MTG / Secret Lair
1101 - 1125 of 4136 results
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Anger (2375 - Non-Foil)
Secret Lair
(R)
Collector #: 2375
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2/2 Creature - Incarnation
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Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste. |
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- NM
- EX
- VG
- G
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Estrid's Invocation (1325 - Foil)
Secret Lair
(R)
Collector #: 1325
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Enchantment
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| You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it gains "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control." | |
- NM
- EX
- VG
- G
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Patchwork Banner (2466 - Non-Foil)
Secret Lair
(R)
Collector #: 2466
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Artifact
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As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. |
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- NM
- EX
- VG
- G
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Greater Good (1693 - Italian - Foil)
Secret Lair
(R)
Collector #: 1693
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Enchantment
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| Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. | |
- NM
- EX
- VG
- G
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Norin the Wary (0827 - Foil)
Secret Lair
(R)
Collector #: 0827
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2/1 Legendary Creature - Human Warrior
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| When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner’s control at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Seize the Day (1172 - Foil)
Secret Lair
(R)
Collector #: 1172
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Tinybones, Trinket Thief (1407 - Foil)
Secret Lair
(M)
Collector #: 1407
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1/2 Legendary Creature - Skeleton Rogue
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At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. |
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- NM
- EX
- VG
- G
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Inevitable Betrayal (1935 - Foil)
Secret Lair
(R)
Collector #: 1935
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Sorcery
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Suspend 3 - Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. |
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- NM
- EX
- VG
- G
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Night's Whisper (1937 - Foil)
Secret Lair
(R)
Collector #: 1937
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Sorcery
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| You draw two cards and you lose 2 life. | |
- NM
- EX
- VG
- G
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Mountain (1514 - Foil)
Secret Lair
(R)
Collector #: 1514
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Final Fortune (1956 - Foil)
Secret Lair
(R)
Collector #: 1956
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Geier Reach Sanitarium (1408 - Foil)
Secret Lair
(R)
Collector #: 1408
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Legendary Land
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- NM
- EX
- VG
- G
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Island (1400 - Non-Foil)
Secret Lair
(R)
Collector #: 1400
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Basic Land - Island
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- NM
- EX
- VG
- G
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Midnight Reaper (1171 - Foil)
Secret Lair
(R)
Collector #: 1171
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3/2 Creature - Zombie Knight
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| Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card. | |
- NM
- EX
- VG
- G
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Puresteel Paladin (1352 - Ash, Destined Survivor - Foil)
Secret Lair
(R)
Collector #: 1352
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2/2 Creature - Human Knight
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Whenever an Equipment enters the battlefield under your control, you may draw a card. Metalcraft - Equipment you control have equip |
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- NM
- EX
- VG
- G
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Spellseeker (1165 - Non-Foil)
Secret Lair
(R)
Collector #: 1165
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1/1 Creature - Human Wizard
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| When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Thought Vessel (1495 - Non-Foil)
Secret Lair
(R)
Collector #: 1495
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Artifact
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You have no maximum hand size. |
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- NM
- EX
- VG
- G
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Toxic Deluge (1860 - Merciless Poisoning - Non-Foil)
Secret Lair
(R)
Collector #: 1860
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Sorcery
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As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn. |
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- NM
- EX
- VG
- G
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Umbris, Fear Manifest (2324 - Non-Foil)
Secret Lair
(M)
Collector #: 2324
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1/1 Legendary Creature - Nightmare Horror
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Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Time Sieve (1671 - Non-Foil)
Secret Lair
(R)
Collector #: 1671
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Artifact
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- NM
- EX
- VG
- G
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Bloodghast (006 - Non-Foil)
Secret Lair
(R)
Collector #: 006
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2/1 Creature - Vampire Spirit
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Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Fellwar Stone (708 - Foil Etched)
Secret Lair
(R)
Collector #: 708
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Artifact
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- NM
- EX
- VG
- G
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Inalla, Archmage Ritualist (1639 - Foil)
Secret Lair
(M)
Collector #: 1639
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4/5 Legendary Creature - Human Wizard
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Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalia, Archmage Ritualist is in the command zone or on the battlefield, you may pay Tap five untapped Wizards you control: Target player loses 7 life. |
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- NM
- EX
- VG
- G
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Pontiff of Blight (0848 - Foil)
Secret Lair
(R)
Collector #: 0848
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2/7 Creature - Zombie Cleric
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Extort Other creatures you control have extort. |
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- NM
- EX
- VG
- G
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Mutational Advantage (2454 - Foil)
Secret Lair
(R)
Collector #: 2454
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Instant
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| Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
1101 - 1125 of 4136 results