MTG / Secret Lair
1076 - 1100 of 4436 results
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Arcane Signet (1919 - Non-Foil)
Secret Lair
(R)
Collector #: 1919
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Artifact
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- NM
- EX
- VG
- G
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Mycosynth Golem (1433 - Non-Foil)
Secret Lair
(R)
Collector #: 1433
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4/5 Artifact Creature - Golem
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Affinity for artifacts (This spell costs Artifact creature spells you cast have affinity for artifacts. (They cost |
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- NM
- EX
- VG
- G
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Seasoned Dungeoneer (7144 - Foil)
Secret Lair
(R)
Collector #: 7144
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3/4 Creature - Human Warrior
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When this creature enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Esika's Chariot (1894 - Non-Foil)
Secret Lair
(R)
Collector #: 1894
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4/4 Legendary Artifact - Vehicle
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When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4 |
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- NM
- EX
- VG
- G
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Izzet Signet (293 - Non-Foil)
Secret Lair
(R)
Collector #: 293
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Artifact
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- NM
- EX
- VG
- G
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Rapid Hybridization (1126 - Foil)
Secret Lair
(R)
Collector #: 1126
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Instant
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| Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token. | |
- NM
- EX
- VG
- G
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Captain Sisay (051 - Foil)
Secret Lair
(M)
Collector #: 051
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2/2 Legendary Creature - Human Soldier
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- NM
- EX
- VG
- G
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Blade of Selves (1864 - Clive's Invictus Blade - Non-Foil)
Secret Lair
(R)
Collector #: 1864
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Artifact - Equipment
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Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at the end of combat.) Equip |
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- NM
- EX
- VG
- G
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Junji, the Midnight Sky (0010 - Non-Foil)
Secret Lair
(M)
Collector #: 0010
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5/5 Legendary Creature - Dragon Spirit
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Flying, menace When Junji dies, choose one -
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- NM
- EX
- VG
- G
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Arcane Signet (0820 - Non-Foil)
Secret Lair
(R)
Collector #: 0820
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Artifact
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- NM
- EX
- VG
- G
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Chandra's Ignition (1594 - Miku's Spark - Rainbow Foil)
Secret Lair
(R)
Collector #: 1594
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Sorcery
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| Target creature you control deals damage equal to its power to each other creature and each opponent. | |
- NM
- EX
- VG
- G
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Dismember (321 - Foil)
Secret Lair
(R)
Collector #: 321
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Instant
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( Target creature gets -5/-5 until end of turn. |
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- NM
- EX
- VG
- G
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Forest (1472 - Foil)
Secret Lair
(R)
Collector #: 1472
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Star of Extinction (1862 - Meteorfall - Foil)
Secret Lair
(R)
Collector #: 1862
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Sorcery
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| Destroy target land. Meteorfall deals 20 damage to each creature and each planeswalker. | |
- NM
- EX
- VG
- G
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Dauthi Voidwalker (1760 - Foil)
Secret Lair
(R)
Collector #: 1760
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3/2 Creature - Dauthi Rogue
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Shadow If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. |
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- NM
- EX
- VG
- G
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Demonic Consultation (0004 - Foil)
Secret Lair
(R)
Collector #: 0004
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Instant
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| Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
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Incarnation Technique (1776 - Escape Containment - Non-Foil)
Secret Lair
(R)
Collector #: 1776
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Sorcery
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Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Propaganda (1633 - Foil)
Secret Lair
(R)
Collector #: 1633
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Enchantment
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Creatures can’t attack you unless their controller pays |
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- NM
- EX
- VG
- G
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Sword of War and Peace (1730 - Shield of War and Peace - Non-Foil)
Secret Lair
(M)
Collector #: 1730
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Artifact - Equipment
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Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip |
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- NM
- EX
- VG
- G
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Tendershoot Dryad (1902 - Foil)
Secret Lair
(R)
Collector #: 1902
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2/2 Creature - Dryad
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing. |
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- NM
- EX
- VG
- G
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Underworld Breach (2040 - Foil)
Secret Lair
(R)
Collector #: 2040
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Sen Triplets (1198 - Foil)
Secret Lair
(M)
Collector #: 1198
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3/3 Legendary Artifact Creature - Human Wizard
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| At the beginning of your upkeep, choose target opponent. This turn, that player can’t cast spells or activate abilities and plays with their hand revealed. You may play cards from that player’s hand this turn. | |
- NM
- EX
- VG
- G
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Blasphemous Act (1998 - Foil)
Secret Lair
(R)
Collector #: 1998
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Magda, Brazen Outlaw (1688 - Non-Foil)
Secret Lair
(R)
Collector #: 1688
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2/1 Legendary Creature - Dwarf Berserker
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Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle your library. |
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- NM
- EX
- VG
- G
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Mountain (257 - Non-Foil)
Secret Lair
(R)
Collector #: 257
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Basic Land - Mountain
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- NM
- EX
- VG
- G
1076 - 1100 of 4436 results