MTG / Secret Lair
1201 - 1225 of 4136 results
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Bojuka Bog (1532 - Non-Foil)
Secret Lair
(R)
Collector #: 1532
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Land
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Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. |
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- NM
- EX
- VG
- G
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K'rrik, Son of Yawgmoth (1186 - Post, Son of Rich - Foil)
Secret Lair
(R)
Collector #: 1186
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2/2 Legendary Creature - Phyrexian Horror Minion
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Lifelink For each Whenever you cast a black spell, put a +1/+1 counter on K'rrik, Son of Yawgmoth. |
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- NM
- EX
- VG
- G
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Serpent of Yawning Depths (1489 - Non-Foil)
Secret Lair
(R)
Collector #: 1489
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6/6 Enchantment Creature - Serpent
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| Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. | |
- NM
- EX
- VG
- G
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Talisman of Hierarchy (1057 - Non-Foil)
Secret Lair
(R)
Collector #: 1057
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Artifact
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- NM
- EX
- VG
- G
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Tezzeret, Master of the Bridge (1701 - Foil)
Secret Lair
(M)
Collector #: 1701
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Legendary Planeswalker - Tezzeret
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Creature and planeswalker spells you cast have affinity for artifacts. [+2]: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life. [-3]: Return target artifact card from your graveyard to your hand. [-8]: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield. |5| |
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- NM
- EX
- VG
- G
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Zulaport Cutthroat (156 - Foil)
Secret Lair
(R)
Collector #: 156
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1/1 Creature - Human Rogue Ally
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| Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Bow of Nylea (1504 - The Grim Whisper - Foil)
Secret Lair
(R)
Collector #: 1504
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Legendary Enchantment Artifact
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Attacking creatures you control have deathtouch.
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- NM
- EX
- VG
- G
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Forest (1472 - Foil)
Secret Lair
(R)
Collector #: 1472
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Sol Ring (1664 - Foil)
Secret Lair
(R)
Collector #: 1664
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Artifact
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- NM
- EX
- VG
- G
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Solemn Simulacrum (0791 - Galaxy Foil)
Secret Lair
(R)
Collector #: 0791
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2/2 Artifact Creature - Golem
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card. |
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- NM
- EX
- VG
- G
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Lightning Greaves (Deadpool - Foil)
Secret Lair
(U)
Collector #: 0004
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Jin-Gitaxias, Core Augur (210 - Phyrexian - Non-Foil)
Secret Lair
(M)
Collector #: 210
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5/4 Legendary Creature - Phyrexian Praetor
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Flash
At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven. |
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- NM
- EX
- VG
- G
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Savor the Moment (1006 - Non-Foil)
Secret Lair
(R)
Collector #: 1006
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Sorcery
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| Take an extra turn after this one. Skip the untap step of that turn. | |
- NM
- EX
- VG
- G
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Soul's Attendant (7147 - Foil)
Secret Lair
(R)
Collector #: 7147
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1/1 Creature - Human Cleric
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| Whenever another creature enters, you may gain 1 life. | |
- NM
- EX
- VG
- G
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Zurgo Helmsmasher (1028 - Ghazghkull, Prophet of the Waaagh! - Foil)
Secret Lair
(M)
Collector #: 1028
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7/2 Legendary Creature - Orc Warrior
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Haste Zurgo Helmsmasher attacks each combat if able. Zurgo Helmsmasher has indestructible as long as it's your turn. Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher. |
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- NM
- EX
- VG
- G
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Greensleeves, Maro-Sorcerer (2193 - Non-Foil)
Secret Lair
(M)
Collector #: 2193
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*/* Legendary Creature - Elemental Sorcerer
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Protection from planeswalkers and from Wizards Greensleeves's power and toughness are each equal to the number of lands you control. Landfall - Whenever a land you control enters, create a 3/3 green Badger creature token. |
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- NM
- EX
- VG
- G
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Snow-Covered Plains (325 - Foil Etched)
Secret Lair
(R)
Collector #: 325
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Talisman of Conviction (1060 - Non-Foil)
Secret Lair
(R)
Collector #: 1060
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Artifact
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- NM
- EX
- VG
- G
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Ash Barrens (469 - Galaxy Foil)
Secret Lair
(R)
Collector #: 469
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Land
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Basic landcycling |
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- NM
- EX
- VG
- G
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Brightclimb Pathway (014 - Foil)
Secret Lair
(R)
Collector #: 014
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Land
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Back Grimclimb Pathway Land |
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- NM
- EX
- VG
- G
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Glacial Fortress (456 - Non-Foil)
Secret Lair
(R)
Collector #: 456
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Land
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. |
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- NM
- EX
- VG
- G
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Monster Manual (1782 - Foil)
Secret Lair
(R)
Collector #: 1782
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Artifact - Book
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Zoological Study Sorcery - Adventure Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.) |
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- NM
- EX
- VG
- G
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Mystic Remora (1842 - Non-Foil)
Secret Lair
(R)
Collector #: 1842
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Enchantment
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Cumulative upkeep Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays |
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- NM
- EX
- VG
- G
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Stasis (1103 - Foil)
Secret Lair
(R)
Collector #: 1103
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Enchantment
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Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay |
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- NM
- EX
- VG
- G
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Whir of Invention (311 - Foil)
Secret Lair
(R)
Collector #: 311
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Instant
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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for Search your library for an artifact card with converted mana cost X or less, put it onto the battlefield, then shuffle your library. |
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- NM
- EX
- VG
- G
1201 - 1225 of 4136 results