MTG / Secret Lair
1076 - 1100 of 4137 results
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Umbris, Fear Manifest (2324 - Non-Foil)
Secret Lair
(M)
Collector #: 2324
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1/1 Legendary Creature - Nightmare Horror
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Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Beast Whisperer (1099 - Non-Foil)
Secret Lair
(R)
Collector #: 1099
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2/3 Creature - Elf Druid
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| Whenever you cast a creature spell, draw a card. | |
- NM
- EX
- VG
- G
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Mayhem Devil (1715 - Foil)
Secret Lair
(R)
Collector #: 1715
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3/3 Creature - Devil
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| Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Plains (1399 - Foil)
Secret Lair
(R)
Collector #: 1399
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Ramses, Assassin Lord (1560 - Basim, Master Assassin - Non-Foil)
Secret Lair
(R)
Collector #: 1560
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4/4 Legendary Creature - Human Assassin
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Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. |
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- NM
- EX
- VG
- G
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Regisaur Alpha (1393 - Spinosaurus - Non-Foil)
Secret Lair
(R)
Collector #: 1393
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4/4 Creature - Dinosaur
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Other Dinosaurs you control have haste. When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample. |
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- NM
- EX
- VG
- G
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Rise of the Dark Realms (233 - Non-Foil)
Secret Lair
(M)
Collector #: 233
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Sorcery
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| Put all creature cards from all graveyards onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Queen Marchesa (1559 - Amunet, Tyrants' End - Non-Foil)
Secret Lair
(M)
Collector #: 1559
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3/3 Legendary Creature - Human Assassin
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Deathtouch, haste When Queen Marchesa enters the battlefield, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste. |
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- NM
- EX
- VG
- G
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Brago, King Eternal (1601 - Miku, Queen Electric - Foil)
Secret Lair
(R)
Collector #: 1601
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2/4 Legendary Creature - Spirit Noble
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Flying Whenever Miku, Queen Electric deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control. |
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- NM
- EX
- VG
- G
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Captain Sisay (1913 - Foil)
Secret Lair
(M)
Collector #: 1913
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2/2 Legendary Creature - Human Soldier
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- NM
- EX
- VG
- G
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Island (416 - Foil)
Secret Lair
(R)
Collector #: 416
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Basic Land - Island
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- NM
- EX
- VG
- G
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Zada, Hedron Grinder (2406 - Foil)
Secret Lair
(R)
Collector #: 2406
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3/3 Legendary Creature - Goblin Ally
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| Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures. | |
- NM
- EX
- VG
- G
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Colossus Hammer (1866 - Gaia's Dark Hammer - Non-Foil)
Secret Lair
(R)
Collector #: 1866
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Artifact - Equipment
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Equipped creature gets +10/+10 and loses flying. Equip |
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- NM
- EX
- VG
- G
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Mutational Advantage (2454 - Non-Foil)
Secret Lair
(R)
Collector #: 2454
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Instant
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| Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) | |
- NM
- EX
- VG
- G
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Isshin, Two Heavens as One (2459 - Joshua Graham, Burned Man - Foil)
Secret Lair
(R)
Collector #: 2459
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3/4 Legendary Creature - Human Samurai
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| If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. | |
- NM
- EX
- VG
- G
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Island (1940 - Non-Foil)
Secret Lair
(R)
Collector #: 1940
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Basic Land - Island
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- NM
- EX
- VG
- G
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Island (064 - Japanese - Foil)
Secret Lair
(R)
Collector #: 064
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Basic Land - Island
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- NM
- EX
- VG
- G
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Talisman of Curiosity (1061 - Non-Foil)
Secret Lair
(R)
Collector #: 1061
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Artifact
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- NM
- EX
- VG
- G
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Deathrite Shaman (0170 - Foil)
Secret Lair
(R)
Collector #: 0170
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1/2 Creature - Elf Shaman
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- NM
- EX
- VG
- G
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Riverglide Pathway (020 - Foil)
Secret Lair
(R)
Collector #: 020
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Land
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Back Lavaglide Pathway Land |
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- NM
- EX
- VG
- G
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Sphere of Resistance (1484 - Foil)
Secret Lair
(R)
Collector #: 1484
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Artifact
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Spells cost |
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- NM
- EX
- VG
- G
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Island (2144 - Foil)
Secret Lair
(R)
Collector #: 2144
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Basic Land - Island
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- NM
- EX
- VG
- G
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Giver of Runes (1463 - Foil)
Secret Lair
(R)
Collector #: 1463
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1/2 Creature - Kor Cleric
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- NM
- EX
- VG
- G
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Beseech the Queen (2484 - Non-Foil)
Secret Lair
(R)
Collector #: 2484
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Sorcery
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| Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, and put it into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Approach of the Second Sun (1826 - Foil)
Secret Lair
(R)
Collector #: 1826
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Sorcery
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| If this spell was cast from your hand and you’ve cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put this spell into its owner’s library seventh from the top and you gain 7 life. | |
- NM
- EX
- VG
- G
1076 - 1100 of 4137 results