MTG / Secret Lair
1201 - 1225 of 4323 results
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Sol Ring (Deadpool - Non-Foil)
Secret Lair
(U)
Collector #: 0005
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Artifact
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- NM
- EX
- VG
- G
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Goblin Bombardment (2024 - Foil)
Secret Lair
(R)
Collector #: 2024
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Enchantment
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| Sacrifice a creature: This enchantment deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Ripples of Potential (2453 - Foil)
Secret Lair
(R)
Collector #: 2453
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Instant
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| Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don’t exist until their controller’s next turn.) | |
- NM
- EX
- VG
- G
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Retrofitter Foundry (0018 - Non-Foil)
Secret Lair
(R)
Collector #: 0018
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Artifact
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- NM
- EX
- VG
- G
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Praetor's Grasp (1023 - Foil)
Secret Lair
(R)
Collector #: 1023
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Sorcery
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| Search target opponent’s library for a card and exile it face down. Then that player shuffles. You may look at and play that card for as long as it remains exiled. | |
- NM
- EX
- VG
- G
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Price of Glory (1525 - Foil)
Secret Lair
(R)
Collector #: 1525
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Enchantment
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| Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. | |
- NM
- EX
- VG
- G
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Rapid Hybridization (1126 - Foil)
Secret Lair
(R)
Collector #: 1126
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Instant
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| Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. | |
- NM
- EX
- VG
- G
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Snuff Out (1792 - Beholder's Death Ray - Foil)
Secret Lair
(R)
Collector #: 1792
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Instant
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If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated. |
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- NM
- EX
- VG
- G
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Soul Warden (1708 - Foil)
Secret Lair
(R)
Collector #: 1708
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1/1 Creature - Human Cleric
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| Whenever another creature enters the battlefield, you gain 1 life. | |
- NM
- EX
- VG
- G
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Eldrazi Conscription (1218 - Foil)
Secret Lair
(R)
Collector #: 1218
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Kindred Enchantment - Eldrazi Aura
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Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.) |
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- NM
- EX
- VG
- G
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Glen Elendra Archmage (2171 - Non-Foil)
Secret Lair
(R)
Collector #: 2171
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2/2 Creature - Faerie Wizard
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Flying Persist |
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- NM
- EX
- VG
- G
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Collective Voyage (1009 - Foil)
Secret Lair
(R)
Collector #: 1009
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Sorcery
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| Join forces - Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles their library. | |
- NM
- EX
- VG
- G
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Dark Deal (0873 - Non-Foil)
Secret Lair
(R)
Collector #: 0873
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Sorcery
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| Each player discards all the cards in their hand, then draws that many cards minus one. | |
- NM
- EX
- VG
- G
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Snow-Covered Plains (325 - Foil)
Secret Lair
(R)
Collector #: 325
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Basic Snow Land - Plains
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- NM
- EX
- VG
- G
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Forest (2544 - Non-Foil)
Secret Lair
(R)
Collector #: 2544
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Island (2541 - Non-Foil)
Secret Lair
(R)
Collector #: 2541
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Basic Land - Island
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- NM
- EX
- VG
- G
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Forest (2513 - Foil)
Secret Lair
(R)
Collector #: 2513
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Avenger of Zendikar (158 - Foil)
Secret Lair
(M)
Collector #: 158
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5/5 Creature - Elemental
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. |
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- NM
- EX
- VG
- G
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Craterhoof Behemoth (376 - Non-Foil)
Secret Lair
(M)
Collector #: 376
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5/5 Creature - Beast
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Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Evolution Sage (0765 - Foil)
Secret Lair
(R)
Collector #: 0765
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3/2 Creature - Elf Druid
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| Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
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Wheel of Misfortune (1300 - Non-Foil)
Secret Lair
(R)
Collector #: 1300
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Sorcery
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| Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards. | |
- NM
- EX
- VG
- G
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Council's Judgment (7041 - Foil)
Secret Lair
(R)
Collector #: 7041
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Sorcery
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| Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for the most votes. | |
- NM
- EX
- VG
- G
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Giada, Font of Hope (1586 - Miku, Font of Pop - Non-Foil)
Secret Lair
(R)
Collector #: 1586
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2/2 Legendary Creature - Angel
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Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. |
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- NM
- EX
- VG
- G
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Lightning Greaves (2465 - Foil)
Secret Lair
(R)
Collector #: 2465
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Basilisk Collar (1925 - Foil)
Secret Lair
(R)
Collector #: 1925
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Artifact - Equipment
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Equipped creature has deathtouch and lifelink. Equip |
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- NM
- EX
- VG
- G
1201 - 1225 of 4323 results