MTG / Secret Lair
1001 - 1025 of 4136 results
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Mayhem Devil (1715 - Foil)
Secret Lair
(R)
Collector #: 1715
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3/3 Creature - Devil
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| Whenever a player sacrifices a permanent, Mayhem Devil deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Sliver Hivelord (276 - Foil)
Secret Lair
(M)
Collector #: 276
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5/5 Legendary Creature - Sliver
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| Sliver creatures you control have indestructible. | |
- NM
- EX
- VG
- G
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Sphere of Safety (2331 - Confetti Foil)
Secret Lair
(R)
Collector #: 2331
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Enchantment
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Creatures can't attack you or planeswalkers you control unless their controller pays |
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- NM
- EX
- VG
- G
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Ulamog, the Ceaseless Hunger (1122 - Foil)
Secret Lair
(M)
Collector #: 1122
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10/10 Legendary Creature - Eldrazi
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When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library. |
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- NM
- EX
- VG
- G
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Waste Not (1299 - Non-Foil)
Secret Lair
(R)
Collector #: 1299
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Enchantment
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Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add Whenever an opponent discards a noncreature, nonland card, draw a card. |
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- NM
- EX
- VG
- G
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Damnation (2019 - Non-Foil)
Secret Lair
(R)
Collector #: 2019
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Sorcery
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| Destroy all creatures. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Inalla, Archmage Ritualist (1639 - Foil)
Secret Lair
(M)
Collector #: 1639
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4/5 Legendary Creature - Human Wizard
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Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalia, Archmage Ritualist is in the command zone or on the battlefield, you may pay Tap five untapped Wizards you control: Target player loses 7 life. |
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- NM
- EX
- VG
- G
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Mother of Runes (299 - Non-Foil)
Secret Lair
(R)
Collector #: 299
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Primeval Titan (221 - Non-Foil)
Secret Lair
(M)
Collector #: 221
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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Seize the Day (480 - Round Two - Non-Foil)
Secret Lair
(R)
Collector #: 480
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Swamp (2511 - Non-Foil)
Secret Lair
(R)
Collector #: 2511
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Island (2147 - Foil)
Secret Lair
(R)
Collector #: 2147
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Basic Land - Island
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- NM
- EX
- VG
- G
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Shadow the Hedgehog (2086 - Foil)
Secret Lair
(M)
Collector #: 2086
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4/2 Legendary Creature - Hedgehog Mercenary
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Haste Whenever Shadow the Hedgehog or another creature you control with flash or haste dies, draw a card. Chaos Control - Each spell you cast has split second if mana from an artifact was spent to cast it. (As long as it's on the stack, player's cant cast spells or activate abilities that aren't mana abilities.) |
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- NM
- EX
- VG
- G
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Sol Ring (0046 - Halo Foil)
Secret Lair
(R)
Collector #: 0046
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Artifact
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- NM
- EX
- VG
- G
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Leonin Warleader (022 - Foil)
Secret Lair
(R)
Collector #: 022
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4/4 Creature - Cat Soldier
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| Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking. | |
- NM
- EX
- VG
- G
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Lim-Dul's Vault (1996 - Foil)
Secret Lair
(R)
Collector #: 1996
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Instant
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| Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order. | |
- NM
- EX
- VG
- G
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Sol Ring (1011 - Foil)
Secret Lair
(R)
Collector #: 1011
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Artifact
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- NM
- EX
- VG
- G
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Force of Despair (1936 - Non-Foil)
Secret Lair
(R)
Collector #: 1936
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Instant
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If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn. |
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- NM
- EX
- VG
- G
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Song of Creation (1603 - Foil)
Secret Lair
(R)
Collector #: 1603
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Enchantment
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You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand. |
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- NM
- EX
- VG
- G
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Eerie Ultimatum (0005 - Foil)
Secret Lair
(R)
Collector #: 0005
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Sorcery
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| Return any number of permanent cards with different names from your graveyard to the battlefield. | |
- NM
- EX
- VG
- G
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Rograkh, Son of Rohgahh (9996 - Non-Foil)
Secret Lair
(R)
Collector #: 9996
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0/1 Legendary Creature - Kobold Warrior
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First strike, menace, trample Partner |
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- NM
- EX
- VG
- G
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Arcane Signet (7065 - Non-Foil)
Secret Lair
(R)
Collector #: 7065
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Artifact
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- NM
- EX
- VG
- G
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Pitiless Plunderer (1431 - Foil)
Secret Lair
(R)
Collector #: 1431
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1/4 Creature - Human Pirate
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| Whenever another creature you control dies, create a Treasure token. | |
- NM
- EX
- VG
- G
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Contagion Engine (1095 - Foil)
Secret Lair
(R)
Collector #: 1095
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Artifact
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When Contagion Engine enters the batlefield, put a -1/-1 counter on each creature target player controls. |
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- NM
- EX
- VG
- G
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Hullbreaker Horror (2321 - Foil)
Secret Lair
(R)
Collector #: 2321
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7/8 Creature - Kraken Horror
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Flash This spell can't be countered. Whenever you cast a spell, choose up to one -
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- NM
- EX
- VG
- G
1001 - 1025 of 4136 results