()
Sorcery
|
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library. | |
Scourge of Valkas (1490 - Foil)
Secret Lair
(M)
Collector #: 1490
|
![]() ![]() ![]() ![]()
4/4 Creature - Dragon
|
Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. ![]() |
|
Seize the Day (1172 - Foil)
Secret Lair
(R)
Collector #: 1172
|
![]() ![]()
Sorcery
|
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback ![]() ![]() |
|
Toxin Sliver (635 - Step-and-Compleat Foil)
Secret Lair
(R)
Collector #: 635
|
![]() ![]()
3/3 Creature - Sliver
|
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can’t be regenerated. | |
Black Market (1577 - Non-Foil)
Secret Lair
(R)
Collector #: 1577
|
![]() ![]() ![]()
Enchantment
|
Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add ![]() |
|
Jace, Wielder of Mysteries (1576 - Non-Foil)
Secret Lair
(R)
Collector #: 1576
|
![]() ![]() ![]() ![]()
Legendary Planeswalker - Jace
|
If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [-8]: Draw seven cards. Then if your library has no cards in it, you win the game. |4| |
|
Soul-Scar Mage (190 - Non-Foil)
Secret Lair
(R)
Collector #: 190
|
![]()
1/2 Creature - Human Wizard
|
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on the creature instead. |
|
Cleansing Nova (0730 - Foil)
Secret Lair
(R)
Collector #: 0730
|
![]() ![]() ![]()
Sorcery
|
Choose one -
|
|
Swamp (1384 - Foil)
Secret Lair
(R)
Collector #: 1384
|
Basic Land - Swamp
|