MTG / Secret Lair
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Narset, Parter of Veils (2397 - Foil)
Secret Lair
(R)
Collector #: 2397
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Rhythm of the Wild (1740 - Foil)
Secret Lair
(R)
Collector #: 1740
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Enchantment
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Creature spells you control can't be countered. Nontoken creatures you control have riot. |
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- NM
- EX
- VG
- G
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Brain Freeze (0002 - Non-Foil)
Secret Lair
(R)
Collector #: 0002
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Faithless Looting (1779 - Non-Foil)
Secret Lair
(R)
Collector #: 1779
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Sorcery
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Draw two cards, then discard two cards. Flashback |
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- NM
- EX
- VG
- G
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Stinkweed Imp (2516 - Foil)
Secret Lair
(R)
Collector #: 2516
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1/2 Creature - Imp
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Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.) |
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- NM
- EX
- VG
- G
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Island (2144 - Foil)
Secret Lair
(R)
Collector #: 2144
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Basic Land - Island
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- NM
- EX
- VG
- G
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Quick Sliver (655 - Foil)
Secret Lair
(R)
Collector #: 655
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1/1 Creature - Sliver
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Flash Any player may play Sliver cards as though they had flash. |
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- NM
- EX
- VG
- G
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Fluttershy (1538 - Foil)
Secret Lair
(M)
Collector #: 1538
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0/4 Legendary Creature - Pegasus
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Defender, flying |
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- NM
- EX
- VG
- G
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Snap (412 - Foil)
Secret Lair
(R)
Collector #: 412
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Instant
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| Return target creature to its owner’s hand. Untap up to two lands. | |
- NM
- EX
- VG
- G
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Veil of Summer (1024 - Foil)
Secret Lair
(R)
Collector #: 1024
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Heliod, God of the Sun (068 - Foil)
Secret Lair
(M)
Collector #: 068
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5/6 Legendary Enchantment Creature - God
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Indestructible As long as your devotion to white is less than, five Heliod isn't a creature. Other creatures you control have vigilance. |
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- NM
- EX
- VG
- G
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Sliver Hivelord (276 - Non-Foil)
Secret Lair
(M)
Collector #: 276
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5/5 Legendary Creature - Sliver
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| Sliver creatures you control have indestructible. | |
- NM
- EX
- VG
- G
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Krark, the Thumbless (1543 - Foil)
Secret Lair
(R)
Collector #: 1543
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2/2 Legendary Creature - Goblin Wizard
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Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.) |
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- NM
- EX
- VG
- G
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Mountain (049 - Japanese - Foil Etched)
Secret Lair
(R)
Collector #: 049
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Mountain (257 - Foil)
Secret Lair
(R)
Collector #: 257
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Dramatic Reversal (1083 - Foil)
Secret Lair
(R)
Collector #: 1083
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Instant
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| Untap all nonland permanents you control. | |
- NM
- EX
- VG
- G
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Island (1469 - Non-Foil)
Secret Lair
(R)
Collector #: 1469
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Basic Land - Island
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- NM
- EX
- VG
- G
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Zulaport Cutthroat (1982 - Non-Foil)
Secret Lair
(R)
Collector #: 1982
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1/1 Creature - Human Rogue Ally
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| Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Forgotten Ancient (1890 - Foil)
Secret Lair
(R)
Collector #: 1890
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures. |
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- NM
- EX
- VG
- G
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Eerie Ultimatum (0005 - Foil)
Secret Lair
(R)
Collector #: 0005
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Sorcery
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| Return any number of permanent cards with different names from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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The Deck of Many Things (2460 - Custom Caravan Deck - Non-Foil)
Secret Lair
(M)
Collector #: 2460
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Legendary Artifact
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1-9: Return a card at random from your graveyard to your hand. 10-19: Draw two cards. 20: Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. |
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- NM
- EX
- VG
- G
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Veil of Summer (2348 - Non-Foil)
Secret Lair
(R)
Collector #: 2348
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Instant
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| Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. | |
- NM
- EX
- VG
- G
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Relentless Rats (0755 - Foil)
Secret Lair
(R)
Collector #: 0755
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2/2 Creature - Rat
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Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. |
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- NM
- EX
- VG
- G
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Selvala, Explorer Returned (1914 - Foil)
Secret Lair
(R)
Collector #: 1914
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2/4 Legendary Creature - Elf Scout
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Parley - |
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- NM
- EX
- VG
- G
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Stifle (1787 - Beholder's Sleep Ray - Foil)
Secret Lair
(R)
Collector #: 1787
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Instant
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| Counter target activated or triggered ability. | |
- NM
- EX
- VG
- G
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