MTG / Secret Lair
1051 - 1075 of 4436 results
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Ancient Greenwarden (2059 - Pastor da Selva - Non-Foil)
Secret Lair
(M)
Collector #: 2059
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5/7 Creature - Elemental
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Reach You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Themberchaud (SLX-0028)
Secret Lair
(R)
Collector #: 0028
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5/5 Legendary Creature - Dragon
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Trample When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control. You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn. (An exerted creature won't untap during your next untap step.) |
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- NM
- EX
- VG
- G
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Tibalt's Trickery (7027 - Ya viene el coco - Non-Foil)
Secret Lair
(R)
Collector #: 7027
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Instant
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| Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order. | |
- NM
- EX
- VG
- G
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Utopia Sprawl (409 - Foil)
Secret Lair
(R)
Collector #: 409
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Enchantment - Aura
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Enchant Forest As Utopia Sprawl enters the battlefield, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color. |
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- NM
- EX
- VG
- G
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Triskaidekaphile (1829 - Foil)
Secret Lair
(R)
Collector #: 1829
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1/3 Creature - Human Wizard
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You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. |
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- NM
- EX
- VG
- G
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Island (2147 - Foil)
Secret Lair
(R)
Collector #: 2147
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Basic Land - Island
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- NM
- EX
- VG
- G
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Orzhov Signet (294 - Foil Etched)
Secret Lair
(R)
Collector #: 294
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Artifact
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- NM
- EX
- VG
- G
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Vilis, Broker of Blood (1567 - Foil)
Secret Lair
(R)
Collector #: 1567
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8/8 Legendary Creature - Demon
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Flying Whenever you lose life, draw that many cards. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Deadly Dispute (1980 - Foil)
Secret Lair
(R)
Collector #: 1980
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. |
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- NM
- EX
- VG
- G
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Cultivate (2679 - Foil)
Secret Lair
(R)
Collector #: 2679
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Sorcery
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| Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Umbris, Fear Manifest (2324 - Foil)
Secret Lair
(M)
Collector #: 2324
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1/1 Legendary Creature - Nightmare Horror
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Umbis gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land. |
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- NM
- EX
- VG
- G
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Archivist of Oghma (0874 - Foil)
Secret Lair
(R)
Collector #: 0874
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2/2 Creature - Halfling Cleric
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Flash Whenever an opponent searches their library, you gain 1 life and draw a card. |
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- NM
- EX
- VG
- G
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Elesh Norn, Grand Cenobite (209 - Phyrexian - Non-Foil)
Secret Lair
(M)
Collector #: 209
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4/7 Legendary Creature - Phyrexian Praetor
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Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2. |
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- NM
- EX
- VG
- G
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Stasis (1103 - Non-Foil)
Secret Lair
(R)
Collector #: 1103
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Enchantment
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Players skip their untap steps. At the beginning of your upkeep, sacrifice Stasis unless you pay |
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- NM
- EX
- VG
- G
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Triumph of the Hordes (445 - Battle Royale - Non-Foil)
Secret Lair
(R)
Collector #: 445
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Sorcery
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| Until end of turn, creatures you control get +1/+1 and gain trample and infect. | |
- NM
- EX
- VG
- G
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Masterwork of Ingenuity (0863 - Foil)
Secret Lair
(R)
Collector #: 0863
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Artifact - Equipment
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| You may have this Equipment enter the battlefield as a copy of any Equipment on the battlefield. | |
- NM
- EX
- VG
- G
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Rogue's Passage (2652 - Foil)
Secret Lair
(R)
Collector #: 2652
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Land
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- NM
- EX
- VG
- G
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Reckless Endeavor (2177 - Foil)
Secret Lair
(R)
Collector #: 2177
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Sorcery
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| Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result. | |
- NM
- EX
- VG
- G
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Lightning Bolt (Deadpool - Pool Party Foil)
Secret Lair
(C)
Collector #: 0007
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Instant
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| Lightning Bolt deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Counterspell (7120 - Non-Foil)
Secret Lair
(R)
Collector #: 7120
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Instant
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| Counter target spell. | |
- NM
- EX
- VG
- G
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Goreclaw, Terror of Qal Sisma (1229 - Non-Foil)
Secret Lair
(R)
Collector #: 1229
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4/3 Legendary Creature - Bear
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Creature spells you cast with power 4 or greater cost Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Vendilion Clique (118 - Foil)
Secret Lair
(M)
Collector #: 118
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3/1 Legendary Creature - Faerie Wizard
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Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. |
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- NM
- EX
- VG
- G
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Forest (1134 - Foil)
Secret Lair
(R)
Collector #: 1134
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Mystical Tutor (334 - Non-Foil)
Secret Lair
(R)
Collector #: 334
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Instant
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| Search your library for an instant or sorcery card, reveal it, then shuffle, and put the card on top. | |
- NM
- EX
- VG
- G
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Sol Ring (2672 - Foil)
Secret Lair
(R)
Collector #: 2672
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Artifact
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- NM
- EX
- VG
- G
1051 - 1075 of 4436 results