MTG / Secret Lair
1176 - 1200 of 4136 results
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Swamp (119 - Non-Foil)
Secret Lair
(R)
Collector #: 119
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Consider (1524 - Foil)
Secret Lair
(R)
Collector #: 1524
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Instant
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Surveil 1. Draw a card. |
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- NM
- EX
- VG
- G
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Plains (1399 - Non-Foil)
Secret Lair
(R)
Collector #: 1399
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Serpent of Yawning Depths (1489 - Foil)
Secret Lair
(R)
Collector #: 1489
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6/6 Enchantment Creature - Serpent
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| Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. | |
- NM
- EX
- VG
- G
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Sylvan Library (2058 - La abundancia de Yucahú - Non-Foil)
Secret Lair
(R)
Collector #: 2058
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Enchantment
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| At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. | |
- NM
- EX
- VG
- G
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Braid of Fire (2307 - Foil)
Secret Lair
(R)
Collector #: 2307
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Enchantment
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Cumulative upkeep - Add |
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- NM
- EX
- VG
- G
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Godo, Bandit Warlord (1200 - Foil)
Secret Lair
(R)
Collector #: 1200
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3/3 Legendary Creature - Human Barbarian
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When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase. |
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- NM
- EX
- VG
- G
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Murktide Regent (1878 - Foil)
Secret Lair
(M)
Collector #: 1878
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3/3 Creature - Dragon
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Delve (Each card you exile from your graveyard while casting this spell pays for Flying This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Arcane Signet (201 - Foil)
Secret Lair
(R)
Collector #: 201
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Artifact
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- NM
- EX
- VG
- G
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Propaganda (1633 - Foil)
Secret Lair
(R)
Collector #: 1633
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Enchantment
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Creatures can’t attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Silence (2300 - Foil)
Secret Lair
(R)
Collector #: 2300
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Instant
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| Your opponents can't cast spells this turn. | |
- NM
- EX
- VG
- G
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Daze (1934 - Foil)
Secret Lair
(R)
Collector #: 1934
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Instant
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You may return an Island you control to its owner’s hand rather than pay this spell’s mana cost. Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Obeka, Brute Chronologist (1579 - Foil)
Secret Lair
(M)
Collector #: 1579
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3/4 Legendary Creature - Ogre Wizard
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- NM
- EX
- VG
- G
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Carpet of Flowers (279 - Foil)
Secret Lair
(R)
Collector #: 279
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Enchantment
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| At the beginning of each of your main phases, if you haven’t added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls. | |
- NM
- EX
- VG
- G
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Contagion Engine (1095 - Non-Foil)
Secret Lair
(R)
Collector #: 1095
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Artifact
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When Contagion Engine enters the batlefield, put a -1/-1 counter on each creature target player controls. |
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- NM
- EX
- VG
- G
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Damnation (121 - Foil)
Secret Lair
(R)
Collector #: 121
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Isolated Chapel (0739 - Foil)
Secret Lair
(R)
Collector #: 0739
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Land
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. |
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- NM
- EX
- VG
- G
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Serpent of Yawning Depths (1489 - Non-Foil)
Secret Lair
(R)
Collector #: 1489
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6/6 Enchantment Creature - Serpent
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| Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents. | |
- NM
- EX
- VG
- G
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Stasis (1103 - Foil)
Secret Lair
(R)
Collector #: 1103
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Enchantment
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Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay |
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- NM
- EX
- VG
- G
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Tamiyo's Safekeeping (2320 - Non-Foil)
Secret Lair
(R)
Collector #: 2320
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Instant
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| Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target or spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Sakura-Tribe Elder (192 - Non-Foil)
Secret Lair
(R)
Collector #: 192
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Sol Ring (1664 - Foil)
Secret Lair
(R)
Collector #: 1664
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Artifact
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- NM
- EX
- VG
- G
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Rise of the Dark Realms (233 - Foil)
Secret Lair
(M)
Collector #: 233
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Sorcery
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| Put all creature cards from all graveyards onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Sol Ring (2315 - Foil)
Secret Lair
(R)
Collector #: 2315
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Artifact
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- NM
- EX
- VG
- G
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Toothy, Imaginary Friend (1049 - Non-Foil)
Secret Lair
(R)
Collector #: 1049
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1/1 Legendary Creature - Illusion
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Partner with Pir, Imaginative Rascal Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. |
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- NM
- EX
- VG
- G
1176 - 1200 of 4136 results